Files
Petari/include/Game/Util/FixedPosition.hpp
2026-09-27 09:05:33 -04:00

34 lines
932 B
C++

#pragma once
#include <JSystem/JGeometry/TMatrix.hpp>
#include <revolution/types.h>
class LiveActor;
class FixedPosition {
public:
FixedPosition(const LiveActor*, const char*, const TVec3f&, const TVec3f&);
FixedPosition(const LiveActor*, const TVec3f&, const TVec3f&);
FixedPosition(MtxPtr, const TVec3f&, const TVec3f&);
FixedPosition(const LiveActor*, const char*, const LiveActor*);
void init(MtxPtr, const TVec3f&, const TVec3f&);
void calc();
void setBaseMtx(MtxPtr);
void setLocalTrans(const TVec3f&);
void copyTrans(TVec3f* pTrans) const {
mMtx.getTrans(*pTrans);
}
void copyRotate(TVec3f* pRotate) const NO_INLINE {
mMtx.getEuler(*pRotate);
*pRotate = *pRotate * _180_PI;
}
/* 0x00 */ MtxPtr mBaseMtx;
/* 0x04 */ TVec3f mLocalTrans;
/* 0x10 */ TVec3f mLocalRotate;
/* 0x1C */ TPos3f mMtx;
/* 0x4C */ bool mNormalizeScale;
};