Files
Petari/include/Game/System/GameSystemFunction.hpp
2025-11-22 16:39:47 -05:00

50 lines
1.8 KiB
C++

#pragma once
namespace GameSystemFunction {
void loadAudioStaticWaveData();
bool isLoadedAudioStaticWaveData();
void initAfterStationedResourceLoaded();
void setSceneNameObjHolderToNameObjRegister();
bool isCreatedGameDataHolder();
bool isCreatedSystemWipe();
bool isDoneLoadSystemArchive();
bool tryToLoadSystemArchive();
void requestChangeArchivePlayer(bool);
bool isEndChangeArchivePlayer();
void activateScreenPreserver();
void deactivateScreenPreserver();
bool isOccurredSystemWarning();
bool isResetProcessing();
void setResetOperationApplicationReset();
void setResetOperationReturnToMenu();
void requestResetGameSystem(bool);
void requestGoWiiMenu(bool);
void forceToDeactivateHomeButtonLayout();
void resetCurrentScenarioNo();
bool isPermitToResetSaveDataHandleSequence();
void prepareResetSaveDataHandleSequence();
bool isPrepareResetSaveDataHandleSequence();
void restoreFromResetSaveDataHandleSequence();
bool isPermitToResetAudioSystem();
void prepareResetAudioSystem();
void requestResetAudioSystem(bool);
bool isDoneResetAudioSystem();
void resumeResetAudioSystem();
void stopControllerLeaveWatcher();
void startControllerLeaveWatcher();
void restartControllerLeaveWatcher();
void setPadConnectCallback();
void resetAllControllerRumble();
void setAutoSleepTimeWiiRemote(bool);
bool setPermissionToCheckWiiRemoteConnectAndScreenDimming(bool);
void onPauseBeginAllRumble();
void onPauseEndAllRumble();
void onHomeButtonMenuBeginAllRumble();
void onHomeButtonMenuCloseAllRumble();
void onHomeButtonMenuEndAllRumble();
void prepareResetSystem();
bool isPreparedFadeinSystem();
void restartSceneController();
bool isDisplayStrapRemineder();
}; // namespace GameSystemFunction