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https://git.uzuy-edge.org/Uzuy-X/Uzuy.git
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Address second batch of reviews
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commit
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@ -4,6 +4,7 @@
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#pragma once
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace Layout {
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@ -21,9 +21,6 @@ namespace Settings::NativeButton {
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enum Values : int;
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}
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/// Reloads the input devices
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void ReloadInputDevices();
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namespace InputCommon {
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namespace Polling {
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@ -118,6 +115,7 @@ public:
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/// Retrieves the underlying GameCube button handler.
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[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
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/// Reloads the input devices
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void ReloadInputDevices();
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/// Get all DevicePoller from all backends for a specific device type
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/framebuffer_layout.h"
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#include "core/settings.h"
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#include "input_common/touch_from_button.h"
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@ -43,7 +44,6 @@ private:
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std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
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const Common::ParamPackage& params) {
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return std::make_unique<TouchFromButtonDevice>();
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}
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@ -5,7 +5,6 @@
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#pragma once
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#include <memory>
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/input.h"
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namespace InputCommon {
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@ -17,7 +16,6 @@ class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
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public:
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/**
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* Creates a touch device from a list of button devices
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* @param unused
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*/
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
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};
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@ -87,7 +87,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
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connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
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[this] { CallTouchscreenConfigDialog(); });
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connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
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[this] { CallMotionTouchConfigDialog(); });
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&ConfigureInputAdvanced::CallMotionTouchConfigDialog);
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LoadConfiguration();
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}
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@ -89,10 +89,10 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
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: QDialog(parent), input_subsystem{input_subsystem_},
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ui(std::make_unique<Ui::ConfigureMotionTouch>()) {
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ui->setupUi(this);
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for (const auto [provider, name] : MotionProviders) {
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for (const auto& [provider, name] : MotionProviders) {
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ui->motion_provider->addItem(tr(name), QString::fromUtf8(provider));
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}
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for (const auto [provider, name] : TouchProviders) {
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for (const auto& [provider, name] : TouchProviders) {
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ui->touch_provider->addItem(tr(name), QString::fromUtf8(provider));
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}
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@ -111,10 +111,10 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
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ConfigureMotionTouch::~ConfigureMotionTouch() = default;
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void ConfigureMotionTouch::SetConfiguration() {
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Common::ParamPackage motion_param(Settings::values.motion_device);
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Common::ParamPackage touch_param(Settings::values.touch_device);
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std::string motion_engine = motion_param.Get("engine", "motion_emu");
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std::string touch_engine = touch_param.Get("engine", "emu_window");
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const Common::ParamPackage motion_param(Settings::values.motion_device);
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const Common::ParamPackage touch_param(Settings::values.touch_device);
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const std::string motion_engine = motion_param.Get("engine", "motion_emu");
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const std::string touch_engine = touch_param.Get("engine", "emu_window");
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ui->motion_provider->setCurrentIndex(
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ui->motion_provider->findData(QString::fromStdString(motion_engine)));
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@ -141,7 +141,7 @@ void ConfigureMotionTouch::SetConfiguration() {
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void ConfigureMotionTouch::UpdateUiDisplay() {
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const QString motion_engine = ui->motion_provider->currentData().toString();
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const QString touch_engine = ui->touch_provider->currentData().toString();
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QString cemuhook_udp = QStringLiteral("cemuhookudp");
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const QString cemuhook_udp = QStringLiteral("cemuhookudp");
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if (motion_engine == QStringLiteral("motion_emu")) {
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ui->motion_sensitivity_label->setVisible(true);
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@ -286,8 +286,8 @@ void ConfigureMotionTouch::ApplyConfiguration() {
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std::string touch_engine = ui->touch_provider->currentData().toString().toStdString();
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Common::ParamPackage motion_param{}, touch_param{};
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motion_param.Set("engine", motion_engine);
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touch_param.Set("engine", touch_engine);
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motion_param.Set("engine", std::move(motion_engine));
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touch_param.Set("engine", std::move(touch_engine));
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if (motion_engine == "motion_emu") {
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motion_param.Set("sensitivity", static_cast<float>(ui->motion_sensitivity->value()));
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@ -12,14 +12,18 @@ class QLabel;
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class QPushButton;
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class QVBoxLayout;
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namespace Ui {
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class ConfigureMotionTouch;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace InputCommon::CemuhookUDP {
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class CalibrationConfigurationJob;
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}
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namespace Ui {
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class ConfigureMotionTouch;
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}
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/// A dialog for touchpad calibration configuration.
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class CalibrationConfigurationDialog : public QDialog {
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Q_OBJECT
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@ -74,7 +74,6 @@ ConfigureTouchFromButton::ConfigureTouchFromButton(
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchFromButton>()),
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touch_maps(touch_maps), input_subsystem{input_subsystem_}, selected_index(default_index),
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timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
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ui->setupUi(this);
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binding_list_model = new QStandardItemModel(0, 3, this);
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binding_list_model->setHorizontalHeaderLabels(
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@ -16,28 +16,26 @@ class QStandardItemModel;
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class QStandardItem;
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class QTimer;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Common {
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class ParamPackage;
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}
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namespace InputCommon {
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namespace Polling {
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class DevicePoller;
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class InputSubsystem;
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}
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} // namespace InputCommon
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namespace Ui {
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class ConfigureTouchFromButton;
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namespace InputCommon::Polling {
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class DevicePoller;
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}
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namespace Settings {
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struct TouchFromButtonMap;
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}
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namespace Ui {
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class ConfigureTouchFromButton;
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}
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class ConfigureTouchFromButton : public QDialog {
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Q_OBJECT
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@ -82,9 +80,8 @@ private:
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std::unique_ptr<Ui::ConfigureTouchFromButton> ui;
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std::vector<Settings::TouchFromButtonMap> touch_maps;
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QStandardItemModel* binding_list_model;
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int selected_index;
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InputCommon::InputSubsystem* input_subsystem;
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int selected_index;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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