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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/Array.hpp"
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#include "Inline.hpp"
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class GalaxyStatusAccessor;
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class JMapInfo;
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class JMapInfoIter;
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class ScenarioData;
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class ScenarioDataParser : public NameObj {
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public:
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/// @brief Creates a new `ScenarioDataParser`.
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/// @param pName A pointer to the null-terminated name of the object.
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ScenarioDataParser(const char* pName);
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const ScenarioData* getScenarioData(const char*) const;
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const ScenarioData* getScenarioData(s32) const;
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GalaxyStatusAccessor makeAccessor(const char*) const;
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/* 0x0C */ MR::Vector< MR::FixedArray< ScenarioData*, 64 > > mScenarioData;
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};
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class ScenarioDataIter {
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public:
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ScenarioDataIter(const ScenarioDataParser*, int);
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bool isEnd() const;
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void goNext();
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GalaxyStatusAccessor makeAccessor() const;
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/* 0x00 */ const ScenarioDataParser* mParser;
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/* 0x04 */ int mCur;
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};
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class ScenarioData {
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public:
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ScenarioData(const char*);
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s32 getScenarioNum() const;
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s32 getPowerStarNum() const;
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bool getValueString(const char*, s32, const char**) const;
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const char* getZoneName(s32) const;
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JMapInfoIter getScenarioDataIter(s32) const;
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bool getValueU32(const char*, s32, u32*) const;
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bool getValueBool(const char*, s32, bool*) const;
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s32 getZoneNum() const;
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s32 getZoneId(const char*) const;
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/* 0x00 */ JMapInfo* mScenarioData;
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/* 0x04 */ char* mGalaxyName;
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/* 0x08 */ JMapInfo* mZoneList;
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};
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namespace ScenarioDataFunction {
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ScenarioDataParser* getScenarioDataParser() NO_INLINE;
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u32 getCurrentCommonLayers(const char*);
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u32 getCurrentScenarioLayers(const char*, s32);
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}; // namespace ScenarioDataFunction
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namespace MR {
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ScenarioDataIter makeBeginScenarioDataIter();
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}; // namespace MR
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