Files
Petari/include/Game/System/NANDErrorSequence.hpp

53 lines
1.5 KiB
C++

#pragma once
#include "Game/LiveActor/ActorStateBase.hpp"
class SaveDataHandleSequence;
class SysInfoWindow;
class NANDErrorSequence : public ActorStateBase< SaveDataHandleSequence > {
public:
NANDErrorSequence(SaveDataHandleSequence*, SysInfoWindow*, SysInfoWindow*);
virtual void control();
void startErrorToWiiMenu(const char*);
void startErrorToFreeze(const char*);
void startRemoveFile();
void startCheckEnableToCreate();
bool tryLessBlockOrInode(u32);
bool tryNoRecoverErroSequence(s32);
bool isPermitToReset() const;
void prepareReset();
bool isPreparedReset() const;
void restoreFromReset();
void exeIdle();
void exeError();
void exeErrorToFreeze();
void exeRemoveConfirm();
void exeRemove();
void exeRemoveDoneKeyWait();
void exeNoSaveConfirmBeforeRemove();
void exeNoSaveConfirmLessBlockOrInode();
void exeLessBlockOrInodeConfirm();
void exeGoWiiMenu();
void exeCheckEnableToCreateOnPreloading();
void exeCheckEnableToCreateAfterRemove();
bool isEnablePointer() const;
bool isResultNoSave() const;
bool isResultFileCorrupted() const;
void resetParam();
bool tryConfirm(const char*, bool*);
bool tryProcessDoneKeyWait(const char*);
bool tryCheckEnableToCreate();
bool tryVerifyNANDCheckResult() NO_INLINE;
private:
/* 0x10 */ const char* mSystemMessageId;
/* 0x14 */ bool _14;
/* 0x15 */ bool _15;
/* 0x18 */ u32 mAnswer;
/* 0x1C */ u32 mResult;
/* 0x20 */ SysInfoWindow* mSysInfoWindow;
};