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* Add NVIDIA Shield (China) version * Add SHIELD to KOR version checks * Add LingcodPatch for Shield * Rename embedded tables to their original names * Add SHIELD to CI
22 lines
554 B
C
22 lines
554 B
C
#pragma once
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#include <revolution/types.h>
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// Hooks for Lingcod, NVIDIA's Wii emulator for the Shield TV release
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// The game calls these stubs and the emulator replaces them with native code
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#ifdef __cplusplus
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extern "C" {
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#endif
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const char* lingcod_getIniKeyValue(const char* pSection, const char* pKey);
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s16 lingcod_getIniKeyValueInt16(const char* pSection, const char* pKey, s16 defaultValue);
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int lingcod_fireGameEventEx();
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void lingcod_revalidateNVSI();
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f32 lingcod_getBloomScale();
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f32 lingcod_getBloomIntensity();
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#ifdef __cplusplus
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}
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#endif
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