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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#pragma once
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#include "Game/System/NerveExecutor.hpp"
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class NANDRequestInfo;
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class NANDResultCode;
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class SaveDataBannerCreator;
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class SysConfigFile;
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class UserFile;
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class SaveDataHandler : public NerveExecutor {
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public:
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SaveDataHandler(const SysConfigFile*, const UserFile*);
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void update();
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void requestCheckEnableToCreate();
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void requestLoadSaveData();
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bool requestVerifyAfterLoadGameDataFile();
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void initializeUserFileMemory(int, const UserFile*);
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void copyUserFileMemory(int, int);
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void restoreGameDataFile(const char*, void*, u32);
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void storeUserFile(const UserFile*);
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void storeSysConfigFile(const SysConfigFile*);
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void requestSaveSaveData();
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void requestRemoveSaveData();
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static u32 getEnoughtTempBufferSize();
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bool isDone() const;
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NANDResultCode getLastResultCode() const;
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void exeWait();
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void exeProcessing();
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void exeSaveProcessingGameData();
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void exeSaveProcessingBanner();
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void exeRemoveProcessingBanner();
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void exeRemoveProcessingGameData();
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static void resetSaveData(u8*);
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static void initializeAllFileInSaveData(u8*, const SysConfigFile*, const UserFile*);
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static bool isCorrectFileHeader(const u8*);
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static void copySaveDataEachFile(u8*, const u8*);
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void createCommunicationBuffer();
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bool tryRemoveFile(const char*, bool*);
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bool trySave(bool*, bool);
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/* 0x08 */ NANDRequestInfo* mNANDRequestInfo;
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/* 0x0C */ u32 _C;
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/* 0x10 */ u32 _10;
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/* 0x14 */ u8* _14;
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/* 0x18 */ u8* _18;
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/* 0x1C */ SaveDataBannerCreator* mBannerCreator;
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};
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