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29 lines
682 B
C++
29 lines
682 B
C++
#pragma once
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#include "Game/System/BinaryDataChunkHolder.hpp"
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struct GameEventValue {
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/* 0x00 */ const char* mName;
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/* 0x04 */ u16 mDefaultValue;
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};
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class GameEventValueChecker : public BinaryDataChunkBase {
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public:
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GameEventValueChecker();
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virtual u32 makeHeaderHashCode() const;
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virtual u32 getSignature() const;
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virtual s32 serialize(u8*, u32) const;
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virtual s32 deserialize(const u8*, u32);
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virtual void initializeData();
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u32 getValue(const char*) const;
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void setValue(const char*, u16);
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s32 findIndex(const char*) const;
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s32 findIndexFromHashCode(u16) const;
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/* 0x04 */ u16* mValues;
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/* 0x08 */ s32 mNumValues;
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};
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