Files
Petari/include/Game/System/HeapMemoryWatcher.hpp

51 lines
1.4 KiB
C++

#pragma once
#include "Inline.hpp"
#include <revolution/types.h>
class JKRExpHeap;
class JKRHeap;
class JKRSolidHeap;
class HeapMemoryWatcher {
public:
HeapMemoryWatcher();
JKRSolidHeap* getAudSystemHeap() const {
return mAudSystemHeap;
}
JKRHeap* getHeapNapa(const JKRHeap*);
JKRHeap* getHeapGDDR3(const JKRHeap*);
void createFileCacheHeapOnGameHeap(u32);
void createSceneHeapOnGameHeap();
void adjustStationedHeaps();
void setCurrentHeapToStationedHeap();
void setCurrentHeapToGameHeap();
void setCurrentHeapToSceneHeap();
void destroySceneHeap();
void destroyGameHeap();
static void createRootHeap();
void createHeaps();
void createGameHeap();
static void memoryErrorCallback(void*, u32, int);
void checkRestMemory();
// used in GameSystemObjHolder::initAudio()
JKRSolidHeap* getAudSystemHeap() {
return mAudSystemHeap;
}
/* 0x00 */ JKRExpHeap* mStationedHeapNapa;
/* 0x04 */ JKRExpHeap* mStationedHeapGDDR;
/* 0x08 */ JKRExpHeap* mGameHeapNapa;
/* 0x0C */ JKRExpHeap* mGameHeapGDDR;
/* 0x10 */ JKRHeap* mFileCacheHeap;
/* 0x14 */ JKRSolidHeap* mSceneHeapNapa;
/* 0x18 */ JKRSolidHeap* mSceneHeapGDDR;
/* 0x1C */ JKRExpHeap* mWPadHeap;
/* 0x20 */ JKRExpHeap* mHomeButtonLayoutHeap;
/* 0x24 */ JKRSolidHeap* mAudSystemHeap;
static JKRExpHeap* sRootHeapGDDR3;
};