mirror of
https://github.com/Vita3K/unicorn.git
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Added samples projects for MSVC binding.
Added MSVC support to unicorn samples.
This commit is contained in:
parent
c08fa22550
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3
.gitignore
vendored
3
.gitignore
vendored
@ -128,6 +128,8 @@ sparc_jump_to_zero
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.opensdf
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*.sdf
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*.suo
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*.user
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*.sln.docstates
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@ -137,6 +139,7 @@ sparc_jump_to_zero
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[Dd]ebug/
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[Rr]elease/
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x64/
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Win32/
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build/
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[Bb]in/
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[Oo]bj/
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|
@ -1,4 +1,4 @@
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This directory contains bindings & test code for Python, Java, Go and .NET.
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This directory contains bindings & test code for Python, Java, Go, .NET and MSVC.
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See <language>/README or <language>/README.TXT for how to install each binding.
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The following bindings are contributed by community.
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@ -6,6 +6,7 @@ The following bindings are contributed by community.
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- Java binding: by Chris Eagle.
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- Go binding: by Ryan Hileman.
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- .NET binding: by Antonio Parata.
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- MSVC binding: by Zak Escano
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More bindings created & maintained externally by community are available as follows.
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@ -1,3 +1,7 @@
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:: Overview
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This documentation explains how to use Unicorn with Microsoft Visual C++ (MSVC).
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This will not build the Unicorn Engine itself, it just allows you to use the
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prebuilt Windows binaries when writing projects in Microsoft Visual C++.
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@ -8,17 +12,19 @@ heading on the following page. Be sure to use the 32bit package when making
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build 64bit applications.
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http://www.unicorn-engine.org/download/
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It is not possible to use the prebuilt static Unicorn library, unicorn.lib,
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It is not possible to use the prebuilt static Unicorn library "unicorn.lib"
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with Microsoft Visual C++ because it will complain about a bunch of missing
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functions, variables etc.
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We therefore use the prebuilt dynamic Unicorn library, unicorn.dll.
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We therefore use the prebuilt dynamic Unicorn library "unicorn.dll".
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There are two ways to use this with your Microsoft Visual C++ project:
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1) By dynamically linking the dll into your project.
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2) By statically linking the dll into your project.
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There are pre-prepared sample projects that use each method, but in the event
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you wish to set up your own projects there are details to do so below.
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:: 1) Dynamic Linking
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@ -49,6 +55,7 @@ Now build your application as normal.
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:: 2) Static Linking
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To perform static linking of unicorn.dll, you need to first generate some
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@ -75,3 +82,106 @@ Or by adding "unicorn_staload.lib" to your project in:
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Configuration Properties -> C/C++ -> Linker -> Input -> Additional Dependencies
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:: Notes about Visual Studio versions.
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These solution and project files were created using Visual Studio 2012.
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They should be able to be opened in newer versions of Visual Studio.
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For older versions of Visual Studio you could try a little hack of changing
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the line in the solution file "samples.sln" from:
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Microsoft Visual Studio Solution File, Format Version 12.00
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to
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Microsoft Visual Studio Solution File, Format Version 11.00
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Or whatever version number your Visual Studio version uses.
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(Hint: Check an existing solution file you have created with your version
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of Visual Studio to know what this value is expected to be.)
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Also note that all instructions below are for Visual Studio 2012. So if you
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are using a different version then the settings may be located in different
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areas or have different names.
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:: Building the pre-prepared sample projects
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Some sample projects have been included in the bindings\msvc\samples directory.
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The solution file in this directory is "samples.sln".
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This was created with Visual Studio 2012 and once opened contains 2 projects
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"dynload" and "staload".
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The "dynload" project is an example of a project that uses dynamic linking.
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The "satload" project is an example of a project that uses static linking.
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Both projects have 32bit (win32) and 64bit (x64) target platforms.
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The 32bit platform (win32) will create a 32bit app that can run on either
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32bit or 64bit Windows. The 64bit platform (x64) can only run on 64bit Windows.
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All variants can be built at once by using the batch build function:
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Go to "Build -> Batch Build" and tick all checkboxes, or at least the ones
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that you wish to build. Then click on the Build or Rebuild button.
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Note that when building the "staload" projects you must first have built
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the static import libraries as mentioned above.
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:: Running the pre-prepared sample projects
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When running the samples they will need to be able to load the unicorn dlls.
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The unicorn dlls required for 32bit apps are:
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libgcc_s_dw2-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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The unicorn dlls required for 64bit apps are:
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libgcc_s_seh-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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Note that while some of the 32bit and 64bit dlls have the same filename,
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they are internally different in that they are either 32bit or 64bit files
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themselves. So you will have to have separate directories to store them in.
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I suggest using directory names such as "unicorn32" and "unicorn64" when
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installing the prebuilt windows binaries. This will make it easy to
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differentiate between them.
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If running the sample exe files from the command line or from Windows Explorer
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then you need ensure that the exe file is in the same directory as either the
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32bit or 64bit set of dlls.
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To run the samples from inside Visual Studio so that you can debug them or just
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easily test various changes you should set the working directory to point to a
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directory that contains all of the dlls. Assuming you are running a 32bit app
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and have the 32bit unicorn dlls in the directory "C:\unicorn32" then do:
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1) Go to the Solution Explorer window in Visual Studio.
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You can use "View -> Solution Explorer" to get to it.
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2) Highlight one or more projects that you want to run/debu from in
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Visual Studio. Use hold control when selecting to select multiples,
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or hold Shift to select ranges of projects.
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3) Right click on the selected projects and go to Properties.
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4) Now go to "Configuration Properties -> Debugging -> Working Directory".
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Change the value for this to "C:\unicorn32".
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You will need to change this for both Debug and Release configurations.
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You can change between configurations on the top left of the Property Pages
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dialog box that you are currently on.
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6) Click OK when done and then you are ready to run or debug the projects.
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Do "Debug -> Start Debugging" or press F5 to debug the current project.
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Do "Debug -> Start Without Debugging" or press Ctrl+F5 to run the current project.
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You can change the current project by right clicking on a project in
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Solution Explorer and selecting "Set as StartUp Project"
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167
bindings/msvc/samples/dynload/dynload.vcxproj
Normal file
167
bindings/msvc/samples/dynload/dynload.vcxproj
Normal file
@ -0,0 +1,167 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>dynload</RootNamespace>
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<ProjectName>dynload</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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||||
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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</Link>
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||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
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</Link>
|
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
|
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
|
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
|
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</ClCompile>
|
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<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);DYNLOAD</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\unicorn_dynload.c" />
|
||||
<ClCompile Include="..\main.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
7
bindings/msvc/samples/dynload/dynload.vcxproj.filters
Normal file
7
bindings/msvc/samples/dynload/dynload.vcxproj.filters
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\main.c" />
|
||||
<ClCompile Include="..\..\unicorn_dynload.c" />
|
||||
</ItemGroup>
|
||||
</Project>
|
134
bindings/msvc/samples/main.c
Normal file
134
bindings/msvc/samples/main.c
Normal file
@ -0,0 +1,134 @@
|
||||
//
|
||||
// Simple code as an example for building apps with MSVC++ using the Unicorn Engine.
|
||||
//
|
||||
// Zak Escano - December 2015
|
||||
//
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
|
||||
// Test MIPS little endian code.
|
||||
// It should loop 3 times before ending.
|
||||
const uint64_t addr = 0x100000;
|
||||
const unsigned char loop_test_code[] = {
|
||||
0x02,0x00,0x04,0x24, // 100000: li $a0, 2
|
||||
// loop1
|
||||
0x00,0x00,0x00,0x00, // 100004: nop
|
||||
0xFE,0xFF,0x80,0x14, // 100008: bnez $a0, loop1
|
||||
0xFF,0xFF,0x84,0x24, // 10000C: addiu $a0, -1
|
||||
};
|
||||
bool test_passed_ok = false;
|
||||
int loop_count = 0;
|
||||
|
||||
|
||||
static void mips_codehook(uc_engine *uc, uint64_t address, uint32_t size, void *user_data)
|
||||
{
|
||||
if( address == 0x10000C )
|
||||
test_passed_ok = true;
|
||||
if( address == 0x100004 )
|
||||
{
|
||||
printf("\nloop %d:\n", loop_count);
|
||||
loop_count++;
|
||||
}
|
||||
printf("Code: %llX\n", address);
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
uc_engine *uc;
|
||||
uc_err err;
|
||||
uc_hook hhc;
|
||||
uint32_t val;
|
||||
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize emulator in MIPS 32bit little endian mode
|
||||
err = uc_open(UC_ARCH_MIPS, UC_MODE_MIPS32, &uc);
|
||||
if (err)
|
||||
{
|
||||
printf("Failed on uc_open() with error returned: %u\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// map in a page of mem
|
||||
err = uc_mem_map(uc, addr, 0x1000, UC_PROT_ALL);
|
||||
if (err)
|
||||
{
|
||||
printf("Failed on uc_mem_map() with error returned: %u\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// write machine code to be emulated to memory
|
||||
err = uc_mem_write(uc, addr, loop_test_code, sizeof(loop_test_code));
|
||||
if( err )
|
||||
{
|
||||
printf("Failed on uc_mem_write() with error returned: %u\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// hook all instructions by having @begin > @end
|
||||
uc_hook_add(uc, &hhc, UC_HOOK_CODE, mips_codehook, NULL, (uint64_t)1, (uint64_t)0);
|
||||
if( err )
|
||||
{
|
||||
printf("Failed on uc_hook_add(code) with error returned: %u\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// execute code
|
||||
printf("---- Executing Code ----\n");
|
||||
err = uc_emu_start(uc, addr, addr + sizeof(loop_test_code), 0, 0);
|
||||
if (err)
|
||||
{
|
||||
printf("Failed on uc_emu_start() with error returned %u: %s\n",
|
||||
err, uc_strerror(err));
|
||||
return err;
|
||||
}
|
||||
|
||||
// done executing, print some reg values as a test
|
||||
printf("---- Execution Complete ----\n\n");
|
||||
uc_reg_read(uc, UC_MIPS_REG_PC, &val); printf("pc is %X\n", val);
|
||||
uc_reg_read(uc, UC_MIPS_REG_A0, &val); printf("a0 is %X\n", val);
|
||||
|
||||
// free resources
|
||||
uc_close(uc);
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
36
bindings/msvc/samples/samples.sln
Normal file
36
bindings/msvc/samples/samples.sln
Normal file
@ -0,0 +1,36 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dynload", "dynload\dynload.vcxproj", "{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "staload", "staload\staload.vcxproj", "{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Debug|x64.Build.0 = Debug|x64
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|Win32.Build.0 = Release|Win32
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|x64.ActiveCfg = Release|x64
|
||||
{EBBC5CEA-1237-4E20-9E38-E610D3C529EB}.Release|x64.Build.0 = Release|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Debug|x64.Build.0 = Debug|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|Win32.Build.0 = Release|Win32
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|x64.ActiveCfg = Release|x64
|
||||
{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
165
bindings/msvc/samples/staload/staload.vcxproj
Normal file
165
bindings/msvc/samples/staload/staload.vcxproj
Normal file
@ -0,0 +1,165 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{85FFC5E9-CC3D-41F6-8970-092FAC8E5E39}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>staload</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..;..\..\..\..\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>..\..</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\main.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
6
bindings/msvc/samples/staload/staload.vcxproj.filters
Normal file
6
bindings/msvc/samples/staload/staload.vcxproj.filters
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\main.c" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -26,6 +26,9 @@
|
||||
// Zak Escano - November 2015
|
||||
//
|
||||
|
||||
// Only use this if DYNLOAD is set in preprocessor definitions
|
||||
#ifdef DYNLOAD
|
||||
|
||||
// This is to detect whether we are loading a dll in windows or a so in linux.
|
||||
#ifdef _MSC_VER
|
||||
#define WINDOWS_DLL 1
|
||||
@ -276,3 +279,4 @@ uc_err uc_mem_protect(uc_engine *uc, uint64_t address, size_t size, uint32_t per
|
||||
return gp_uc_mem_protect(uc, address, size, perms);
|
||||
}
|
||||
|
||||
#endif // DYNLOAD
|
||||
|
@ -19,14 +19,36 @@
|
||||
*/
|
||||
|
||||
#define __STDC_FORMAT_MACROS
|
||||
#include <inttypes.h>
|
||||
#include <string.h>
|
||||
|
||||
// windows specific includes
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific includes
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
// common includes
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include <unicorn/unicorn.h>
|
||||
|
||||
static int insts_executed;
|
||||
|
||||
@ -337,9 +359,26 @@ static void unmap_test()
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
nx_test();
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
nx_test();
|
||||
perms_test();
|
||||
unmap_test();
|
||||
|
||||
return 0;
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
141
samples/msvc/README.TXT
Normal file
141
samples/msvc/README.TXT
Normal file
@ -0,0 +1,141 @@
|
||||
|
||||
|
||||
:: Notes about Visual Studio versions.
|
||||
|
||||
These solution and project files were created using Visual Studio 2012.
|
||||
They should be able to be opened in newer versions of Visual Studio.
|
||||
For older versions of Visual Studio you could try a little hack of changing
|
||||
the line in the solution file "msvc.sln" from:
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
to
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
|
||||
Or whatever version number your Visual Studio version uses.
|
||||
(Hint: Check an existing solution file you have created with your version
|
||||
of Visual Studio to know what this value is expected to be.)
|
||||
|
||||
Also note that all instructions below are for Visual Studio 2012. So if you
|
||||
are using a different version then the settings may be located in different
|
||||
areas or have different names.
|
||||
|
||||
|
||||
|
||||
|
||||
:: Notes about the building the sample projects
|
||||
|
||||
The projects have 32bit (win32) and 64bit (x64) target platforms.
|
||||
The 32bit platform (win32) will create a 32bit app that can run on either
|
||||
32bit or 64bit Windows. The 64bit platform (x64) can only run on 64bit Windows.
|
||||
|
||||
All variants can be built at once by using the batch build function:
|
||||
Go to "Build -> Batch Build" and tick all checkboxes, or at least the ones
|
||||
that you wish to build. Then click on the Build or Rebuild button.
|
||||
Note that when building the "staload" projects you must first have built
|
||||
the static import libraries as mentioned above.
|
||||
|
||||
The samples projects all come preset to be built using dynamic loading of
|
||||
the unicorn dlls. If you wish to use static loading of the unicorn dlls
|
||||
then you need see the next section.
|
||||
|
||||
|
||||
|
||||
|
||||
:: Using static linking of dlls
|
||||
|
||||
It is possible to perform static linking of the unicorn dlls which will
|
||||
load and import the dlls when the exe file itself is loaded. Personally
|
||||
I prefer dynamic loading in which you load the dlls in your program code
|
||||
at runtime. This way if it fails you have the opportunity to display a
|
||||
more meaning error message. Dynamic loading also gives you more
|
||||
advanced options for where to load the dll files from.
|
||||
|
||||
If you do wish to do static linking of dlls then the following changes
|
||||
need to be made to each project. Note that multiple projects can be
|
||||
highlighted and have their settings changed at the one time.
|
||||
|
||||
1) First ensure the static linking library has been built.
|
||||
Run bindings\msvc\make_staload.bat to build these.
|
||||
You may need to first alter this batch file to point to the correct
|
||||
location of your "vcvars32.bat" file.
|
||||
If successful you will now have the files "bindings\msvc\unicorn_staload.lib"
|
||||
and "bindings\msvc\unicorn_staload64.lib".
|
||||
|
||||
2) Go to the Solution Explorer window in Visual Studio.
|
||||
You can use "View -> Solution Explorer" to get to it.
|
||||
|
||||
3) Highlight one or more projects that you want to change to use
|
||||
static linking. Use hold control when selecting to select multiples,
|
||||
or hold Shift to select ranges of projects.
|
||||
|
||||
4) Right click on the selected projects and go to Properties.
|
||||
|
||||
5) Now go to "Configuration Properties -> C/C++ -> Preprocessor ->
|
||||
Preprocessor Definitions". Remove the DYNLOAD entry and its preceeding
|
||||
semi-colon. You will need to remove DYNLOAD for both Debug and Release
|
||||
configurations. You can change between configurations on the top left
|
||||
of the Property Pages dialog box that you are currently on.
|
||||
|
||||
6) Click OK when done and then rebuild the altered projects.
|
||||
Be sure to Rebuild and not just Build to ensure that the change you
|
||||
made are used.
|
||||
|
||||
|
||||
|
||||
|
||||
:: Running the samples
|
||||
|
||||
When running the samples they will need to be able to load the unicorn dlls.
|
||||
|
||||
The unicorn dlls required for 32bit apps are:
|
||||
libgcc_s_dw2-1.dll
|
||||
libglib-2.0-0.dll
|
||||
libiconv-2.dll
|
||||
libintl-8.dll
|
||||
libwinpthread-1.dll
|
||||
unicorn.dll
|
||||
|
||||
The unicorn dlls required for 64bit apps are:
|
||||
libgcc_s_seh-1.dll
|
||||
libglib-2.0-0.dll
|
||||
libiconv-2.dll
|
||||
libintl-8.dll
|
||||
libwinpthread-1.dll
|
||||
unicorn.dll
|
||||
|
||||
Note that while some of the 32bit and 64bit dlls have the same filename,
|
||||
they are internally different in that they are either 32bit or 64bit files
|
||||
themselves. So you will have to have separate directories to store them in.
|
||||
I suggest using directory names such as "unicorn32" and "unicorn64" when
|
||||
installing the prebuilt windows binaries. This will make it easy to
|
||||
differentiate between them.
|
||||
|
||||
If running the sample exe files from the command line or from Windows Explorer
|
||||
then you need ensure that the exe file is in the same directory as either the
|
||||
32bit or 64bit set of dlls.
|
||||
|
||||
To run the samples from inside Visual Studio so that you can debug them or just
|
||||
easily test various changes you should set the working directory to point to a
|
||||
directory that contains all of the dlls. Assuming you are running a 32bit app
|
||||
and have the 32bit unicorn dlls in the directory "C:\unicorn32" then do:
|
||||
|
||||
1) Go to the Solution Explorer window in Visual Studio.
|
||||
You can use "View -> Solution Explorer" to get to it.
|
||||
|
||||
2) Highlight one or more projects that you want to run/debu from in
|
||||
Visual Studio. Use hold control when selecting to select multiples,
|
||||
or hold Shift to select ranges of projects.
|
||||
|
||||
3) Right click on the selected projects and go to Properties.
|
||||
|
||||
4) Now go to "Configuration Properties -> Debugging -> Working Directory".
|
||||
Change the value for this to "C:\unicorn32".
|
||||
You will need to change this for both Debug and Release configurations.
|
||||
You can change between configurations on the top left of the Property Pages
|
||||
dialog box that you are currently on.
|
||||
|
||||
6) Click OK when done and then you are ready to run or debug the projects.
|
||||
Do "Debug -> Start Debugging" or press F5 to debug the current project.
|
||||
Do "Debug -> Start Without Debugging" or press Ctrl+F5 to run the current project.
|
||||
You can change the current project by right clicking on a project in
|
||||
Solution Explorer and selecting "Set as StartUp Project"
|
||||
|
96
samples/msvc/msvc.sln
Normal file
96
samples/msvc/msvc.sln
Normal file
@ -0,0 +1,96 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mem_apis", "mem_apis\mem_apis.vcxproj", "{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_arm", "sample_arm\sample_arm.vcxproj", "{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_arm64", "sample_arm64\sample_arm64.vcxproj", "{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_m68k", "sample_m68k\sample_m68k.vcxproj", "{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mips", "sample_mips\sample_mips.vcxproj", "{5E004A76-1625-44F1-A1EA-64C4FD15F642}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_x86", "sample_x86\sample_x86.vcxproj", "{F8AD989E-D273-42DA-80A6-B6466EB134CA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_sparc", "sample_sparc\sample_sparc.vcxproj", "{2906001D-9B80-4400-8B3A-4445CDAED54F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shellcode", "shellcode\shellcode.vcxproj", "{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Debug|x64.Build.0 = Debug|x64
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|Win32.Build.0 = Release|Win32
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|x64.ActiveCfg = Release|x64
|
||||
{ECA2292F-FD4F-4943-B0FC-093B6D35FEBA}.Release|x64.Build.0 = Release|x64
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Debug|x64.Build.0 = Debug|x64
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|Win32.Build.0 = Release|Win32
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{8FF2F8F8-14CE-4899-998F-2C0BBE43FB6E}.Release|x64.Build.0 = Release|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Debug|x64.Build.0 = Debug|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|Win32.Build.0 = Release|Win32
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|x64.ActiveCfg = Release|x64
|
||||
{43AEBCD7-BD18-4F0D-8AF8-536F62F92AAD}.Release|x64.Build.0 = Release|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Debug|x64.Build.0 = Debug|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|Win32.Build.0 = Release|Win32
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|x64.ActiveCfg = Release|x64
|
||||
{39ABA118-6289-43D6-AB6C-8B3AB3CB9390}.Release|x64.Build.0 = Release|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Debug|x64.Build.0 = Debug|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|Win32.Build.0 = Release|Win32
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|x64.ActiveCfg = Release|x64
|
||||
{5E004A76-1625-44F1-A1EA-64C4FD15F642}.Release|x64.Build.0 = Release|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Debug|x64.Build.0 = Debug|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|Win32.Build.0 = Release|Win32
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|x64.ActiveCfg = Release|x64
|
||||
{F8AD989E-D273-42DA-80A6-B6466EB134CA}.Release|x64.Build.0 = Release|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Debug|x64.Build.0 = Debug|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|Win32.Build.0 = Release|Win32
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|x64.ActiveCfg = Release|x64
|
||||
{2906001D-9B80-4400-8B3A-4445CDAED54F}.Release|x64.Build.0 = Release|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Debug|x64.Build.0 = Debug|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|Win32.Build.0 = Release|Win32
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|x64.ActiveCfg = Release|x64
|
||||
{4A8F2E9A-C2D8-4A93-8451-5F3BD73A4227}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -3,9 +3,28 @@
|
||||
|
||||
/* Sample code to demonstrate how to emulate ARM code */
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
|
||||
// code to be emulated
|
||||
@ -132,9 +151,26 @@ static void test_thumb(void)
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
test_arm();
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
test_arm();
|
||||
printf("==========================\n");
|
||||
test_thumb();
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3,9 +3,28 @@
|
||||
|
||||
/* Sample code to demonstrate how to emulate ARM64 code */
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
|
||||
// code to be emulated
|
||||
@ -79,7 +98,24 @@ static void test_arm64(void)
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
test_arm64();
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
test_arm64();
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3,8 +3,28 @@
|
||||
|
||||
/* Sample code to demonstrate how to emulate m68k code */
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
// code to be emulated
|
||||
#define M68K_CODE "\x76\xed" // movq #-19, %d3
|
||||
@ -140,6 +160,24 @@ static void test_m68k(void)
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
test_m68k();
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
test_m68k();
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3,9 +3,28 @@
|
||||
|
||||
/* Sample code to demonstrate how to emulate Mips code (big endian) */
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
|
||||
// code to be emulated
|
||||
@ -126,8 +145,25 @@ static void test_mips_el(void)
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
test_mips_eb();
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
test_mips_eb();
|
||||
test_mips_el();
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3,9 +3,28 @@
|
||||
|
||||
/* Sample code to demonstrate how to emulate Sparc code */
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
|
||||
// code to be emulated
|
||||
@ -81,7 +100,24 @@ static void test_sparc(void)
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
test_sparc();
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
test_sparc();
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3,11 +3,31 @@
|
||||
|
||||
/* Sample code to demonstrate how to emulate X86 code */
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
// common includes
|
||||
#include <string.h>
|
||||
|
||||
|
||||
// code to be emulated
|
||||
@ -792,7 +812,19 @@ static void test_x86_16(void)
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
if (argc == 2) {
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (argc == 2) {
|
||||
if (!strcmp(argv[1], "-32")) {
|
||||
test_i386();
|
||||
test_i386_inout();
|
||||
@ -823,5 +855,10 @@ int main(int argc, char **argv, char **envp)
|
||||
printf("Syntax: %s <-16|-32|-64>\n", argv[0]);
|
||||
}
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3,11 +3,31 @@
|
||||
|
||||
/* Sample code to trace code with Linux code with syscall */
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
// windows specific
|
||||
#ifdef _MSC_VER
|
||||
#include <io.h>
|
||||
#include <windows.h>
|
||||
#define PRIx64 "llX"
|
||||
#ifdef DYNLOAD
|
||||
#include <unicorn/unicorn_dynload.h>
|
||||
#else // DYNLOAD
|
||||
#include <unicorn/unicorn.h>
|
||||
#ifdef _WIN64
|
||||
#pragma comment(lib, "unicorn_staload64.lib")
|
||||
#else // _WIN64
|
||||
#pragma comment(lib, "unicorn_staload.lib")
|
||||
#endif // _WIN64
|
||||
#endif // DYNLOAD
|
||||
|
||||
// posix specific
|
||||
#else // _MSC_VER
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <unicorn/unicorn.h>
|
||||
#endif // _MSC_VER
|
||||
|
||||
// common includes
|
||||
#include <string.h>
|
||||
|
||||
|
||||
// code to be emulated
|
||||
@ -32,7 +52,7 @@ static void hook_code(uc_engine *uc, uint64_t address, uint32_t size, void *user
|
||||
|
||||
size = MIN(sizeof(tmp), size);
|
||||
if (!uc_mem_read(uc, address, tmp, size)) {
|
||||
int i;
|
||||
uint32_t i;
|
||||
for (i=0; i<size; i++) {
|
||||
printf("%x ", tmp[i]);
|
||||
}
|
||||
@ -137,7 +157,19 @@ static void test_i386(void)
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
if (argc == 2) {
|
||||
// dynamically load shared library
|
||||
#ifdef DYNLOAD
|
||||
if( !uc_dyn_load(NULL, 0) )
|
||||
{
|
||||
printf("Error dynamically loading shared library.\n");
|
||||
printf("Please check that unicorn.dll/unicorn.so is available as well as\n");
|
||||
printf("any other dependent dll/so files.\n");
|
||||
printf("The easiest way is to place them in the same directory as this app.\n");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (argc == 2) {
|
||||
if (!strcmp(argv[1], "-32")) {
|
||||
test_i386();
|
||||
}
|
||||
@ -145,5 +177,10 @@ int main(int argc, char **argv, char **envp)
|
||||
printf("Syntax: %s <-32|-64>\n", argv[0]);
|
||||
}
|
||||
|
||||
// dynamically free shared library
|
||||
#ifdef DYNLOAD
|
||||
uc_dyn_free();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user