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32 lines
1.5 KiB
C++
32 lines
1.5 KiB
C++
#pragma once
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#include "Game/Map/RailGraphIter.hpp"
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#include "Game/Map/RailGraphNode.hpp"
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#include "Game/Util/JMapInfo.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class RailGraphNodeSelecter {
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public:
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virtual bool isSatisfy(RailGraphIter& rIter) = 0;
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};
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namespace MR {
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RailGraph* createRailGraphFromJMap(const JMapInfoIter& rIter);
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RailGraphIter* createRailGraphIter(const RailGraph* pRailGraph);
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void moveNextNode(RailGraphIter* pRailGraphIter);
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void moveNodeNearPosition(RailGraphIter* pRailGraphIter, const TVec3f& rPosition, f32 maxDistance, RailGraphNodeSelecter* pSelector);
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void selectReverseEdge(RailGraphIter* pRailGraphIter);
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bool isSelectedEdge(const RailGraphIter* pRailGraphIter);
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bool isWatchedPrevEdge(const RailGraphIter* pRailGraphIter);
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TVec3f* getCurrentNodePosition(const RailGraphIter* pRailGraphIter);
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TVec3f* getNextNodePosition(const RailGraphIter* pRailGraphIter);
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void calcWatchEdgeVector(const RailGraphIter* pIter, TVec3f* pEdge) NO_INLINE;
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void calcWatchEdgeDirection(const RailGraphIter* pRailGraphIter, TVec3f* pVec);
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s32 getNearNodeIndex(const RailGraph* pGraph, const TVec3f& rPosition, f32 maxDistance, RailGraphNodeSelecter* pSelector);
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s32 getSelectEdgeArg0(const RailGraphIter* pRailGraphIter);
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s32 getSelectEdgeArg1(const RailGraphIter* pRailGraphIter);
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s32 getSelectEdgeArg2(const RailGraphIter* pRailGraphIter);
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s32 getSelectEdgeArg3(const RailGraphIter* pRailGraphIter);
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s32 getWatchEdgeArg7(const RailGraphIter* pRailGraphIter);
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}; // namespace MR
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