Files
Petari/include/Game/System/GameSequenceFunction.hpp
2025-11-22 16:39:47 -05:00

69 lines
2.7 KiB
C++

#pragma once
#include <revolution/types.h>
class GalaxyMoveArgument;
class UserFile;
namespace GameSequenceFunction {
void activateGalaxyCometScheduler();
void deactivateGalaxyCometScheduler();
void forceToNextStateGalaxyCometScheduler();
bool isGalaxyCometLand(const char*);
s32 getEncounterGalaxyCometPowerStarId(const char*);
const char* getEncounterGalaxyCometName(const char*);
s32 getGalaxyCometState(const char*);
bool isNeedMoviePlayerForStorySequenceEvent();
bool hasNextDemoForStorySequenceEvent();
s32 getExecutingStorySequenceEventNum();
bool isLuigiDisappearFromAstroGalaxy();
bool isLuigiHidingAnyGalaxy();
bool isActiveLuigiHideAndSeekEvent();
bool isEndLuigiHideAndSeekEvent();
void getLuigiHidingGalaxyNameAndStarId(const char**, s32*);
void onGameEventFlagGetLuigiLetter();
bool isReadyToStartScene();
void startScene();
void notifyToGameSequenceProgressToEndScene();
void requestChangeScene(const char*);
void requestGalaxyMove(const GalaxyMoveArgument&);
void requestCancelScenarioSelect();
void sendStageResultSequenceParam(const char*, s32, int, int);
bool hasStageResultSequence() NO_INLINE;
const char* getClearedStageName() NO_INLINE;
s32 getClearedPowerStarId();
int getClearedStarPieceNum();
int getClearedCoinNum();
bool hasPowerStarYetAtResultSequence();
bool isPowerStarAtResultSequence(const char*, s32);
bool isPowerStarGreenAtResultSequence();
bool isPowerStarRedAtResultSequence();
bool isGrandStarAtResultSequence();
bool hasRetryGalaxySequence();
bool isNeedToReflectStageResultSequenceStarPiece();
void reflectStageResultSequenceCoin();
void resetStageResultSequenceParam();
void startPreLoadSaveDataSequence();
void startTotalMailSizeSaveSequence();
void startGameDataLoadSequence(int, bool);
void startCreateUserFileSequence(int);
void startDeleteUserFileSequence(int);
void startCopyUserFileSequence(int, int);
void startSetMiiOrIconIdUserFileSequence(int, const void*, const u32*);
void storeMiiOrIconIdUserFileSequence(int, const void*, const u32*);
void storeCopyUserFileSequence(int, int);
void startSaveAllUserFileSequence();
bool isActiveSaveDataHandleSequence();
bool isSuccessSaveDataHandleSequence();
void restoreUserFile(UserFile*, int);
void restoreUserFile(UserFile*, int, bool);
void tryNANDErrorSequence(s32);
void reserveUserName(const wchar_t*);
void requestPrepareResetNWC24();
bool isEnableToResetNWC24();
void resetNWC24();
void storeSceneStartGameDataHolder();
void updateGameDataAndSequenceAfterStageResultSequence();
void startGameDataSaveSequence(bool, bool);
}; // namespace GameSequenceFunction