mirror of
https://github.com/Vita3K/Vita3K-Android.git
synced 2024-11-26 23:10:39 +00:00
gui/settings dialog; Add audio tab & small refactor. (#3198)
audio: remove double init oF global volume value.
This commit is contained in:
parent
0220699c4a
commit
b5aa1ec5dd
@ -649,6 +649,13 @@ Note that some beneficial extensions will be disabled,
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and not all GPUs are compatible with this.</spirv_shader_description>
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<clean_shaders>Clean Shaders Cache and Log</clean_shaders>
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</gpu>
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<audio name="Audio">
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<audio_backend>Audio Backend</audio_backend>
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<select_audio_backend>Select your preferred audio backend.</select_audio_backend>
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<audio_volume>Audio Volume</audio_volume>
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<audio_volume_description>Adjusts the volume percentage of all audio outputs.</audio_volume_description>
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<enable_ngs_support>Enable NGS support</enable_ngs_support>
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</audio>
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<system name="System">
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<select_enter_button>Enter button assignment
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Select your 'Enter' button.</select_enter_button>
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@ -665,11 +672,6 @@ Some applications don't use this and get default confirmation button.</enter_but
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</system>
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<emulator name="Emulator">
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<boot_apps_full_screen>Boot apps in full screen</boot_apps_full_screen>
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<audio_backend>Audio Backend</audio_backend>
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<select_audio_backend>Select your preferred audio backend.</select_audio_backend>
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<audio_volume>Audio Volume</audio_volume>
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<audio_volume_description>Adjusts the volume percentage of all audio outputs.</audio_volume_description>
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<enable_ngs_support>Enable NGS support</enable_ngs_support>
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<ngs_description>Uncheck the box to disable support for advanced audio library NGS.</ngs_description>
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<trace>Trace</trace>
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<info>Info</info>
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@ -649,6 +649,13 @@ Note that some beneficial extensions will be disabled,
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and not all GPUs are compatible with this.</spirv_shader_description>
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<clean_shaders>Clean Shaders Cache and Log</clean_shaders>
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</gpu>
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<audio name="Audio">
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<audio_backend>Audio Backend</audio_backend>
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<select_audio_backend>Select your preferred audio backend.</select_audio_backend>
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<audio_volume>Audio Volume</audio_volume>
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<audio_volume_description>Adjusts the volume percentage of all audio outputs.</audio_volume_description>
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<enable_ngs_support>Enable NGS support</enable_ngs_support>
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</audio>
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<system name="System">
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<select_enter_button>Enter button assignment
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Select your 'Enter' button.</select_enter_button>
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@ -665,11 +672,6 @@ Some applications don't use this and get default confirmation button.</enter_but
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</system>
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<emulator name="Emulator">
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<boot_apps_full_screen>Boot apps in full screen</boot_apps_full_screen>
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<audio_backend>Audio Backend</audio_backend>
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<select_audio_backend>Select your preferred audio backend.</select_audio_backend>
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<audio_volume>Audio Volume</audio_volume>
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<audio_volume_description>Adjusts the volume percentage of all audio outputs.</audio_volume_description>
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<enable_ngs_support>Enable NGS support</enable_ngs_support>
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<ngs_description>Uncheck the box to disable support for advanced audio library NGS.</ngs_description>
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<trace>Trace</trace>
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<info>Info</info>
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@ -385,7 +385,7 @@ bool late_init(EmuEnvState &state) {
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thread->update_status(ThreadStatus::run);
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}
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};
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if (!state.audio.init(resume_thread, state.cfg.audio_backend, state.cfg.current_config.audio_volume)) {
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if (!state.audio.init(resume_thread, state.cfg.audio_backend)) {
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LOG_WARN("Failed to initialize audio! Audio will not work.");
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}
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@ -116,7 +116,7 @@ struct AudioState {
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std::string audio_backend;
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float global_volume;
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bool init(const ResumeAudioThread &resume_thread, const std::string &adapter_name, float global_volume);
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bool init(const ResumeAudioThread &resume_thread, const std::string &adapter_name);
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void set_backend(const std::string &adapter_name);
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AudioOutPortPtr open_port(int nb_channels, int freq, int nb_sample);
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void audio_output(ThreadState &thread, AudioOutPort &out_port, const void *buffer);
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@ -83,9 +83,8 @@ void AudioAdapter::audio_callback(uint8_t *stream, int len_bytes) {
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FrameMarkNamed("Audio"); // Tracy - End discontinuous frame for audio rendering
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}
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bool AudioState::init(const ResumeAudioThread &resume_thread, const std::string &adapter_name, float global_volume) {
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bool AudioState::init(const ResumeAudioThread &resume_thread, const std::string &adapter_name) {
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this->resume_thread = resume_thread;
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this->global_volume = global_volume;
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set_backend(adapter_name);
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if (!adapter)
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@ -81,7 +81,7 @@ enum PerfomanceOverleyPosition {
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code(bool, "export-as-png", true, export_as_png) \
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code(bool, "boot-apps-full-screen", false, boot_apps_full_screen) \
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code(std::string, "audio-backend", "SDL", audio_backend) \
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code(float, "audio-volume", 1.0f, audio_volume) \
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code(int, "audio-volume", 100, audio_volume) \
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code(bool, "ngs-enable", true, ngs_enable) \
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code(int, "sys-button", static_cast<int>(SCE_SYSTEM_PARAM_ENTER_BUTTON_CROSS), sys_button) \
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code(int, "sys-lang", static_cast<int>(SCE_SYSTEM_PARAM_LANG_ENGLISH_US), sys_lang) \
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@ -126,9 +126,9 @@ public:
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bool cpu_opt = true;
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int modules_mode = ModulesMode::AUTOMATIC;
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std::vector<std::string> lle_modules = {};
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bool pstv_mode = false;
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float audio_volume = 1.0f;
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int audio_volume = 100;
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bool ngs_enable = true;
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bool pstv_mode = false;
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bool high_accuracy = false;
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int resolution_multiplier = 1;
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bool disable_surface_sync = false;
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@ -185,6 +185,13 @@ static bool get_custom_config(GuiState &gui, EmuEnvState &emuenv, const std::str
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config.fps_hack = gpu_child.attribute("fps-hack").as_bool();
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}
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// Load Audio Config
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if (!config_child.child("audio").empty()) {
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const auto audio_child = config_child.child("audio");
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config.audio_volume = audio_child.attribute("audio-volume").as_int();
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config.ngs_enable = audio_child.attribute("enable-ngs").as_bool();
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}
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// Load System Config
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const auto system_child = config_child.child("system");
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if (!system_child.empty())
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@ -193,8 +200,6 @@ static bool get_custom_config(GuiState &gui, EmuEnvState &emuenv, const std::str
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// Load Emulator Config
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if (!config_child.child("emulator").empty()) {
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const auto emulator_child = config_child.child("emulator");
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config.audio_volume = emulator_child.attribute("audio-volume").as_float();
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config.ngs_enable = emulator_child.attribute("enable-ngs").as_bool();
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config.show_touchpad_cursor = emulator_child.attribute("show-touchpad-cursor").as_bool();
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}
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@ -248,9 +253,9 @@ void init_config(GuiState &gui, EmuEnvState &emuenv, const std::string &app_path
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config.export_textures = emuenv.cfg.export_textures;
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config.export_as_png = emuenv.cfg.export_as_png;
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config.fps_hack = emuenv.cfg.fps_hack;
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config.pstv_mode = emuenv.cfg.pstv_mode;
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config.audio_volume = emuenv.cfg.audio_volume;
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config.ngs_enable = emuenv.cfg.ngs_enable;
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config.pstv_mode = emuenv.cfg.pstv_mode;
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config.show_touchpad_cursor = emuenv.cfg.show_touchpad_cursor;
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config.psn_signed_in = emuenv.cfg.psn_signed_in;
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}
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@ -332,14 +337,17 @@ static void save_config(GuiState &gui, EmuEnvState &emuenv) {
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gpu_child.append_attribute("export-as-png") = config.export_as_png;
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gpu_child.append_attribute("fps-hack") = config.fps_hack;
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// Audio
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auto audio_child = config_child.append_child("audio");
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audio_child.append_attribute("audio-volume") = config.audio_volume;
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audio_child.append_attribute("enable-ngs") = config.ngs_enable;
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// System
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auto system_child = config_child.append_child("system");
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system_child.append_attribute("pstv-mode") = config.pstv_mode;
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// Emulator
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auto emulator_child = config_child.append_child("emulator");
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emulator_child.append_attribute("audio-volume") = config.audio_volume;
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emulator_child.append_attribute("enable-ngs") = config.ngs_enable;
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emulator_child.append_attribute("show-touchpad-cursor") = config.show_touchpad_cursor;
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// Network
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@ -354,7 +362,6 @@ static void save_config(GuiState &gui, EmuEnvState &emuenv) {
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emuenv.cfg.cpu_opt = config.cpu_opt;
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emuenv.cfg.modules_mode = config.modules_mode;
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emuenv.cfg.lle_modules = config.lle_modules;
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emuenv.cfg.pstv_mode = config.pstv_mode;
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emuenv.cfg.high_accuracy = config.high_accuracy;
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emuenv.cfg.resolution_multiplier = config.resolution_multiplier;
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emuenv.cfg.disable_surface_sync = config.disable_surface_sync;
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@ -368,6 +375,7 @@ static void save_config(GuiState &gui, EmuEnvState &emuenv) {
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emuenv.cfg.fps_hack = config.fps_hack;
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emuenv.cfg.audio_volume = config.audio_volume;
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emuenv.cfg.ngs_enable = config.ngs_enable;
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emuenv.cfg.pstv_mode = config.pstv_mode;
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emuenv.cfg.show_touchpad_cursor = config.show_touchpad_cursor;
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emuenv.cfg.psn_signed_in = config.psn_signed_in;
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}
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@ -419,7 +427,6 @@ void set_config(GuiState &gui, EmuEnvState &emuenv, const std::string &app_path)
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emuenv.cfg.current_config.cpu_opt = emuenv.cfg.cpu_opt;
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emuenv.cfg.current_config.modules_mode = emuenv.cfg.modules_mode;
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emuenv.cfg.current_config.lle_modules = emuenv.cfg.lle_modules;
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emuenv.cfg.current_config.pstv_mode = emuenv.cfg.pstv_mode;
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emuenv.cfg.current_config.high_accuracy = emuenv.cfg.high_accuracy;
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emuenv.cfg.current_config.resolution_multiplier = emuenv.cfg.resolution_multiplier;
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emuenv.cfg.current_config.disable_surface_sync = emuenv.cfg.disable_surface_sync;
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@ -433,6 +440,7 @@ void set_config(GuiState &gui, EmuEnvState &emuenv, const std::string &app_path)
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emuenv.cfg.current_config.fps_hack = emuenv.cfg.fps_hack;
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emuenv.cfg.current_config.audio_volume = emuenv.cfg.audio_volume;
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emuenv.cfg.current_config.ngs_enable = emuenv.cfg.ngs_enable;
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emuenv.cfg.current_config.pstv_mode = emuenv.cfg.pstv_mode;
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emuenv.cfg.current_config.show_touchpad_cursor = emuenv.cfg.show_touchpad_cursor;
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emuenv.cfg.current_config.psn_signed_in = emuenv.cfg.psn_signed_in;
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}
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@ -467,7 +475,7 @@ void set_config(GuiState &gui, EmuEnvState &emuenv, const std::string &app_path)
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emuenv.audio.set_backend(emuenv.cfg.audio_backend);
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}
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emuenv.audio.set_global_volume(emuenv.cfg.current_config.audio_volume);
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emuenv.audio.set_global_volume(emuenv.cfg.current_config.audio_volume / 100.f);
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}
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void draw_settings_dialog(GuiState &gui, EmuEnvState &emuenv) {
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@ -801,6 +809,35 @@ void draw_settings_dialog(GuiState &gui, EmuEnvState &emuenv) {
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} else
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ImGui::PopStyleColor();
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// Audio
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ImGui::PushStyleColor(ImGuiCol_Text, GUI_COLOR_TEXT_MENUBAR);
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if (ImGui::BeginTabItem("Audio")) {
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ImGui::PopStyleColor();
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ImGui::Spacing();
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if (!emuenv.io.app_path.empty())
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ImGui::BeginDisabled();
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static const char *LIST_BACKEND_AUDIO[] = { "SDL", "Cubeb" };
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if (ImGui::Combo(lang.audio["audio_backend"].c_str(), reinterpret_cast<int *>(&audio_backend_idx), LIST_BACKEND_AUDIO, IM_ARRAYSIZE(LIST_BACKEND_AUDIO)))
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emuenv.cfg.audio_backend = LIST_BACKEND_AUDIO[audio_backend_idx];
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", lang.audio["select_audio_backend"].c_str());
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if (!emuenv.io.app_path.empty())
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ImGui::EndDisabled();
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ImGui::Spacing();
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ImGui::SliderInt(lang.audio["audio_volume"].c_str(), &config.audio_volume, 0, 100, "%d %%", ImGuiSliderFlags_AlwaysClamp);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", lang.audio["audio_volume_description"].c_str());
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ImGui::Spacing();
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ImGui::Checkbox(lang.audio["enable_ngs_support"].c_str(), &config.ngs_enable);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", lang.audio["ngs_description"].c_str());
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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ImGui::EndTabItem();
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} else
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ImGui::PopStyleColor();
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// System
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ImGui::PushStyleColor(ImGuiCol_Text, GUI_COLOR_TEXT_MENUBAR);
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if (ImGui::BeginTabItem(lang.system["title"].c_str())) {
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@ -835,31 +872,6 @@ void draw_settings_dialog(GuiState &gui, EmuEnvState &emuenv) {
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ImGui::Checkbox(lang.emulator["boot_apps_full_screen"].c_str(), &emuenv.cfg.boot_apps_full_screen);
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ImGui::Spacing();
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if (!emuenv.io.app_path.empty())
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ImGui::BeginDisabled();
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static const char *LIST_BACKEND_AUDIO[] = { "SDL", "Cubeb" };
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if (ImGui::Combo(lang.emulator["audio_backend"].c_str(), reinterpret_cast<int *>(&audio_backend_idx), LIST_BACKEND_AUDIO, IM_ARRAYSIZE(LIST_BACKEND_AUDIO)))
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emuenv.cfg.audio_backend = LIST_BACKEND_AUDIO[audio_backend_idx];
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", lang.emulator["select_audio_backend"].c_str());
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if (!emuenv.io.app_path.empty())
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ImGui::EndDisabled();
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int audio_volume_percent = static_cast<int>(config.audio_volume * 100);
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ImGui::SliderInt(lang.emulator["audio_volume"].c_str(), &audio_volume_percent, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp);
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config.audio_volume = static_cast<float>(audio_volume_percent) / 100.0f;
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", lang.emulator["audio_volume_description"].c_str());
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ImGui::Checkbox(lang.emulator["enable_ngs_support"].c_str(), &config.ngs_enable);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", lang.emulator["ngs_description"].c_str());
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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const char *LIST_LOG_LEVEL[] = { lang.emulator["trace"].c_str(), "Debug", lang.emulator["info"].c_str(), lang.emulator["warning"].c_str(), lang.emulator["error"].c_str(), lang.emulator["critical"].c_str(), lang.emulator["off"].c_str() };
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if (ImGui::Combo(lang.emulator["log_level"].c_str(), &emuenv.cfg.log_level, LIST_LOG_LEVEL, IM_ARRAYSIZE(LIST_LOG_LEVEL)))
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logging::set_level(static_cast<spdlog::level::level_enum>(emuenv.cfg.log_level));
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@ -569,6 +569,15 @@ struct LangState {
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{ "spirv_shader_description", "Pass generated Spir-V shader directly to driver.\nNote that some beneficial extensions will be disabled,\nand not all GPUs are compatible with this." },
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{ "clean_shaders", "Clean Shaders Cache and Log" }
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};
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std::map<std::string, std::string> audio = {
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{ "audio_backend", "Audio Backend" },
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{ "select_audio_backend", "Select your preferred audio backend." },
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{ "audio_volume", "Audio Volume" },
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{ "audio_volume_description", "Adjusts the volume percentage of all audio outputs." },
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{ "enable_ngs_support", "Enable NGS support" },
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{ "ngs_description", "Uncheck the box to disable support for advanced audio library NGS." }
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};
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std::map<std::string, std::string> system = {
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{ "title", "System" },
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{ "select_enter_button", "Enter button assignment\nSelect your 'Enter' button." },
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@ -585,12 +594,6 @@ struct LangState {
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std::map<std::string, std::string> emulator = {
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{ "title", "Emulator" },
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{ "boot_apps_full_screen", "Boot apps in full screen" },
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{ "audio_backend", "Audio Backend" },
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{ "select_audio_backend", "Select your preferred audio backend." },
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{ "audio_volume", "Audio Volume" },
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{ "audio_volume_description", "Adjusts the volume percentage of all audio outputs." },
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{ "enable_ngs_support", "Enable NGS support" },
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{ "ngs_description", "Uncheck the box to disable support for advanced audio library NGS." },
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{ "trace", "Trace" },
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{ "info", "Info" },
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{ "warning", "Warning" },
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@ -377,6 +377,9 @@ void init_lang(LangState &lang, EmuEnvState &emuenv) {
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// GPU
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set_lang_string(lang.settings_dialog.gpu, settings_dialog.child("gpu"));
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// Audio
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set_lang_string(lang.settings_dialog.emulator, settings_dialog.child("audio"));
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// System
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set_lang_string(lang.settings_dialog.system, settings_dialog.child("system"));
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