Files
Petari/include/Game/System/GameSequenceProgress.hpp

57 lines
1.8 KiB
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
class FindingLuigiEventScheduler;
class GalaxyCometScheduler;
class GalaxyMoveArgument;
class LuigiLeftSupplier;
class PlayerMissLeft;
class StarPointerOnOffController;
class StorySequenceExecutor;
class GameSequenceProgress : public NerveExecutor {
public:
/// @brief Creates a new `GameSequenceProgress`.
GameSequenceProgress();
void initAfterResourceLoaded();
void update();
void draw();
void startScene();
void endScene();
void requestChangeScene(const char*);
void requestGalaxyMove(const GalaxyMoveArgument&);
void requestCancelScenarioSelect();
GalaxyCometScheduler* getGalaxyCometScheduler();
void exeBooting();
void exeLogo();
void exeWaitGoToFirstScene();
void exeNormal();
void exeGalaxyMove();
void exeResetProcessing();
inline static bool isCometStar(GalaxyMoveArgument);
static bool isScenePermittedIsUpdateWiiRemoteStatus() NO_INLINE;
static bool isSceneLongAutoSleepWiiRemote();
void updateGameDataBeforeChangeScene();
void resetGameDataAfterChangeScene(const GalaxyMoveArgument&);
void updateGameDataGalaxyVisitedFlag();
void setMinFrameBeforeStartNextStage(const GalaxyMoveArgument&);
bool isLuigiLeftSupply();
void offLuigiLeftSupply();
void countDownGameEventValueFromNewPowerStar();
/* 0x08 */ StarPointerOnOffController* mStarPointerOnOffController;
/* 0x0C */ StorySequenceExecutor* mStorySequenceExecutor;
/* 0x10 */ FindingLuigiEventScheduler* mFindingLuigiEventScheduler;
/* 0x14 */ GalaxyCometScheduler* mGalaxyCometScheduler;
/* 0x18 */ LuigiLeftSupplier* mLuigiLeftSupplier;
/* 0x1C */ PlayerMissLeft* mPlayerMissLeft;
/* 0x20 */ s32 mMinFrame;
/* 0x24 */ bool mIsPlayTicoSound;
/* 0x25 */ bool mIsCancelScenarioSelect;
/* 0x26 */ bool mIsForceWipe;
};