Files
zero/internal/tui/loop.go
583e6530bd fix(lint): resolve static analysis baseline (#769)
* fix(lint): resolve static analysis baseline

* fix(lint): clear linux staticcheck findings

Amp-Thread-ID: https://ampcode.com/threads/T-019fa018-b2ee-7442-8a31-80b2cf9dd270

Co-authored-by: Pierre Bruno <[email protected]>

---------

Co-authored-by: Amp <[email protected]>
2026-07-27 09:59:33 +08:00

694 lines
24 KiB
Go

package tui
import (
"fmt"
"regexp"
"strconv"
"strings"
"time"
tea "charm.land/bubbletea/v2"
)
// The /loop command repeats a prompt or slash command in one of two modes:
//
// - Fixed interval — `/loop 5m <prompt>` re-fires on a wall-clock cadence.
// - Self-paced — bare `/loop <prompt>` runs a maintenance playbook: the model
// does one increment of work each iteration and ends its reply with a control
// line (`LOOP: DONE` / `LOOP: CONTINUE [interval]`) that stops the loop or picks
// the next wake. With no control line it falls back to an adaptive cadence.
//
// Loops are foreground and session-scoped: a tick only fires while the session is
// idle between turns (it never interrupts a streaming turn), the loop lives with the
// session that created it, and switching sessions (/new, /resume) stops it. Safety
// rails cap iterations, age, consecutive failures, and no-progress repetition.
// Everything here is pure/loop-local; the turn-lifecycle wiring (ticker, launch,
// continuation) lives in model.go.
type loopMode int
const (
loopModeFixed loopMode = iota // re-fire every fixed interval
loopModeSelfPaced // model chooses the next wake each iteration
)
// Safety bounds. A loop is foreground + session-scoped, but these keep a runaway
// or forgotten loop from burning tokens forever.
const (
loopMinInterval = 30 * time.Second
loopMaxInterval = 24 * time.Hour
loopMaxIterations = 500 // hard ceiling; the loop auto-stops after this many
// loopMaxAge auto-expires a loop this long after it was created, so a forgotten
// loop stops on its own even if it never reaches the iteration cap.
loopMaxAge = 24 * time.Hour
loopSelfPaceMin = 1 * time.Minute
loopSelfPaceMax = 1 * time.Hour
loopSelfPaceDefault = 15 * time.Minute
// loopDoomThreshold ends a loop after this many consecutive identical final
// answers — a self-paced or interval loop that gets stuck repeating the same
// no-progress result should stop rather than churn.
loopDoomThreshold = 5
// loopMaxFailures ends a loop after this many consecutive failed iterations, so
// a loop whose iterations keep erroring stops instead of churning to the
// iteration cap (a failed turn has no final answer, so the doom guard can't see
// the lack of progress).
loopMaxFailures = 3
// loopPollInterval is how often the controller checks whether a loop is due.
// A loop only fires while idle, so this is a cheap between-turn poll.
loopPollInterval = 1 * time.Second
)
// loopState is one active loop owned by the current session.
type loopState struct {
id string
mode loopMode
prompt string // the prompt or "/command" re-run each iteration
interval time.Duration
iteration int
maxIter int // 0 => loopMaxIterations
createdAt time.Time
nextRunAt time.Time
// lastResult / repeatRun drive doom-loop detection: consecutive identical
// final answers past loopDoomThreshold end the loop.
lastResult string
repeatRun int
// failRun counts consecutive failed iterations; past loopMaxFailures the loop
// stops (a failed turn has no final answer for the doom guard to compare).
failRun int
paused bool
}
func (l *loopState) iterationCap() int {
if l.maxIter > 0 {
return l.maxIter
}
return loopMaxIterations
}
// due reports whether the loop should fire at now (active, not paused, past its
// next-run mark).
func (l *loopState) due(now time.Time) bool {
return !l.paused && !l.nextRunAt.IsZero() && !now.Before(l.nextRunAt)
}
// cadenceText renders the loop's cadence for status lines.
func (l *loopState) cadenceText() string {
if l.mode == loopModeSelfPaced {
return "self-paced"
}
return "every " + formatLoopDuration(l.interval)
}
type loopAction int
const (
loopActionUsage loopAction = iota // show usage / list when empty
loopActionStart // start a new loop
loopActionStop // stop one by id
loopActionStopAll // stop every loop
loopActionList // list active loops
)
// loopCommand is the parsed form of a `/loop ...` invocation (the text after the
// command name).
type loopCommand struct {
action loopAction
targetID string
mode loopMode
prompt string
interval time.Duration
// note carries a non-fatal advisory (e.g. an interval that was clamped) to
// surface back to the user.
note string
}
var loopIntervalRe = regexp.MustCompile(`^(\d+)(s|m|h|d)$`)
// loopControlRe matches a self-paced loop's control line at the start of a line,
// tolerant of a leading markdown bullet/quote marker and any trailing note after
// the keyword: "LOOP: DONE", "- loop: continue", "LOOP: CONTINUE 10m — still tidying".
// The leading ^ anchor keeps a mid-sentence mention ("I'll emit LOOP: DONE when…")
// from matching; parseLoopControl normalizes CRLF first so `$` can reach line end.
var loopControlRe = regexp.MustCompile(`(?im)^[^\S\r\n]*(?:[-*>•][^\S\r\n]*)?loop:[^\S\r\n]*(done|continue)\b(?:[^\S\r\n]+(\d+[smhd])\b)?.*$`)
// parseLoopCommand interprets the arguments to `/loop`. Forms:
//
// (empty) -> usage/list
// list | status -> list active loops
// stop | stop all | stop <id>
// <interval> <prompt> -> fixed-interval loop (e.g. "5m /babysit")
// <prompt> every <interval>
// <prompt> -> self-paced loop (no interval)
func parseLoopCommand(args string) loopCommand {
trimmed := strings.TrimSpace(args)
if trimmed == "" {
return loopCommand{action: loopActionUsage}
}
first := strings.ToLower(strings.Fields(trimmed)[0])
switch first {
case "list", "status", "ls":
return loopCommand{action: loopActionList}
case "stop", "cancel", "kill":
rest := strings.TrimSpace(trimmed[len(strings.Fields(trimmed)[0]):])
if rest == "" || strings.EqualFold(rest, "all") {
if strings.EqualFold(rest, "all") {
return loopCommand{action: loopActionStopAll}
}
// bare "stop" stops all when ambiguous; the caller may special-case a
// single active loop.
return loopCommand{action: loopActionStop, targetID: ""}
}
return loopCommand{action: loopActionStop, targetID: strings.TrimSpace(rest)}
}
// Leading interval token: "5m <prompt>".
if fields := strings.Fields(trimmed); len(fields) >= 2 {
if d, ok := parseLoopInterval(fields[0]); ok {
prompt := strings.TrimSpace(trimmed[len(fields[0]):])
cmd := loopCommand{action: loopActionStart, mode: loopModeFixed, prompt: prompt}
cmd.interval, cmd.note = clampLoopInterval(d)
return cmd
}
}
// Trailing "every <interval>".
if prompt, d, ok := splitTrailingEvery(trimmed); ok {
cmd := loopCommand{action: loopActionStart, mode: loopModeFixed, prompt: prompt}
cmd.interval, cmd.note = clampLoopInterval(d)
return cmd
}
// No interval anywhere -> self-paced.
return loopCommand{action: loopActionStart, mode: loopModeSelfPaced, prompt: trimmed}
}
// splitTrailingEvery matches "<prompt> every <interval>" (the interval must be a
// real duration token so "check every PR" is not mis-parsed as a cadence).
func splitTrailingEvery(input string) (string, time.Duration, bool) {
fields := strings.Fields(input)
if len(fields) < 3 {
return "", 0, false
}
last := fields[len(fields)-1]
prev := fields[len(fields)-2]
if !strings.EqualFold(prev, "every") {
return "", 0, false
}
d, ok := parseLoopInterval(last)
if !ok {
return "", 0, false
}
prompt := strings.TrimSpace(strings.Join(fields[:len(fields)-2], " "))
if prompt == "" {
return "", 0, false
}
return prompt, d, true
}
// parseLoopInterval parses a bare "<N><unit>" token (s/m/h/d) into a duration.
func parseLoopInterval(token string) (time.Duration, bool) {
m := loopIntervalRe.FindStringSubmatch(strings.ToLower(strings.TrimSpace(token)))
if m == nil {
return 0, false
}
n, err := strconv.Atoi(m[1])
if err != nil || n <= 0 {
return 0, false
}
unit := map[string]time.Duration{
"s": time.Second,
"m": time.Minute,
"h": time.Hour,
"d": 24 * time.Hour,
}[m[2]]
return time.Duration(n) * unit, true
}
// clampLoopInterval bounds an interval to [loopMinInterval, loopMaxInterval] and
// returns an advisory note when it was adjusted.
func clampLoopInterval(d time.Duration) (time.Duration, string) {
switch {
case d < loopMinInterval:
return loopMinInterval, fmt.Sprintf("interval raised to the %s minimum", formatLoopDuration(loopMinInterval))
case d > loopMaxInterval:
return loopMaxInterval, fmt.Sprintf("interval lowered to the %s maximum", formatLoopDuration(loopMaxInterval))
default:
return d, ""
}
}
// loopTickMsg is the between-turn poll that fires a due loop while the session is
// idle. seq invalidates a tick left over from before the loop set changed.
type loopTickMsg struct{ seq int }
// handleLoopCommand dispatches a parsed `/loop ...` invocation.
func (m model) handleLoopCommand(args string) (model, tea.Cmd) {
cmd := parseLoopCommand(args)
switch cmd.action {
case loopActionList:
return m.appendLoopSystem(m.loopListText()), nil
case loopActionUsage:
if len(m.loops) > 0 {
return m.appendLoopSystem(m.loopListText()), nil
}
return m.appendLoopSystem(loopUsageText()), nil
case loopActionStop:
return m.stopLoop(cmd.targetID)
case loopActionStopAll:
return m.stopAllLoops()
case loopActionStart:
return m.startLoop(cmd)
}
return m, nil
}
// startLoop registers a new loop and (re)starts the idle poll ticker. The first
// iteration fires on the next idle tick (nextRunAt = now).
func (m model) startLoop(cmd loopCommand) (model, tea.Cmd) {
if reason, ok := m.validateLoopTarget(cmd.prompt); !ok {
return m.appendLoopSystem(reason), nil
}
// A /command loop must be fixed-interval. Self-paced mode drives a free-form
// goal through the playbook + LOOP: control line (see firePrompt), which a
// custom command's expanded template never carries — so a bare self-paced
// /command would silently degrade to adaptive polling with no way to report
// done. Require an explicit interval for command loops instead.
if cmd.mode == loopModeSelfPaced && strings.HasPrefix(strings.TrimSpace(cmd.prompt), "/") {
return m.appendLoopSystem("A /command loop needs an interval — e.g. /loop 5m " + strings.Fields(cmd.prompt)[0] + ". Self-paced mode (no interval) is for a free-form goal."), nil
}
m.loopCounter++
id := "L" + strconv.Itoa(m.loopCounter)
loop := &loopState{
id: id,
mode: cmd.mode,
prompt: cmd.prompt,
interval: cmd.interval,
createdAt: m.now(),
nextRunAt: m.now(), // fire the first iteration on the next idle tick
}
m.loops = append(m.loops, loop)
note := ""
if cmd.note != "" {
note = " (" + cmd.note + ")"
}
m = m.appendLoopSystem(fmt.Sprintf(
"Loop %s started — %s%s. Runs while this session is idle; stop with /loop stop %s.",
id, loop.cadenceText(), note, id))
return m.ensureLoopTick()
}
// stopLoop stops one loop by id, or the single active loop when the id is omitted.
func (m model) stopLoop(id string) (model, tea.Cmd) {
if len(m.loops) == 0 {
return m.appendLoopSystem("No active loops."), nil
}
if id == "" {
if len(m.loops) == 1 {
return m.removeLoop(m.loops[0].id, "Loop "+m.loops[0].id+" stopped.").ensureLoopTick()
}
return m.appendLoopSystem("Multiple loops active — use /loop stop <id> or /loop stop all.\n" + m.loopListText()), nil
}
if m.findLoop(id) == nil {
return m.appendLoopSystem("No loop " + id + ". " + m.loopListText()), nil
}
// removeLoop stops the poll ticker; re-arm it so any OTHER loops that remain
// keep firing (ensureLoopTick no-ops when this was the last loop).
return m.removeLoop(id, "Loop "+id+" stopped.").ensureLoopTick()
}
func (m model) stopAllLoops() (model, tea.Cmd) {
if len(m.loops) == 0 {
return m.appendLoopSystem("No active loops."), nil
}
n := len(m.loops)
m.loops = nil
m.loopSeq++ // invalidate the pending poll tick
m.loopTicking = false
return m.appendLoopSystem(fmt.Sprintf("Stopped all %d loop(s).", n)), nil
}
// fireDueLoopIfIdle fires the earliest due loop when the session is idle. Called
// from the poll tick; a no-op while a turn, modal, or queued user message is
// pending (the loop simply waits for the next idle tick).
func (m model) fireDueLoopIfIdle() (model, tea.Cmd) {
if m.loopBusy() || len(m.loops) == 0 {
return m, nil
}
now := m.now()
var due *loopState
for _, l := range m.loops {
if l.due(now) && (due == nil || l.nextRunAt.Before(due.nextRunAt)) {
due = l
}
}
if due == nil {
return m, nil
}
m.activeLoopID = due.id
due.nextRunAt = time.Time{} // mark running
return m.fireLoopPrompt(due.firePrompt())
}
// firePrompt is the text actually sent for this iteration. A self-paced plain
// prompt is wrapped in the maintenance playbook so the model knows to do one
// increment of work and end with a LOOP: control line; a /command or a
// fixed-interval prompt is sent verbatim.
func (l *loopState) firePrompt() string {
if l.mode == loopModeSelfPaced && !strings.HasPrefix(strings.TrimSpace(l.prompt), "/") {
return loopSelfPacePlaybook(l)
}
return l.prompt
}
// fireLoopPrompt runs a loop's prompt as a turn — a custom /command if it resolves
// to one, otherwise a plain prompt.
func (m model) fireLoopPrompt(prompt string) (model, tea.Cmd) {
if strings.HasPrefix(strings.TrimSpace(prompt), "/") {
if next, teaCmd, ok := m.handleUserCommand(prompt); ok {
return next, teaCmd
}
}
return m.launchPrompt(prompt)
}
// advanceLoop updates a loop after one of its iterations completes: it folds the
// result into the failure/no-progress guards, honors a self-paced DONE/next-wake
// control line, enforces the iteration and age caps, then schedules the next wake
// (or stops the loop).
func (m model) advanceLoop(id, finalAnswer string, runErr error) model {
l := m.findLoop(id)
if l == nil {
return m // stopped mid-run
}
l.iteration++
if runErr != nil {
l.failRun++
} else {
l.failRun = 0
}
res := strings.TrimSpace(finalAnswer)
if res != "" && res == l.lastResult {
l.repeatRun++
} else {
l.repeatRun = 0
}
l.lastResult = res
// Only self-paced iterations run the playbook, so only they can carry a control
// line; a failed turn has no trustworthy final answer to read one from.
done, wake := false, time.Duration(0)
if l.mode == loopModeSelfPaced && runErr == nil {
done, wake = parseLoopControl(finalAnswer)
}
switch {
case done:
return m.removeLoop(id, fmt.Sprintf("Loop %s finished — the task reported done after %d iteration(s).", id, l.iteration))
case l.failRun >= loopMaxFailures:
return m.removeLoop(id, fmt.Sprintf("Loop %s stopped after %d consecutive failed iterations.", id, l.failRun))
case l.iteration >= l.iterationCap():
return m.removeLoop(id, fmt.Sprintf("Loop %s stopped at its %d-iteration cap.", id, l.iteration))
case !l.createdAt.IsZero() && m.now().Sub(l.createdAt) >= loopMaxAge:
return m.removeLoop(id, fmt.Sprintf("Loop %s expired after %s.", id, formatLoopDuration(loopMaxAge)))
case l.repeatRun >= loopDoomThreshold:
return m.removeLoop(id, fmt.Sprintf("Loop %s stopped — %d identical results in a row (no progress).", id, l.repeatRun))
}
if l.mode == loopModeSelfPaced {
// A model-chosen next wake (from the control line) wins; otherwise fall back to
// an adaptive cadence that checks back often while work is fresh and settles to
// a slow heartbeat as iterations accrue.
delay := wake
if delay <= 0 {
delay = adaptiveSelfPaceDelay(l.iteration)
}
l.nextRunAt = m.now().Add(clampSelfPaceDelay(delay))
} else {
l.nextRunAt = m.now().Add(l.interval)
}
return m
}
// parseLoopControl reads a self-paced loop's control signal from the model's final
// answer. The last control line wins (the model may reference the protocol before
// emitting it). Returns done=true to stop the loop, or a next-wake hint (0 = none).
func parseLoopControl(answer string) (done bool, wake time.Duration) {
// Normalize CRLF/CR so the line-end anchor can reach `$` (Go's (?m)$ sits right
// before `\n`, and the horizontal-whitespace class can't consume a stray `\r`).
norm := strings.ReplaceAll(answer, "\r\n", "\n")
norm = strings.ReplaceAll(norm, "\r", "\n")
matches := loopControlRe.FindAllStringSubmatch(norm, -1)
if len(matches) == 0 {
return false, 0
}
last := matches[len(matches)-1]
if strings.EqualFold(last[1], "done") {
return true, 0
}
if last[2] != "" {
if d, ok := parseLoopInterval(last[2]); ok {
return false, d
}
}
return false, 0
}
// loopSelfPacePlaybook wraps a self-paced loop's goal in the maintenance-loop
// instructions the model follows each iteration: do one real increment of work,
// then emit a single control line so the harness knows whether to stop or when to
// wake next — the self-paced maintenance playbook the feature ships with.
func loopSelfPacePlaybook(l *loopState) string {
var b strings.Builder
b.WriteString("You are running in a self-paced maintenance loop (iteration ")
b.WriteString(strconv.Itoa(l.iteration + 1))
b.WriteString("). Do one concrete increment of work toward the goal below — actual work, not just a plan — then stop and report.\n\n")
b.WriteString("Goal: ")
b.WriteString(strings.TrimSpace(l.prompt))
b.WriteString("\n\nEnd your reply with a control line — on its own line, starting with \"LOOP:\":\n")
b.WriteString(" LOOP: DONE — the goal is fully met; the loop stops.\n")
b.WriteString(" LOOP: CONTINUE — more to do; the loop wakes again automatically.\n")
b.WriteString(" LOOP: CONTINUE 10m — more to do; wake after the delay you name (e.g. 5m, 1h).\n")
b.WriteString("A short note after the keyword is fine. Report DONE only when the goal is genuinely complete — the loop trusts that signal to stop.")
return b.String()
}
// adaptiveSelfPaceDelay picks a self-paced loop's next-wake by iteration: frequent
// early (work is actively progressing), slowing to a heartbeat as it matures.
func adaptiveSelfPaceDelay(iteration int) time.Duration {
switch {
case iteration < 2:
return 2 * time.Minute
case iteration < 5:
return 5 * time.Minute
case iteration < 10:
return 15 * time.Minute
default:
return 30 * time.Minute
}
}
func (m model) findLoop(id string) *loopState {
for _, l := range m.loops {
if l.id == id {
return l
}
}
return nil
}
func (m model) removeLoop(id, note string) model {
kept := make([]*loopState, 0, len(m.loops))
for _, l := range m.loops {
if l.id != id {
kept = append(kept, l)
}
}
m.loops = kept
m.loopSeq++ // invalidate the pending poll tick; a fresh one is scheduled if loops remain
m.loopTicking = false
if note != "" {
m = m.appendLoopSystem(note)
}
return m
}
// ensureLoopTick starts the idle poll ticker if it is not already running.
func (m model) ensureLoopTick() (model, tea.Cmd) {
if m.loopTicking || len(m.loops) == 0 {
return m, nil
}
m.loopTicking = true
return m, m.scheduleLoopTick()
}
func (m model) scheduleLoopTick() tea.Cmd {
seq := m.loopSeq
return tea.Tick(loopPollInterval, func(time.Time) tea.Msg {
return loopTickMsg{seq: seq}
})
}
// loopBusy reports whether the session is too busy for a loop to fire — a turn,
// queued user message, compaction, or ANY blocking modal (permission/askUser/spec
// review, provider or MCP wizard, MCP manager, or an open picker) is in flight.
// The modal check is load-bearing: a loop must not launch a run behind an open
// /resume picker, or that run would complete into whatever session the user then
// switches to. Mirrors launchQueuedMessageIfReady so loops and queued prompts never
// collide.
func (m model) loopBusy() bool {
return m.pending || m.exiting || m.compactInFlight || m.hasQueuedMessage() || !m.noBlockingModal()
}
func (m model) appendLoopSystem(text string) model {
m.transcript = reduceTranscript(m.transcript, transcriptAction{kind: actionAppendSystem, text: text})
return m
}
// loopActive reports whether any loop is running (for the footer + leave warning).
func (m model) loopActive() bool { return len(m.loops) > 0 }
// loopFooterSummary renders the persistent "N loops · next 3:05pm" footer segment,
// or "" when no loops are active.
func (m model) loopFooterSummary() string {
if len(m.loops) == 0 {
return ""
}
var next time.Time
for _, l := range m.loops {
if l.nextRunAt.IsZero() || l.paused {
continue
}
if next.IsZero() || l.nextRunAt.Before(next) {
next = l.nextRunAt
}
}
label := fmt.Sprintf("%d loop", len(m.loops))
if len(m.loops) != 1 {
label += "s"
}
if next.IsZero() {
return label
}
return label + " · next " + next.Format("3:04pm")
}
func (m model) loopListText() string {
if len(m.loops) == 0 {
return "No active loops."
}
var b strings.Builder
b.WriteString("Active loops:\n")
now := m.now()
for _, l := range m.loops {
when := "running"
if !l.nextRunAt.IsZero() {
if d := l.nextRunAt.Sub(now); d > 0 {
when = "next in " + formatLoopDuration(d.Round(time.Second))
} else {
when = "due"
}
}
fmt.Fprintf(&b, " %s · %s · iter %d · %s · %s\n",
l.id, l.cadenceText(), l.iteration, when, truncateLoopPrompt(l.prompt))
}
b.WriteString("Stop with /loop stop <id> or /loop stop all.")
return b.String()
}
func loopUsageText() string {
return "Repeat a prompt or command:\n" +
" /loop 5m /babysit-prs — run a command every 5 minutes\n" +
" /loop watch CI every 2m — trailing interval form\n" +
" /loop keep tidying docs — self-paced (the model picks its own cadence and stops when done)\n" +
" /loop list — show active loops\n" +
" /loop stop [id|all] — stop a loop\n" +
"Loops run while this session is idle and stop when you close it."
}
// validateLoopTarget rejects looping a built-in command or an unresolved custom
// command — only a prompt or an existing custom /command (.zero/commands/<name>.md)
// may loop. Resolving custom commands up front stops a typo'd `/loop 5m /nope` from
// being scheduled and then re-sent as literal text on every tick.
func (m model) validateLoopTarget(prompt string) (string, bool) {
p := strings.TrimSpace(prompt)
if p == "" {
return "Nothing to loop — give a prompt or a /command.", false
}
if strings.HasPrefix(p, "/") {
switch parseCommand(p).kind {
case commandPrompt:
// A bare "/" or similar that isn't a command — treat as a plain prompt.
case commandUnknown:
name, _ := splitUserCommand(p)
if _, ok := m.lookupUserCommand(name); !ok {
return "No command /" + name + " — a loop can only run a prompt or an existing custom /command.", false
}
default:
return "A loop can only run a prompt or a custom /command, not a built-in like " + strings.Fields(p)[0] + ".", false
}
}
return "", true
}
// clearLoopsForSessionSwitch drops every active loop and its ticker. Loops belong to
// the session that created them; carrying them across /new or /resume would fire the
// old session's prompt into an unrelated conversation. Returns the count cleared so
// the caller can note it. Pure state reset — no transcript writes.
func (m model) clearLoopsForSessionSwitch() (model, int) {
n := len(m.loops)
if n == 0 {
return m, 0
}
m.loops = nil
m.activeLoopID = ""
m.loopTicking = false
m.loopSeq++ // invalidate any pending poll tick
return m, n
}
func truncateLoopPrompt(prompt string) string {
const max = 48
p := strings.TrimSpace(strings.ReplaceAll(prompt, "\n", " "))
runes := []rune(p)
if len(runes) <= max {
return p
}
return strings.TrimSpace(string(runes[:max])) + "…"
}
// clampSelfPaceDelay bounds a model-chosen self-paced delay to the self-pace
// band, defaulting an unset/invalid value.
func clampSelfPaceDelay(d time.Duration) time.Duration {
switch {
case d <= 0:
return loopSelfPaceDefault
case d < loopSelfPaceMin:
return loopSelfPaceMin
case d > loopSelfPaceMax:
return loopSelfPaceMax
default:
return d
}
}
// formatLoopDuration renders a duration compactly (90s, 5m, 2h, 1d) for status
// text, preferring the largest whole unit.
func formatLoopDuration(d time.Duration) string {
switch {
case d%(24*time.Hour) == 0 && d >= 24*time.Hour:
return strconv.Itoa(int(d/(24*time.Hour))) + "d"
case d%time.Hour == 0 && d >= time.Hour:
return strconv.Itoa(int(d/time.Hour)) + "h"
case d%time.Minute == 0 && d >= time.Minute:
return strconv.Itoa(int(d/time.Minute)) + "m"
default:
return strconv.Itoa(int(d/time.Second)) + "s"
}
}