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display: Always refresh screen if a dialog is being shown
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@ -8,4 +8,4 @@ add_library(
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target_include_directories(display PUBLIC include)
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target_link_libraries(display PUBLIC emuenv kernel)
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target_link_libraries(display PRIVATE kernel touch renderer)
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target_link_libraries(display PRIVATE kernel touch renderer dialog)
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@ -17,6 +17,7 @@
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#include <display/functions.h>
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#include <dialog/state.h>
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#include <display/state.h>
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#include <emuenv/state.h>
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#include <kernel/state.h>
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@ -41,13 +42,14 @@ static void vblank_sync_thread(EmuEnvState &emuenv) {
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{
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const std::lock_guard<std::mutex> guard_info(display.display_info_mutex);
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display.vblank_count++;
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// register framebuf change made by _sceDisplaySetFrameBuf
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if (display.has_next_frame) {
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if (display.has_next_frame)
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display.has_next_frame = false;
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// do not set it here as it as already been set in _sceDisplaySetFrameBuf
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// display.frame = display.next_frame;
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// emuenv.renderer->should_display = true;
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}
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// in this case, even though no new game frames are being rendered, we still need to update the screen
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if (emuenv.common_dialog.status == SCE_COMMON_DIALOG_STATUS_RUNNING)
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emuenv.renderer->should_display = true;
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}
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// maybe we should also use a mutex for this part, but it shouldn't be an issue
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