# SPDX-FileCopyrightText: 2018 uzuy Emulator Project # SPDX-License-Identifier: GPL-2.0-or-later cmake_minimum_required(VERSION 3.22) project(uzuy) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules") include(DownloadExternals) include(CMakeDependentOption) include(CTest) # Set bundled sdl2/qt as dependent options. # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON option(ENABLE_SDL2 "Enable the SDL2 frontend" ON) CMAKE_DEPENDENT_OPTION(UZUY_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF) # On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion CMAKE_DEPENDENT_OPTION(UZUY_USE_EXTERNAL_SDL2 "Compile external SDL2" ON "ENABLE_SDL2;NOT MSVC" OFF) cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "NOT ANDROID" OFF) option(ENABLE_OPENGL "Enable OpenGL" ON) mark_as_advanced(FORCE ENABLE_OPENGL) option(ENABLE_QT "Enable the Qt frontend" ON) option(ENABLE_QT6 "Allow usage of Qt6 to be attempted" OFF) set(QT6_LOCATION "" CACHE PATH "Additional Location to search for Qt6 libraries like C:/Qt/6.3.1/msvc2019_64/") option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF) CMAKE_DEPENDENT_OPTION(UZUY_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF) option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON) option(UZUY_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" "${WIN32}") option(UZUY_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" ON) option(UZUY_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES "Use Vulkan-Utility-Libraries from externals" ON) option(UZUY_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF) option(UZUY_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF) option(ENABLE_CUBEB "Enables the cubeb audio backend" ON) option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF) option(UZUY_TESTS "Compile tests" "${BUILD_TESTING}") option(UZUY_USE_PRECOMPILED_HEADERS "Use precompiled headers" ON) option(UZUY_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON) CMAKE_DEPENDENT_OPTION(UZUY_ROOM "Compile LDN room server" ON "NOT ANDROID" OFF) CMAKE_DEPENDENT_OPTION(UZUY_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF) option(UZUY_USE_BUNDLED_VCPKG "Use vcpkg for uzuy dependencies" "${MSVC}") option(UZUY_CHECK_SUBMODULES "Check if submodules are present" ON) option(UZUY_ENABLE_LTO "Enable link-time optimization" OFF) option(UZUY_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" OFF) option(UZUY_ENABLE_PORTABLE "Allow uzuy to enable portable mode if a user folder is found in the CWD" ON) CMAKE_DEPENDENT_OPTION(UZUY_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF) CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF) set(DEFAULT_ENABLE_OPENSSL ON) if (ANDROID OR WIN32 OR APPLE) # - Windows defaults to the Schannel backend. # - macOS defaults to the SecureTransport backend. # - Android currently has no SSL backend as the NDK doesn't include any SSL # library; a proper 'native' backend would have to go through Java. # But you can force builds for those platforms to use OpenSSL if you have # your own copy of it. set(DEFAULT_ENABLE_OPENSSL OFF) endif() option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL}) if (ANDROID) set(CMAKE_SKIP_INSTALL_RULES ON) endif() if (UZUY_USE_BUNDLED_VCPKG) if (ANDROID) set(ENV{ANDROID_NDK_HOME} "${ANDROID_NDK}") list(APPEND VCPKG_MANIFEST_FEATURES "android") if (CMAKE_ANDROID_ARCH_ABI STREQUAL "arm64-v8a") set(VCPKG_TARGET_TRIPLET "arm64-android") # this is to avoid CMake using the host pkg-config to find the host # libraries when building for Android targets set(PKG_CONFIG_EXECUTABLE "aarch64-none-linux-android-pkg-config" CACHE FILEPATH "" FORCE) elseif (CMAKE_ANDROID_ARCH_ABI STREQUAL "x86_64") set(VCPKG_TARGET_TRIPLET "x64-android") set(PKG_CONFIG_EXECUTABLE "x86_64-none-linux-android-pkg-config" CACHE FILEPATH "" FORCE) else() message(FATAL_ERROR "Unsupported Android architecture ${CMAKE_ANDROID_ARCH_ABI}") endif() endif() if (MSVC) set(VCPKG_DOWNLOADS_PATH ${PROJECT_SOURCE_DIR}/externals/vcpkg/downloads) set(NASM_VERSION "2.16.01") set(NASM_DESTINATION_PATH ${VCPKG_DOWNLOADS_PATH}/nasm-${NASM_VERSION}-win64.zip) set(NASM_DOWNLOAD_URL "https://github.com/uzuy-emu/ext-windows-bin/raw/main/nasm/nasm-${NASM_VERSION}-win64.zip") if (NOT EXISTS ${NASM_DESTINATION_PATH}) file(DOWNLOAD ${NASM_DOWNLOAD_URL} ${NASM_DESTINATION_PATH} SHOW_PROGRESS STATUS NASM_STATUS) if (NOT NASM_STATUS EQUAL 0) # Warn and not fail since vcpkg is supposed to download this package for us in the first place message(WARNING "External nasm vcpkg package download from ${NASM_DOWNLOAD_URL} failed with status ${NASM_STATUS}") endif() endif() endif() if (UZUY_TESTS) list(APPEND VCPKG_MANIFEST_FEATURES "uzuy-tests") endif() if (ENABLE_WEB_SERVICE) list(APPEND VCPKG_MANIFEST_FEATURES "web-service") endif() if (ANDROID) list(APPEND VCPKG_MANIFEST_FEATURES "android") endif() include(${CMAKE_SOURCE_DIR}/externals/vcpkg/scripts/buildsystems/vcpkg.cmake) elseif(NOT "$ENV{VCPKG_TOOLCHAIN_FILE}" STREQUAL "") # Disable manifest mode (use vcpkg classic mode) when using a custom vcpkg installation option(VCPKG_MANIFEST_MODE "") include("$ENV{VCPKG_TOOLCHAIN_FILE}") endif() if (UZUY_USE_PRECOMPILED_HEADERS) if (MSVC AND CCACHE) # buildcache does not properly cache PCH files, leading to compilation errors. # See https://github.com/mbitsnbites/buildcache/discussions/230 message(WARNING "buildcache does not properly support Precompiled Headers. Disabling PCH") set(DYNARMIC_USE_PRECOMPILED_HEADERS OFF CACHE BOOL "" FORCE) set(UZUY_USE_PRECOMPILED_HEADERS OFF CACHE BOOL "" FORCE) endif() endif() if (UZUY_USE_PRECOMPILED_HEADERS) message(STATUS "Using Precompiled Headers.") set(CMAKE_PCH_INSTANTIATE_TEMPLATES ON) endif() # Default to a Release build get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) message(STATUS "Defaulting to a Release build") endif() if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit) if (EXISTS ${PROJECT_SOURCE_DIR}/.git/) message(STATUS "Copying pre-commit hook") file(COPY hooks/pre-commit DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks) endif() endif() # Sanity check : Check that all submodules are present # ======================================================================= function(check_submodules_present) file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules) string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules}) foreach(module ${gitmodules}) string(REGEX REPLACE "path *= *" "" module ${module}) if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git") message(FATAL_ERROR "Git submodule ${module} not found. " "Please run: \ngit submodule update --init --recursive") endif() endforeach() endfunction() if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules AND UZUY_CHECK_SUBMODULES) check_submodules_present() endif() configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc COPYONLY) if (EXISTS ${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json) configure_file("${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json" "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" COPYONLY) endif() if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) message(STATUS "Downloading compatibility list for uzuy...") file(DOWNLOAD https://api.uzuy-emu.org/gamedb/ "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS) endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "") endif() # Detect current compilation architecture and create standard definitions # ======================================================================= include(CheckSymbolExists) function(detect_architecture symbol arch) if (NOT DEFINED ARCHITECTURE) set(CMAKE_REQUIRED_QUIET 1) check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch}) unset(CMAKE_REQUIRED_QUIET) # The output variable needs to be unique across invocations otherwise # CMake's crazy scope rules will keep it defined if (ARCHITECTURE_${arch}) set(ARCHITECTURE "${arch}" PARENT_SCOPE) set(ARCHITECTURE_${arch} 1 PARENT_SCOPE) add_definitions(-DARCHITECTURE_${arch}=1) endif() endif() endfunction() if (NOT ENABLE_GENERIC) if (MSVC) detect_architecture("_M_AMD64" x86_64) detect_architecture("_M_IX86" x86) detect_architecture("_M_ARM" arm) detect_architecture("_M_ARM64" arm64) else() detect_architecture("__x86_64__" x86_64) detect_architecture("__i386__" x86) detect_architecture("__arm__" arm) detect_architecture("__aarch64__" arm64) endif() endif() if (NOT DEFINED ARCHITECTURE) set(ARCHITECTURE "GENERIC") set(ARCHITECTURE_GENERIC 1) add_definitions(-DARCHITECTURE_GENERIC=1) endif() message(STATUS "Target architecture: ${ARCHITECTURE}") if (UNIX) add_definitions(-DUZUY_UNIX=1) endif() if (ARCHITECTURE_arm64 AND (ANDROID OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")) set(HAS_NCE 1) add_definitions(-DHAS_NCE=1) endif() # Configure C++ standard # =========================== # boost asio's concept usage doesn't play nicely with some compilers yet. add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS) if (MSVC) add_compile_options($<$:/std:c++20>) # boost still makes use of deprecated result_of. add_definitions(-D_HAS_DEPRECATED_RESULT_OF) else() set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) endif() # Output binaries to bin/ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) # System imported libraries # ======================================================================= # Enforce the search mode of non-required packages for better and shorter failure messages find_package(Boost 1.79.0 REQUIRED context) find_package(enet 1.3 MODULE) find_package(fmt 9 REQUIRED) find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle) find_package(lz4 REQUIRED) find_package(nlohmann_json 3.8 REQUIRED) find_package(Opus 1.3 MODULE) find_package(RenderDoc MODULE) find_package(SimpleIni MODULE) find_package(stb MODULE) find_package(VulkanMemoryAllocator CONFIG) find_package(ZLIB 1.2 REQUIRED) find_package(zstd 1.5 REQUIRED) if (NOT UZUY_USE_EXTERNAL_VULKAN_HEADERS) find_package(VulkanHeaders 1.3.274 REQUIRED) endif() if (NOT UZUY_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES) find_package(VulkanUtilityLibraries REQUIRED) endif() if (ENABLE_LIBUSB) find_package(libusb 1.0.24 MODULE) endif() if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) find_package(xbyak 6 CONFIG) endif() if (ARCHITECTURE_arm64) find_package(oaknut 2.0.1 CONFIG) endif() if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) find_package(dynarmic 6.4.0 CONFIG) endif() if (ENABLE_CUBEB) find_package(cubeb CONFIG) endif() if (USE_DISCORD_PRESENCE) find_package(DiscordRPC MODULE) endif() if (ENABLE_WEB_SERVICE) find_package(cpp-jwt 1.4 CONFIG) find_package(httplib 0.12 MODULE COMPONENTS OpenSSL) endif() if (UZUY_TESTS) find_package(Catch2 3.0.1 REQUIRED) endif() # boost:asio has functions that require AcceptEx et al if (MINGW) find_library(MSWSOCK_LIBRARY mswsock REQUIRED) endif() if(ENABLE_OPENSSL) find_package(OpenSSL 1.1.1 REQUIRED) endif() if (UNIX AND NOT APPLE) find_package(gamemode 1.7 MODULE) endif() # Please consider this as a stub if(ENABLE_QT6 AND Qt6_LOCATION) list(APPEND CMAKE_PREFIX_PATH "${Qt6_LOCATION}") endif() function(set_uzuy_qt_components) # Best practice is to ask for all components at once, so they are from the same version set(UZUY_QT_COMPONENTS2 Core Widgets Concurrent) if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") list(APPEND UZUY_QT_COMPONENTS2 DBus) endif() if (UZUY_USE_QT_MULTIMEDIA) list(APPEND UZUY_QT_COMPONENTS2 Multimedia) endif() if (UZUY_USE_QT_WEB_ENGINE) list(APPEND UZUY_QT_COMPONENTS2 WebEngineCore WebEngineWidgets) endif() if (ENABLE_QT_TRANSLATION) list(APPEND UZUY_QT_COMPONENTS2 LinguistTools) endif() if (USE_DISCORD_PRESENCE) list(APPEND UZUY_QT_COMPONENTS2 Network) endif() set(UZUY_QT_COMPONENTS ${UZUY_QT_COMPONENTS2} PARENT_SCOPE) endfunction(set_uzuy_qt_components) # Qt5 requires that we find components, so it doesn't fit our pretty little find package function if(ENABLE_QT) set(QT_VERSION 5.15) # These are used to specify minimum versions set(QT5_VERSION 5.15) set(QT6_VERSION 6.3.1) set_uzuy_qt_components() if (ENABLE_QT6) find_package(Qt6 ${QT6_VERSION} COMPONENTS ${UZUY_QT_COMPONENTS}) endif() if (Qt6_FOUND) message(STATUS "uzuy/CMakeLists.txt: Qt6Widgets_VERSION ${Qt6Widgets_VERSION}, setting QT_VERSION") set(QT_VERSION ${Qt6Widgets_VERSION}) set(QT_MAJOR_VERSION 6) # Qt6 sets cxx_std_17 and we need to undo that set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "") else() message(STATUS "uzuy/CMakeLists.txt: Qt6 not found/not selected, trying for Qt5") # When Qt6 partially found, need this set to use Qt5 when not specifying version set(QT_DEFAULT_MAJOR_VERSION 5) set(QT_MAJOR_VERSION 5) set(UZUY_USE_QT_MULTIMEDIA ON) # Check for system Qt on Linux, fallback to bundled Qt if (UNIX AND NOT APPLE) if (NOT UZUY_USE_BUNDLED_QT) find_package(Qt5 ${QT5_VERSION} COMPONENTS Widgets DBus Multimedia) endif() if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND (NOT Qt5_FOUND OR UZUY_USE_BUNDLED_QT)) # Check for dependencies, then enable bundled Qt download # Check that the system GLIBCXX version is compatible find_program(OBJDUMP objdump) if (NOT OBJDUMP) message(FATAL_ERROR "Required program `objdump` not found.") endif() find_library(LIBSTDCXX libstdc++.so.6) execute_process( COMMAND ${OBJDUMP} -T ${LIBSTDCXX} COMMAND grep GLIBCXX_3.4.28 COMMAND sed "s/[0-9a-f]*.* //" COMMAND sed "s/ .*//" COMMAND sort -u OUTPUT_VARIABLE GLIBCXX_MET ) if (NOT GLIBCXX_MET) message(FATAL_ERROR "Qt too old or not found, and bundled Qt package is not \ compatible with this system. Either install Qt ${QT_VERSION}, or provide the path \ to Qt by setting the variable Qt5_ROOT.") endif() # Check for headers find_package(PkgConfig REQUIRED) pkg_check_modules(QT_DEP_GLU QUIET glu>=9.0.0) if (NOT QT_DEP_GLU_FOUND) message(FATAL_ERROR "Qt bundled package dependency `glu` not found. \ Perhaps `libglu1-mesa-dev` needs to be installed?") endif() pkg_check_modules(QT_DEP_MESA QUIET dri>=20.0.8) if (NOT QT_DEP_MESA_FOUND) message(FATAL_ERROR "Qt bundled package dependency `dri` not found. \ Perhaps `mesa-common-dev` needs to be installed?") endif() # Check for X libraries set(BUNDLED_QT_REQUIREMENTS libxcb-icccm.so.4 libxcb-image.so.0 libxcb-keysyms.so.1 libxcb-randr.so.0 libxcb-render-util.so.0 libxcb-render.so.0 libxcb-shape.so.0 libxcb-shm.so.0 libxcb-sync.so.1 libxcb-xfixes.so.0 libxcb-xinerama.so.0 libxcb-xkb.so.1 libxcb.so.1 libxkbcommon-x11.so.0 libxkbcommon.so.0 ) set(UNRESOLVED_QT_DEPS "") foreach (REQUIREMENT ${BUNDLED_QT_REQUIREMENTS}) find_library(BUNDLED_QT_${REQUIREMENT} ${REQUIREMENT}) if (NOT BUNDLED_QT_${REQUIREMENT}) set(UNRESOLVED_QT_DEPS ${UNRESOLVED_QT_DEPS} ${REQUIREMENT}) endif() unset(BUNDLED_QT_${REQUIREMENT}) endforeach() unset(BUNDLED_QT_REQUIREMENTS) if (NOT "${UNRESOLVED_QT_DEPS}" STREQUAL "") message(FATAL_ERROR "Bundled Qt package missing required dependencies: ${UNRESOLVED_QT_DEPS}") endif() set(UZUY_USE_BUNDLED_QT ON CACHE BOOL "Download bundled Qt" FORCE) endif() if (UZUY_USE_BUNDLED_QT) # Binary package currently does not support Qt webengine, so make sure it's disabled set(UZUY_USE_QT_WEB_ENGINE OFF CACHE BOOL "Use Qt Webengine" FORCE) endif() endif() set(UZUY_QT_NO_CMAKE_SYSTEM_PATH) if(UZUY_USE_BUNDLED_QT) if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64) set(QT_BUILD qt-5.15.2-msvc2019_64) elseif ((${CMAKE_SYSTEM_NAME} STREQUAL "Linux") AND NOT MINGW AND ARCHITECTURE_x86_64) set(QT_BUILD qt5_5_15_2) else() message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable UZUY_USE_BUNDLED_QT and provide your own.") endif() if (DEFINED QT_BUILD) download_bundled_external("qt/" ${QT_BUILD} QT_PREFIX) endif() set(QT_PREFIX_HINT HINTS "${QT_PREFIX}") set(UZUY_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH") # Binary package for Qt5 has Qt Multimedia set(UZUY_USE_QT_MULTIMEDIA ON CACHE BOOL "Use Qt Multimedia" FORCE) endif() set_uzuy_qt_components() find_package(Qt5 ${QT5_VERSION} COMPONENTS ${UZUY_QT_COMPONENTS} ${QT_PREFIX_HINT} ${UZUY_QT_NO_CMAKE_SYSTEM_PATH}) endif() endif() # find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the uzuy_find_package if (ENABLE_SDL2) if (UZUY_USE_BUNDLED_SDL2) # Detect toolchain and platform if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64) set(SDL2_VER "SDL2-2.28.2") else() message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable UZUY_USE_BUNDLED_SDL2 and provide your own.") endif() if (DEFINED SDL2_VER) download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX) endif() set(SDL2_FOUND YES) set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers") set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library") set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll") add_library(SDL2::SDL2 INTERFACE IMPORTED) target_link_libraries(SDL2::SDL2 INTERFACE "${SDL2_LIBRARY}") target_include_directories(SDL2::SDL2 INTERFACE "${SDL2_INCLUDE_DIR}") elseif (UZUY_USE_EXTERNAL_SDL2) message(STATUS "Using SDL2 from externals.") else() find_package(SDL2 2.26.4 REQUIRED) endif() endif() # List of all FFmpeg components required set(FFmpeg_COMPONENTS avcodec avfilter avutil swscale) if (UNIX AND NOT APPLE AND NOT ANDROID) find_package(PkgConfig REQUIRED) pkg_check_modules(LIBVA libva) endif() if (NOT UZUY_USE_BUNDLED_FFMPEG) # Use system installed FFmpeg find_package(FFmpeg 4.3 REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS}) endif() if (WIN32 AND UZUY_CRASH_DUMPS) set(BREAKPAD_VER "breakpad-c89f9dd") download_bundled_external("breakpad/" ${BREAKPAD_VER} BREAKPAD_PREFIX) set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include") set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib") add_library(libbreakpad_client INTERFACE IMPORTED) target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}") target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}") endif() # Prefer the -pthread flag on Linux. set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) # Platform-specific library requirements # ====================================== if (APPLE) # Umbrella framework for everything GUI-related find_library(COCOA_LIBRARY Cocoa) set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY}) elseif (WIN32) # Target Windows 10 add_definitions(-D_WIN32_WINNT=0x0A00 -DWINVER=0x0A00) set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi) if (MINGW) # PSAPI is the Process Status API set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version) endif() elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$") set(PLATFORM_LIBRARIES rt) endif() # Setup a custom clang-format target (if clang-format can be found) that will run # against all the src files. This should be used before making a pull request. # ======================================================================= set(CLANG_FORMAT_POSTFIX "-15") find_program(CLANG_FORMAT NAMES clang-format${CLANG_FORMAT_POSTFIX} clang-format PATHS ${PROJECT_BINARY_DIR}/externals) # if find_program doesn't find it, try to download from externals if (NOT CLANG_FORMAT) if (WIN32 AND NOT CMAKE_CROSSCOMPILING) message(STATUS "Clang format not found! Downloading...") set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe") file(DOWNLOAD https://github.com/uzuy-emu/ext-windows-bin/raw/main/clang-format${CLANG_FORMAT_POSTFIX}.exe "${CLANG_FORMAT}" SHOW_PROGRESS STATUS DOWNLOAD_SUCCESS) if (NOT DOWNLOAD_SUCCESS EQUAL 0) message(WARNING "Could not download clang format! Disabling the clang format target") file(REMOVE ${CLANG_FORMAT}) unset(CLANG_FORMAT) endif() else() message(WARNING "Clang format not found! Disabling the clang format target") endif() endif() if (CLANG_FORMAT) set(SRCS ${PROJECT_SOURCE_DIR}/src) set(CCOMMENT "Running clang format against all the .h and .cpp files in src/") if (WIN32) add_custom_target(clang-format COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}" COMMENT ${CCOMMENT}) elseif(MINGW) add_custom_target(clang-format COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i COMMENT ${CCOMMENT}) else() add_custom_target(clang-format COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i COMMENT ${CCOMMENT}) endif() unset(SRCS) unset(CCOMMENT) endif() # Include source code # =================== # This function should be passed a list of all files in a target. It will automatically generate # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the # one in the filesystem. function(create_target_directory_groups target_name) # Place any files that aren't in the source list in a separate group so that they don't get in # the way. source_group("Other Files" REGULAR_EXPRESSION ".") get_target_property(target_sources "${target_name}" SOURCES) foreach(file_name IN LISTS target_sources) get_filename_component(dir_name "${file_name}" PATH) # Group names use '\' as a separator even though the entire rest of CMake uses '/'... string(REPLACE "/" "\\" group_name "${dir_name}") source_group("${group_name}" FILES "${file_name}") endforeach() endfunction() # Prevent boost from linking against libs when building target_link_libraries(Boost::headers INTERFACE Boost::disable_autolinking) # Adjustments for MSVC + Ninja if (MSVC AND CMAKE_GENERATOR STREQUAL "Ninja") add_compile_options( /wd4464 # relative include path contains '..' /wd4711 # function 'function' selected for automatic inline expansion /wd4820 # 'bytes' bytes padding added after construct 'member_name' ) endif() if (UZUY_USE_FASTER_LD AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU") # We will assume that if the compiler is GCC, it will attempt to use ld.bfd by default. # Try to pick a faster linker. find_program(LLD lld) find_program(MOLD mold) if (MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1") message(NOTICE "Selecting mold as linker") add_link_options("-fuse-ld=mold") elseif (LLD) message(NOTICE "Selecting lld as linker") add_link_options("-fuse-ld=lld") endif() endif() add_subdirectory(externals) add_subdirectory(src) # Set uzuy project or uzuy-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not if(ENABLE_QT) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT uzuy) else() set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT uzuy-cmd) endif() # Installation instructions # ========================= # Install freedesktop.org metadata files, following those specifications: # https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html # https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html # https://specifications.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html # https://www.freedesktop.org/software/appstream/docs/ if(ENABLE_QT AND UNIX AND NOT APPLE) install(FILES "dist/org.uzuy_emu.uzuy.desktop" DESTINATION "share/applications") install(FILES "dist/uzuy.svg" DESTINATION "share/icons/hicolor/scalable/apps" RENAME "org.uzuy_emu.uzuy.svg") install(FILES "dist/org.uzuy_emu.uzuy.xml" DESTINATION "share/mime/packages") install(FILES "dist/org.uzuy_emu.uzuy.metainfo.xml" DESTINATION "share/metainfo") endif()