NSAInstaller/source/main.cpp

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#include <thread>
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#include "switch.h"
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#include "util/error.hpp"
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#include "ui/MainApplication.hpp"
#include "util/util.hpp"
#include "util/config.hpp"
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using namespace pu::ui::render;
int main(int argc, char* argv[])
{
inst::util::initApp();
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try {
auto renderer = Renderer::New(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER,
RendererInitOptions::RendererNoSound, RendererHardwareFlags);
auto main = inst::ui::MainApplication::New(renderer);
std::thread updateThread;
if (inst::config::autoUpdate && inst::util::getIPAddress() != "1.0.0.127") updateThread = std::thread(inst::util::checkForAppUpdate);
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main->Prepare();
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main->ShowWithFadeIn();
updateThread.join();
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} catch (std::exception& e) {
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LOG_DEBUG("An error occurred:\n%s", e.what());
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}
inst::util::deinitApp();
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return 0;
}