mirror of
https://github.com/SMGCommunity/Petari.git
synced 2026-11-10 17:49:24 -10:00
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#pragma once
|
|
|
|
namespace GameSystemFunction {
|
|
void loadAudioStaticWaveData();
|
|
bool isLoadedAudioStaticWaveData();
|
|
void initAfterStationedResourceLoaded();
|
|
void setSceneNameObjHolderToNameObjRegister();
|
|
bool isCreatedGameDataHolder();
|
|
bool isCreatedSystemWipe();
|
|
bool isDoneLoadSystemArchive();
|
|
bool tryToLoadSystemArchive();
|
|
void requestChangeArchivePlayer(bool);
|
|
bool isEndChangeArchivePlayer();
|
|
void activateScreenPreserver();
|
|
void deactivateScreenPreserver();
|
|
bool isOccurredSystemWarning();
|
|
bool isResetProcessing();
|
|
void setResetOperationApplicationReset();
|
|
void setResetOperationReturnToMenu();
|
|
void requestResetGameSystem(bool);
|
|
void requestGoWiiMenu(bool);
|
|
void forceToDeactivateHomeButtonLayout();
|
|
void resetCurrentScenarioNo();
|
|
bool isPermitToResetSaveDataHandleSequence();
|
|
void prepareResetSaveDataHandleSequence();
|
|
bool isPrepareResetSaveDataHandleSequence();
|
|
void restoreFromResetSaveDataHandleSequence();
|
|
bool isPermitToResetAudioSystem();
|
|
void prepareResetAudioSystem();
|
|
void requestResetAudioSystem(bool);
|
|
bool isDoneResetAudioSystem();
|
|
void resumeResetAudioSystem();
|
|
void stopControllerLeaveWatcher();
|
|
void startControllerLeaveWatcher();
|
|
void restartControllerLeaveWatcher();
|
|
void setPadConnectCallback();
|
|
void resetAllControllerRumble();
|
|
void setAutoSleepTimeWiiRemote(bool);
|
|
bool setPermissionToCheckWiiRemoteConnectAndScreenDimming(bool);
|
|
void onPauseBeginAllRumble();
|
|
void onPauseEndAllRumble();
|
|
void onHomeButtonMenuBeginAllRumble();
|
|
void onHomeButtonMenuCloseAllRumble();
|
|
void onHomeButtonMenuEndAllRumble();
|
|
void prepareResetSystem();
|
|
bool isPreparedFadeinSystem();
|
|
void restartSceneController();
|
|
bool isDisplayStrapRemineder();
|
|
}; // namespace GameSystemFunction
|