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https://git.uzuy-edge.org/Uzuy/Uzuy-MMJR.git
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Merge pull request #437 from Kingcom/DebugMode
Replace OnCpuStepped signal
This commit is contained in:
commit
f1080de47d
@ -40,18 +40,35 @@ void EmuThread::SetFilename(std::string filename)
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void EmuThread::run()
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{
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stop_run = false;
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// holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_run)
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{
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if (cpu_running)
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{
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if (!was_active)
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emit DebugModeLeft();
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Core::RunLoop();
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was_active = cpu_running || exec_cpu_step;
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if (!was_active)
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emit DebugModeEntered();
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}
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else if (exec_cpu_step)
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{
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if (!was_active)
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emit DebugModeLeft();
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exec_cpu_step = false;
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Core::SingleStep();
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emit CPUStepped();
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emit DebugModeEntered();
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yieldCurrentThread();
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was_active = false;
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}
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}
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render_window->moveContext();
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@ -81,12 +81,18 @@ private:
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signals:
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/**
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* Emitted when CPU when we've finished processing a single Gekko instruction
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* Emitted when the CPU has halted execution
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*
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* @warning This will only be emitted when the CPU is not running (SetCpuRunning(false))
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* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void CPUStepped();
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void DebugModeEntered();
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/**
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* Emitted right before the CPU continues execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeLeft();
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};
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class GRenderWindow : public QWidget, public EmuWindow
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@ -25,7 +25,7 @@ CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent)
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ui.treeView->setModel(callstack_model);
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}
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void CallstackWidget::OnCPUStepped()
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void CallstackWidget::OnDebugModeEntered()
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{
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ARM_Disasm* disasm = new ARM_Disasm();
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ARM_Interface* app_core = Core::g_app_core;
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@ -71,3 +71,8 @@ void CallstackWidget::OnCPUStepped()
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}
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}
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}
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void CallstackWidget::OnDebugModeLeft()
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{
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}
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@ -15,7 +15,8 @@ public:
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CallstackWidget(QWidget* parent = 0);
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public slots:
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void OnCPUStepped();
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void OnDebugModeEntered();
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void OnDebugModeLeft();
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private:
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Ui::CallStack ui;
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@ -235,7 +235,7 @@ void DisassemblerWidget::OnToggleStartStop()
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emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning());
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}
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void DisassemblerWidget::OnCPUStepped()
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void DisassemblerWidget::OnDebugModeEntered()
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{
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ARMword next_instr = Core::g_app_core->GetPC();
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@ -252,6 +252,11 @@ void DisassemblerWidget::OnCPUStepped()
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disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
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}
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void DisassemblerWidget::OnDebugModeLeft()
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{
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}
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int DisassemblerWidget::SelectedRow()
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{
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QModelIndex index = disasm_ui.treeView->selectionModel()->currentIndex();
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@ -61,7 +61,8 @@ public slots:
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void OnPause();
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void OnToggleStartStop();
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void OnCPUStepped();
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void OnDebugModeEntered();
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void OnDebugModeLeft();
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private:
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// returns -1 if no row is selected
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@ -41,7 +41,7 @@ RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent)
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CSPR->addChild(new QTreeWidgetItem(QStringList("N")));
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}
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void RegistersWidget::OnCPUStepped()
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void RegistersWidget::OnDebugModeEntered()
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{
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ARM_Interface* app_core = Core::g_app_core;
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@ -65,3 +65,8 @@ void RegistersWidget::OnCPUStepped()
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CSPR->child(13)->setText(1, QString("%1").arg((app_core->GetCPSR() >> 30) & 0x1)); // Z - Zero
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CSPR->child(14)->setText(1, QString("%1").arg((app_core->GetCPSR() >> 31) & 0x1)); // N - Negative/Less than
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}
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void RegistersWidget::OnDebugModeLeft()
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{
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}
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@ -17,7 +17,8 @@ public:
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RegistersWidget(QWidget* parent = NULL);
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public slots:
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void OnCPUStepped();
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void OnDebugModeEntered();
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void OnDebugModeLeft();
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private:
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Ui::ARMRegisters cpu_regs_ui;
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@ -124,9 +124,13 @@ GMainWindow::GMainWindow()
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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@ -167,8 +171,8 @@ void GMainWindow::BootGame(std::string filename)
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}
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disasmWidget->Init();
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registersWidget->OnCPUStepped();
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callstackWidget->OnCPUStepped();
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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render_window->GetEmuThread().SetFilename(filename);
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render_window->GetEmuThread().start();
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