mirror of
https://git.uzuy-edge.org/Uzuy-X/Uzuy.git
synced 2024-12-12 02:04:52 +00:00
Merge pull request #2255 from JayFoxRox/lsl4
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
This commit is contained in:
commit
018191c1f0
@ -102,11 +102,11 @@ static const X64Reg SETUP = R9;
|
||||
/// The two 32-bit VS address offset registers set by the MOVA instruction
|
||||
static const X64Reg ADDROFFS_REG_0 = R10;
|
||||
static const X64Reg ADDROFFS_REG_1 = R11;
|
||||
/// VS loop count register
|
||||
/// VS loop count register (Multiplied by 16)
|
||||
static const X64Reg LOOPCOUNT_REG = R12;
|
||||
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
|
||||
static const X64Reg LOOPCOUNT = RSI;
|
||||
/// Number to increment LOOPCOUNT_REG by on each loop iteration
|
||||
/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
|
||||
static const X64Reg LOOPINC = RDI;
|
||||
/// Result of the previous CMP instruction for the X-component comparison
|
||||
static const X64Reg COND0 = R13;
|
||||
@ -718,15 +718,18 @@ void JitShader::Compile_LOOP(Instruction instr) {
|
||||
|
||||
looping = true;
|
||||
|
||||
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
|
||||
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
|
||||
// 4 bits) to be used as an offset into the 16-byte vector registers later
|
||||
int offset =
|
||||
ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
|
||||
MOV(32, R(LOOPCOUNT), MDisp(SETUP, offset));
|
||||
MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
|
||||
SHR(32, R(LOOPCOUNT_REG), Imm8(8));
|
||||
AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
|
||||
SHR(32, R(LOOPCOUNT_REG), Imm8(4));
|
||||
AND(32, R(LOOPCOUNT_REG), Imm32(0xFF0)); // Y-component is the start
|
||||
MOV(32, R(LOOPINC), R(LOOPCOUNT));
|
||||
SHR(32, R(LOOPINC), Imm8(16));
|
||||
MOVZX(32, 8, LOOPINC, R(LOOPINC)); // Z-component is the incrementer
|
||||
SHR(32, R(LOOPINC), Imm8(12));
|
||||
AND(32, R(LOOPINC), Imm32(0xFF0)); // Z-component is the incrementer
|
||||
MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
|
||||
ADD(32, R(LOOPCOUNT), Imm8(1)); // Iteration count is X-component + 1
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user