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* Add NVIDIA Shield (China) version * Add SHIELD to KOR version checks * Add LingcodPatch for Shield * Rename embedded tables to their original names * Add SHIELD to CI
6 lines
94 B
C++
6 lines
94 B
C++
#pragma once
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#include <revolution/types.h>
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extern const u8 StoryProgressTable_bcsv_start[];
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