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* feat(skills): make skill invocation deterministic and discoverable
Skills were model-pulled only: the model had to notice a skill in a
640-byte system-prompt list (~6 skills visible; the rest collapsed into
'…and N more') and call the skill tool on its own. Users could not run a
skill at all — typing /<skill-name> reported 'unknown command'. The two
halves of the fix:
User invocation
- /<skill-name> [args] now runs an installed skill directly: resolved
after builtins and user commands, the skill body is inlined as the
prompt with the typed args appended, and submitted through the same
launch path user commands use.
- /skills lists installed skills with their slash form, live from disk.
Labels are honest: a skill shadowed by a builtin, alias, user command,
or a case-colliding sibling is listed bare with a '(via skill tool)'
note instead of advertising a dead /name.
- The slash palette suggests skills (labeled '(skill)') read through the
same loader dispatch uses, so mid-session installs appear and shadowed
or case-colliding names are never advertised.
- Skill and user-command invocations now apply the plain-prompt run-state
guards: mid-run submissions queue the EXPANDED prompt (the queue flush
submits literal text), compaction-in-flight warns, exiting drops.
- Skills resolve through a lazy plugin-aware loader (default dir merged
with plugin skill roots — the same set the skill tool and the system
prompt see), TTL-cached so palette keystrokes don't re-read SKILL.md
bodies.
Model triggering
- Raise the skills-list budget 640 -> 4096 bytes: the list is the model's
only discovery surface, and the old cap made skills past ~6 invisible —
invocation reliability collapsed exactly for users invested in skills.
- Raise description truncation 100 -> 200 runes: the description carries
the trigger conditions ('use when…'); cutting them is what stopped the
model from firing the skill.
- Strengthen the instruction line: scan the list before acting, call the
matching skill FIRST, don't substitute your own approach.
* feat(tui): /skills opens a searchable skill picker
Replace the static /skills card with the same picker UX /model uses:
type-to-filter (ranked search), arrow-key selection, Enter runs the
chosen skill immediately. Selection is by the skill's exact name, so
skills the slash path cannot reach — names shadowed by a builtin or
user command, or names that don't fit a slash token — are still
runnable from the picker, where the choice is unambiguous. The text
card remains only as the no-skills install hint, and the picker path
applies the same run-state guards as slash invocation.
* feat(tui): ask-first guard for bare skill invocations
A skill invoked with no request submits only its body — instructions
with no target ("review the PR" — which PR?) — and the model improvises
a target instead of asking, which is especially wrong in a fresh
session. Bare invocations (slash and picker) now append a conditional
note: if the instructions need a target or details not already clear
from the conversation, ask first; self-contained skills still just run.
Invocations that carry a request are unchanged.
* fix(tui): review follow-ups — restore typed invocation on compaction guard, cap merged suggestions
- The compaction-in-flight guard for skill/user-command invocations fired
after the dispatch path had already cleared the composer, so the typed
"/name args" was lost and had to be retyped; thread the raw invocation
through and restore it into the composer (the plain-prompt guard keeps
the composer intact by firing before the clear). The picker path has no
typed form and restores nothing.
- Cap the merged autocomplete list at the shared bound: each source
self-caps, but three sources could stack to ~3x the palette limit.
- Tighten the shadowed-skill palette test to assert on the advertised
Name rather than the fallback Desc wording.
* chore: ignore zero-skills local build artifact
A locally built test binary under this name was accidentally committed
(and has been scrubbed from the branch history); ignore the name so it
cannot recur.
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# dependencies (bun install)
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node_modules
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# output
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out
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dist
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*.tgz
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# code coverage
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coverage
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*.lcov
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# logs
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logs
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_.log
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report.[0-9]_.[0-9]_.[0-9]_.[0-9]_.json
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# dotenv environment variable files
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.env
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.env.development.local
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.env.test.local
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.env.production.local
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.env.local
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# caches
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.eslintcache
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.cache
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*.tsbuildinfo
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# IntelliJ based IDEs
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.idea
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# Finder (MacOS) folder config
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.DS_Store
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.cursor
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/zero
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/zero.exe
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/zero-skills
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/snake-game.html
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# Superpowers skill artifacts (brainstorm mockups, specs, plans) — local only
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.superpowers/
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docs/superpowers/
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# Termux/Android build artifacts
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zero-termux-arm64
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zero-linux-sandbox
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