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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include "Game/Camera/CameraTargetArg.hpp"
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class ActorCameraInfo;
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class MultiEventCamera {
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public:
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enum CameraType {
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/* 0x00 */ CameraType_Soon,
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/* 0x01 */ CameraType_AtLanding,
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};
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/// @brief Creates a new `MultiEventCamera`.
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MultiEventCamera();
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bool isEnd() const;
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void setUp(const char*, const ActorCameraInfo*, s32);
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void setEndCameraTypeSoon();
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void setEndCameraTypeAtLanding();
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void start(s32);
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void start(const CameraTargetArg&, s32);
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void update();
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void nextForce();
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void endForce();
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void endForceSoon();
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void endForceAtLanding();
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void changeTargetPlayer();
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bool isActive(s32) const;
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void declareEventCamera(s32);
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void startCamera();
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void endCamera(s32);
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void changeTarget(const CameraTargetArg&);
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/* 0x00 */ const char* mName;
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/* 0x04 */ s32 mCameraNum;
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/* 0x08 */ s32 _8;
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/* 0x0C */ s32 _C;
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/* 0x10 */ s32 _10;
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/* 0x14 */ s32 mCameraType;
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/* 0x18 */ const ActorCameraInfo* mCameraInfo;
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/* 0x1C */ CameraTargetArg mTarget;
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};
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