Ryan Stecker
4aa70dcb5c
Modified steamlanguageparser to generate internal and public code namespaces.
2012-01-27 16:20:19 -06:00
Ryan Stecker
e0522bdafc
Last tid bits.
2012-01-08 23:05:16 -06:00
Ryan Stecker
740a2a1003
Added MsgClientGetNumberOfCurrentPlayers, and MsgClientGetNumberOfCurrentPlayersResponse.
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Removed code for generating steamlanguage2.
2011-12-25 19:45:56 -06:00
Ryan Stecker
47daa1f1b3
ICodeGen now emits a user-given namespace, instead of a hardcoded one, and now can toggle the GC serialization base output.
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Reworked EmitClassSerializer/Deserializer to use BinaryReader/Writer.
Refactored root parsing logic to support multiple projects.
2011-09-13 04:29:56 -05:00
azuisleet
1aa99db7fc
Added AppInfo messages and generate SteamLanguage
2011-09-01 00:52:25 -06:00
Ryan Stecker
78a6905b81
Added a few enums to the steamd files, and organized the imports.
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Updated the steamd parser to be more SteamKit2 friendly.
Blah, blah, more SteamKit2 stuff.
--HG--
extra : convert_revision : svn%3A946a0da7-ebce-4904-9acb-2f1e67aed693%40118
2011-02-01 16:10:12 +00:00
Ryan Stecker
98dcd92bda
Added SteamLanguageParser and NetHook support projects.
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--HG--
extra : convert_revision : svn%3A946a0da7-ebce-4904-9acb-2f1e67aed693%40117
2011-02-01 14:06:08 +00:00