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https://git.uzuy-edge.org/Uzuy-Edge/Uzuy
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feat(shader-recompiler): add stubs for SR_WScaleFactorXY and SR_WScaleFactorZ
- Implemented stubs for `SR_WScaleFactorXY` and `SR_WScaleFactorZ` to handle scaling factors for X, Y, and Z dimensions in the shader recompiler. - Placeholder logic for scaling factor fetching, allowing future extension for proper uniform or buffer access. - Ensures compatibility with the GLSL backend by providing stubbed implementations for scaling factors.
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@ -429,6 +429,16 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
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}
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// Emit scaling factor for XY dimensions (stubbed)
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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// Emit scaling factor for Z dimension (stubbed)
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
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@ -71,6 +71,8 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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@ -450,6 +450,14 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU1("{}=gl_HelperInvocation;", inst);
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}
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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@ -85,6 +85,8 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst);
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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@ -569,6 +569,20 @@ Id EmitIsHelperInvocation(EmitContext& ctx) {
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return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
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}
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Id EmitSR_WScaleFactorXY(EmitContext& ctx) {
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// Stubbed function for fetching W scale factors (XY).
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// Replace with actual implementation based on your system's logic.
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LOG_WARNING(Shader, "EmitSR_WScaleFactorXY is stubbed");
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return ctx.Const(1.0f); // Returns a default scale factor of 1.0 for stubbing purposes
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}
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Id EmitSR_WScaleFactorZ(EmitContext& ctx) {
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// Stubbed function for fetching W scale factor (Z).
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// Replace with actual implementation based on your system's logic.
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LOG_WARNING(Shader, "EmitSR_WScaleFactorZ is stubbed");
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return ctx.Const(1.0f); // Returns a default scale factor of 1.0 for stubbing purposes
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}
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Id EmitYDirection(EmitContext& ctx) {
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return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
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}
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@ -75,6 +75,8 @@ Id EmitInvocationId(EmitContext& ctx);
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Id EmitInvocationInfo(EmitContext& ctx);
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Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitSR_WScaleFactorXY(EmitContext& ctx);
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Id EmitSR_WScaleFactorZ(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitRenderArea(EmitContext& ctx);
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@ -382,6 +382,14 @@ U1 IREmitter::IsHelperInvocation() {
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return Inst<U1>(Opcode::IsHelperInvocation);
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}
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U32 IREmitter::SR_WScaleFactorXY() {
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return Inst<U32>(Opcode::SR_WScaleFactorXY);
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}
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U32 IREmitter::SR_WScaleFactorZ() {
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return Inst<U32>(Opcode::SR_WScaleFactorZ);
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}
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F32 IREmitter::YDirection() {
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return Inst<F32>(Opcode::YDirection);
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}
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@ -102,6 +102,8 @@ public:
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[[nodiscard]] U32 InvocationInfo();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] U32 SR_WScaleFactorXY();
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[[nodiscard]] U32 SR_WScaleFactorZ();
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[[nodiscard]] F32 YDirection();
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[[nodiscard]] F32 ResolutionDownFactor();
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@ -62,6 +62,8 @@ OPCODE(InvocationId, U32,
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OPCODE(InvocationInfo, U32, )
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OPCODE(SampleId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(SR_WScaleFactorXY, U32, )
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OPCODE(SR_WScaleFactorZ, U32, )
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OPCODE(YDirection, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(RenderArea, F32x4, )
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@ -139,10 +139,10 @@ enum class SpecialRegister : u64 {
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return ir.WorkgroupIdZ();
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case SpecialRegister::SR_WSCALEFACTOR_XY:
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LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_XY");
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return ir.Imm32(Common::BitCast<u32>(1.0f));
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return ir.SR_WScaleFactorXY();
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case SpecialRegister::SR_WSCALEFACTOR_Z:
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LOG_WARNING(Shader, "(STUBBED) SR_WSCALEFACTOR_Z");
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return ir.Imm32(Common::BitCast<u32>(1.0f));
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return ir.SR_WScaleFactorZ();
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case SpecialRegister::SR_LANEID:
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return ir.LaneId();
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case SpecialRegister::SR_EQMASK:
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