mirror of
https://github.com/Vita3K/Vita3K-Android.git
synced 2024-12-12 07:36:36 +00:00
218 lines
3.5 KiB
C++
218 lines
3.5 KiB
C++
/**
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* @file vita3k/dir_doc.cpp
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*
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* @brief Folder structure description
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*
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* This `.cpp` file contains descriptions for the `vita3k` source code folder and its sub-folders.
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*/
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/**
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* @dir vita3k
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*
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* @brief Source code files specific to the Vita3K emulator
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*
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* This folder is divided into different sub-folders that cover specific part/features of the emulatior.
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*/
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/**
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* @dir vita3k/app
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*
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* @brief GUI window and graphics rendering backend initiation and management
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*/
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/**
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* @dir vita3k/audio
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*
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* @brief Audio stream management
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*/
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/**
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* @dir vita3k/codec
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*
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* @brief Multimedia decodification and video/audio player for games
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*/
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/**
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* @dir vita3k/config
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*
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* @brief YAML configuration file management and CLI argument parsing
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*/
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/**
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* @dir vita3k/cpu
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*
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* @brief CPU emulation
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*
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* The PlayStation Vita has an ARMv7 CPU, making game binaries impossible to run on a x86 system unless recompiled.
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* Vita3K uses the Unicorn JIT recompiler to turn the Vita's ARM code into x86 code in order to enable execution of games in PCs.
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*/
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/**
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* @dir vita3k/crypto
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*
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* @brief Cryptographic tooling
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*/
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/**
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* @dir vita3k/ctrl
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*
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* @brief Gamepad input from host to PS Vita controls bridge
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*/
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/**
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* @dir vita3k/dialog
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*
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* @brief PS Vita OS dialog handling
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*
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* This folder contains the code necessary to handle the calls from the game to create native PS Vita OS dialogs.
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*/
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/**
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* @dir vita3k/disasm
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*
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* @brief ARM game code disassembler (used for the "Watch code" debugging option)
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*/
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/**
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* @dir vita3k/features
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*
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* @brief Host setup check for emulation features and optimizations
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*/
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/**
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* @dir vita3k/gdbstub
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*
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* @brief GDB integration
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*/
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/**
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* @dir vita3k/glutil
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*
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* @brief OpenGL shading language implementation
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*/
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/**
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* @dir vita3k/glutil
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*
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* @brief OpenGL shading language implementation
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*/
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/**
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* @dir vita3k/gui
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*
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* @brief UI elements management code
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*/
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/**
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* @dir vita3k/gxm
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*
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* @brief Vita's GXM low-level graphics API translation layer
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*/
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/**
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* @dir vita3k/host
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*
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* @brief Essential code needed to emulate the PS Vita OS
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*/
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/**
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* @dir vita3k/io
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*
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* @brief PS Vita file system emulation and `SceIo` implementation
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*/
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/**
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* @dir vita3k/kernel
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*
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* @brief PS Vita kernel and thread emulation
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*/
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/**
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* @dir vita3k/mem
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*
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* @brief Memory management
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*/
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/**
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* @dir vita3k/module
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*
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* @brief PS Vita module (library) loading and ARM calling convention to C++ HLE call bridge
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*/
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/**
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* @dir vita3k/modules
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*
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* @brief PS Vita SDK/OS call implementations
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*
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* This folder contains the C++ HLE equivalent implementations to the PlayStation Vita's SDK functions and methods, which
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* translate calls to the Vita SDK from games into host OS calls.
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*
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* All the SDK subsets, methods, functions, constants and variables are described in the [VitaSDK API](https://docs.vitasdk.org/index.html).
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*/
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/**
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* @dir vita3k/net
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*
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* @brief Ground code for `SceNet`
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*/
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/**
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* @dir vita3k/ngs
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*
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* @brief Implementation of Sony's NGS propietary audio library for the PlayStation Vita
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*/
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/**
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* @dir vita3k/nids
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*
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* @brief NID handling for PS Vita functions
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*/
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/**
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* @dir vita3k/np
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*
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* @brief PS Vita `Np` trophy API
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*/
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/**
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* @dir vita3k/renderer
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*
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* @brief OpenGL and Vulkan implementations
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*/
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/**
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* @dir vita3k/rtc
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*
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* @brief Time and clock implementation
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*/
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/**
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* @dir vita3k/rtc
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*
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* @brief Time and clock implementation
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*/
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/**
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* @dir vita3k/shader
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*
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* @brief GXM shader binary recompiler
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*/
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/**
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* @dir vita3k/threads
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*
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* @brief Thread management
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*/
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/**
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* @dir vita3k/touch
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*
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* @brief PS Vita touchscreen emulation
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*/
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/**
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* @dir vita3k/util
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*
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* @brief Several code utils used throughout the source code
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*/
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