Files
Petari/include/Game/Util/MultiEventCamera.hpp

44 lines
1.1 KiB
C++

#pragma once
#include "Game/Camera/CameraTargetArg.hpp"
class ActorCameraInfo;
class MultiEventCamera {
public:
enum CameraType {
/* 0x00 */ CameraType_Soon,
/* 0x01 */ CameraType_AtLanding,
};
/// @brief Creates a new `MultiEventCamera`.
MultiEventCamera();
bool isEnd() const;
void setUp(const char*, const ActorCameraInfo*, s32);
void setEndCameraTypeSoon();
void setEndCameraTypeAtLanding();
void start(s32);
void start(const CameraTargetArg&, s32);
void update();
void nextForce();
void endForce();
void endForceSoon();
void endForceAtLanding();
void changeTargetPlayer();
bool isActive(s32) const;
void declareEventCamera(s32);
void startCamera();
void endCamera(s32);
void changeTarget(const CameraTargetArg&);
/* 0x00 */ const char* mName;
/* 0x04 */ s32 mCameraNum;
/* 0x08 */ s32 _8;
/* 0x0C */ s32 _C;
/* 0x10 */ s32 _10;
/* 0x14 */ s32 mCameraType;
/* 0x18 */ const ActorCameraInfo* mCameraInfo;
/* 0x1C */ CameraTargetArg mTarget;
};