Files
Petari/include/Game/Util/ActorShadowLocalUtil.hpp

55 lines
3.0 KiB
C++

#pragma once
#include <revolution/types.h>
class JMapInfoIter;
class LiveActor;
class ShadowController;
class ShadowDrawer;
class ShadowSurfaceBox;
class ShadowSurfaceCircle;
class ShadowSurfaceOval;
class ShadowVolumeBox;
class ShadowVolumeCylinder;
class ShadowVolumeDrawer;
class ShadowVolumeFlatModel;
class ShadowVolumeLine;
class ShadowVolumeOval;
class ShadowVolumeOvalPole;
class ShadowVolumeSphere;
namespace ActorShadow {
u32 getShadowControllerCount(const LiveActor*);
ShadowController* getShadowController(const LiveActor*, u32);
ShadowController* getShadowController(const LiveActor*, const char*);
bool isExistShadowController(const LiveActor*, const char*);
ShadowController* createShadowControllerVolumeParam(LiveActor*, const char*);
ShadowController* createShadowControllerSuefaceParam(LiveActor*, const char*);
ShadowSurfaceOval* getShadowSurfaceOval(const LiveActor*, const char*);
ShadowVolumeSphere* getShadowVolumeSphere(const LiveActor*, const char*);
ShadowVolumeCylinder* getShadowVolumeCylinder(const LiveActor*, const char*);
ShadowVolumeBox* getShadowVolumeBox(const LiveActor*, const char*);
ShadowVolumeDrawer* getShadowVolumeDrawer(const LiveActor*, const char*);
bool getJointNameFromCSV(const char**, const JMapInfoIter&);
s32 getShadowTypeFromCSV(const JMapInfoIter&);
void setUpShadowControlBaseMtxFromCSV(ShadowController*, LiveActor*, const JMapInfoIter&);
void setUpShadowControlIsFollowScaleFromCSV(ShadowController*, const JMapInfoIter&);
void setUpShadowControlIsSyncShowFromCSV(ShadowController*, const JMapInfoIter&);
void setUpShadowControlCalcCollisionFromCSV(ShadowController*, const JMapInfoIter&);
void setUpShadowControlCalcGravityFromCSV(ShadowController*, const JMapInfoIter&);
void setUpShadowControlFromCSV(ShadowController*, LiveActor*, const JMapInfoIter&);
ShadowController* createShadowControlFromCSV(LiveActor*, const JMapInfoIter&);
void setUpShadowVolumeFromCSV(ShadowVolumeDrawer*, const JMapInfoIter&);
ShadowSurfaceCircle* createShadowSurfaceCircleFromCSV(LiveActor*, const JMapInfoIter&);
ShadowSurfaceOval* createShadowSurfaceOvalFromCSV(LiveActor*, const JMapInfoIter&);
ShadowSurfaceBox* createShadowSurfaceBoxFromCSV(LiveActor*, const JMapInfoIter&);
ShadowVolumeSphere* createShadowVolumeSphereFromCSV(LiveActor*, const JMapInfoIter&);
ShadowVolumeOval* createShadowVolumeOvalFromCSV(LiveActor*, const JMapInfoIter&);
ShadowVolumeOvalPole* createShadowVolumeOvalPoleFromCSV(LiveActor*, const JMapInfoIter&);
ShadowVolumeCylinder* createShadowVolumeCylinderFromCSV(LiveActor*, const JMapInfoIter&);
ShadowVolumeBox* createShadowVolumeBoxFromCSV(LiveActor*, const JMapInfoIter&);
ShadowVolumeFlatModel* createShadowVolumeFlatModelFromCSV(LiveActor*, const JMapInfoIter&);
ShadowVolumeLine* createShadowVolumeLineFromCSV(LiveActor*, const JMapInfoIter&);
void addShadowFromCSV(LiveActor*, const JMapInfoIter&);
}; // namespace ActorShadow