Files
Petari/include/Game/System/GameSystemErrorWatcher.hpp

51 lines
1.4 KiB
C++

#pragma once
#include "Game/Screen/ErrorMessageWindow.hpp"
#include "Game/System/NerveExecutor.hpp"
namespace nw4r {
namespace lyt {
class TexMap;
}; // namespace lyt
}; // namespace nw4r
class BatteryLayout;
class TriggerChecker;
class GameSystemErrorWatcher : public NerveExecutor {
public:
struct Message {
/* 0x00 */ const char* mId;
/* 0x04 */ ErrorMessageWindow::MessageType mType;
};
/// @brief Creates a new `GameSystemErrorWatcher`.
GameSystemErrorWatcher();
void initAfterResourceLoaded();
void movement();
void draw() const;
bool isWarning() const;
bool setPermissionUpdateWiiRemoteStatus(bool);
void exeNoError();
void exeErrorWindowIn();
void exeErrorWindowDisplay();
void exeErrorWindowOut();
void updateWiiRemoteStatus();
const Message* getProperMessageId() const;
const nw4r::lyt::TexMap* getProperErrorTexMap() const;
private:
/* 0x08 */ ErrorMessageWindow* mWindow;
/* 0x0C */ const Message* mMessage;
/* 0x10 */ const nw4r::lyt::TexMap* mUnplaggedTexMap;
/* 0x14 */ BatteryLayout* mBatteryLayout;
/* 0x18 */ s32 mDriveStatus;
/* 0x1C */ TriggerChecker* _1C;
/* 0x20 */ s32 mWiiRemoteStatus;
/* 0x24 */ s32 mCounterIgnoreCheckFreeStyle;
/* 0x28 */ s32 mCounterDecideDisconnect;
/* 0x2C */ s32 mWiiRemoteBattery;
/* 0x30 */ bool mPermissionUpdateWiiRemoteStatus;
};