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https://git.uzuy-edge.org/Uzuy-Edge/Uzuy
synced 2024-11-23 19:19:44 +00:00
yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
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@ -16,7 +16,7 @@
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namespace FS = Common::FS;
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Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
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Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
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global = config_type == ConfigType::GlobalConfig;
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Initialize(config_name);
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@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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}};
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// clang-format on
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void Config::Initialize(std::string_view config_name) {
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void Config::Initialize(const std::string& config_name) {
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const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
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const auto config_file = fmt::format("{}.ini", config_name);
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@ -255,7 +255,8 @@ void Config::Initialize(std::string_view config_name) {
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Reload();
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break;
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case ConfigType::PerGameConfig:
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
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qt_config_loc =
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FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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@ -22,7 +22,7 @@ public:
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InputProfile,
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};
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explicit Config(std::string_view config_name = "qt-config",
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explicit Config(const std::string& config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~Config();
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@ -45,7 +45,7 @@ public:
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static const std::array<UISettings::Shortcut, 17> default_hotkeys;
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private:
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void Initialize(std::string_view config_name);
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void Initialize(const std::string& config_name);
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void ReadValues();
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void ReadPlayerValue(std::size_t player_index);
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@ -3,10 +3,13 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <utility>
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#include <fmt/format.h>
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#include <QAbstractButton>
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#include <QCheckBox>
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#include <QDialogButtonBox>
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@ -18,6 +21,7 @@
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#include <QTimer>
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#include <QTreeView>
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#include "common/fs/fs_util.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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@ -31,10 +35,11 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
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const auto config_file_name =
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title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
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Settings::SetConfiguringGlobal(false);
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@ -28,7 +28,8 @@ class ConfigurePerGame : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
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// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name);
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~ConfigurePerGame() override;
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/// Save all button configurations to settings file
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@ -89,7 +89,7 @@ signals:
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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std::string_view game_path);
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const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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@ -1334,8 +1334,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
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// Load per game settings
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const auto file_path = std::filesystem::path{filename.toStdU16String()};
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const auto config_file_name = title_id == 0
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? Common::FS::GetFilename(filename.toStdString())
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? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
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}
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@ -1799,7 +1800,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
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}
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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std::string_view game_path) {
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const std::string& game_path) {
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const QString question = [this, target] {
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switch (target) {
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case GameListRemoveTarget::ShaderCache:
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@ -1846,10 +1847,11 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
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}
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}
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void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
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const auto config_file_name = program_id == 0
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? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
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: fmt::format("{:016X}.ini", program_id);
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void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
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const auto config_file_name =
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program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
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: fmt::format("{:016X}.ini", program_id);
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const auto custom_config_file_path =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
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@ -237,7 +237,7 @@ private slots:
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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std::string_view game_path);
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const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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@ -276,7 +276,7 @@ private:
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void RemoveUpdateContent(u64 program_id, const QString& entry_type);
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void RemoveAddOnContent(u64 program_id, const QString& entry_type);
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void RemoveTransferableShaderCache(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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InstallResult InstallNSPXCI(const QString& filename);
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InstallResult InstallNCA(const QString& filename);
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