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1.1 KiB
C++

#pragma once
#include <revolution/types.h>
namespace MR {
const wchar_t* getSystemMessageDirect(const char*);
const wchar_t* getGameMessageDirect(const char*);
const wchar_t* getLayoutMessageDirect(const char*);
const wchar_t* getCurrentGalaxyNameOnCurrentLanguage();
const wchar_t* getCurrentGalaxyNameShortOnCurrentLanguage();
const wchar_t* getCurrentScenarioNameOnCurrentLanguage();
const wchar_t* getRaceNameOnCurrentLanguage(int);
bool isExistGameMessage(const char*);
const wchar_t* getMessageLine(wchar_t*, u32, const wchar_t*, u32);
s32 countMessageLine(const wchar_t*);
s32 countMessageChar(const wchar_t*);
s32 countMessageFigure(s32);
const wchar_t* getNextMessagePage(const wchar_t*);
const wchar_t* getGalaxyNameOnCurrentLanguage(const char*);
const wchar_t* getGalaxyNameShortOnCurrentLanguage(const char*);
const wchar_t* getScenarioNameOnCurrentLanguage(const char*, s32);
void getLayoutMessageID(char*, const char*, const char*);
void makeCometMessageID(char*, u32, const char*);
}; // namespace MR