mirror of
https://github.com/WinDurango-project/WinDurango.git
synced 2025-02-17 01:09:01 +00:00
Added some basic D3D11 support.
This commit is contained in:
parent
4fd4f8f1fd
commit
9a07d7f49b
@ -1,6 +1,18 @@
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LIBRARY d3d11_x
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EXPORTS
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D3D10CreateBlob = d3d10.D3D10CreateBlob @1
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D3D11CreateDevice = d3d11.D3D11CreateDevice @2
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D3D11CreateDeviceAndSwapChain = d3d11.D3D11CreateDeviceAndSwapChain @3
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D3D11XCreateDeviceX = d3d11.D3D11CreateDevice @4
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D3DQuerySEQCounters = D3DQuerySEQCounters_X @1
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D3DUploadCustomMicrocode = D3DUploadCustomMicrocode_X @2
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D3D10CreateBlob = d3d10.D3D10CreateBlob @3
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D3D11CreateDevice = d3d11.D3D11CreateDevice @4
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D3D11CreateDeviceAndSwapChain = d3d11.D3D11CreateDeviceAndSwapChain @5
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D3D11XCreateDeviceX = d3d11.D3D11CreateDevice @6
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D3D11XCreateDeviceXAndSwapChain1 = D3D11XCreateDeviceXAndSwapChain1_X @7
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D3DAllocateGraphicsMemory = D3DAllocateGraphicsMemory_X @8
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D3DConfigureVirtualMemory = D3DConfigureVirtualMemory_X @9
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D3DFlushEntireCpuCache = D3DFlushEntireCpuCache_X @10
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D3DFreeGraphicsMemory = D3DFreeGraphicsMemory_X @11
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D3DMapEsramMemory = D3DMapEsramMemory_X @12
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DXGIXGetFrameStatistics = DXGIXGetFrameStatistics_X @13
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DXGIXPresentArray = DXGIXPresentArray_X @14
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DXGIXSetFrameNotification = DXGIXSetFrameNotification_X @15
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DXGIXSetVLineNotification = DXGIXSetVLineNotification_X @16
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95
dlls/d3d11_x/Exports.def.bak
Normal file
95
dlls/d3d11_x/Exports.def.bak
Normal file
@ -0,0 +1,95 @@
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LIBRARY d3d11_x
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EXPORTS
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D3DQuerySEQCounters = D3DQuerySEQCounters_X @1
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D3DUploadCustomMicrocode = D3DUploadCustomMicrocode_X @2
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D3D10CreateBlob = d3d10.D3D10CreateBlob @3
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D3D11CreateDevice = d3d11.D3D11CreateDevice @4
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D3D11CreateDeviceAndSwapChain = d3d11.D3D11CreateDeviceAndSwapChain @5
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D3D11XCreateDeviceX = d3d11.D3D11CreateDevice @6
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D3D11XCreateDeviceXAndSwapChain1 = D3D11XCreateDeviceXAndSwapChain1_X @7
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D3DAllocateGraphicsMemory = D3DAllocateGraphicsMemory_X @8
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D3DConfigureVirtualMemory = D3DConfigureVirtualMemory_X @9
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D3DFlushEntireCpuCache = D3DFlushEntireCpuCache_X @10
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D3DFreeGraphicsMemory = D3DFreeGraphicsMemory_X @11
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D3DMapEsramMemory = D3DMapEsramMemory_X @12
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DXGIXGetFrameStatistics = DXGIXGetFrameStatistics_X @13
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DXGIXPresentArray = DXGIXPresentArray_X @14
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DXGIXSetFrameNotification = DXGIXSetFrameNotification_X @15
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DXGIXSetVLineNotification = DXGIXSetVLineNotification_X @16
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DXGI_DEBUG_ALL = DXGI_DEBUG_ALL_X @17
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DXGI_DEBUG_APP = DXGI_DEBUG_APP_X @18
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DXGI_DEBUG_D3D11 = DXGI_DEBUG_D3D11_X @19
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DXGI_DEBUG_DX = DXGI_DEBUG_DX_X @20
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DXGI_DEBUG_DXGI = DXGI_DEBUG_DXGI_X @21
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IID_ID2DPrivateInfo = ID2DPrivateInfo_X @22
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IID_ID3D10Blob = d3d10.ID3D10Blob @23
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IID_ID3D11Asynchronous = d3d11.ID3D11Asynchronous @24
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IID_ID3D11AuthenticatedChannel = ID3D11AuthenticatedChannel_X @25
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IID_ID3D11BlendState = d3d11.ID3D11BlendState @26
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IID_ID3D11BlendState1 = d3d11.ID3D11BlendState @27
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IID_ID3D11Buffer = d3d11.ID3D11Buffer @28
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IID_ID3D11ClassInstance = d3d11.D3D11ClassInstance @29
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IID_ID3D11ClassLinkage = d3d11.ID3D11ClassLinkage @30
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IID_ID3D11CommandList = d3d11.ID3D11CommandList @31
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IID_ID3D11ComputeShader = d3d11.ID3D11ComputeShader @32
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IID_ID3D11Counter = d3d11.ID3D11Counter @33
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IID_ID3D11CounterSampleX = ID3D11CounterSample_X @34
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IID_ID3D11CounterSetX = ID3D11CounterSet_X @35
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IID_ID3D11CryptoSession = ID3D11CryptoSession_X @36
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IID_ID3D11DepthStencilState = d3d11.ID3D11DepthStencilState @37
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IID_ID3D11DepthStencilView = d3d11.ID3D11DepthStencilView @38
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IID_ID3D11Device = d3d11.ID3D11Device @39
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IID_ID3D11Device1 = d3d11.ID3D11Device @40
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IID_ID3D11DeviceChild = d3d11.ID3D11DeviceChild @41
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IID_ID3D11DeviceContext = d3d11.ID3D11DeviceContext @42
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IID_ID3D11DeviceContext1 = d3d11.ID3D11DeviceContext @43
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IID_ID3D11DeviceContextX = d3d11.ID3D11DeviceContext @44
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IID_ID3D11DeviceX = d3d11.ID3D11Device @45
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IID_ID3D11DmaEngineContextX = ID3D11DmaEngineContext_X @46
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IID_ID3D11DomainShader = d3d11.ID3D11DomainShader @47
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IID_ID3D11GeometryShader = d3d11.ID3D11GeometryShader @48
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IID_ID3D11HullShader = d3d11.ID3D11HullShader @49
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IID_ID3D11InputLayout = d3d11.ID3D11InputLayout @50
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IID_ID3D11PIXPlaybackContextX = ID3D11PIXPlaybackContext_X @51
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IID_ID3D11PerformanceContextX = ID3D11PerformanceContext_X @52
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IID_ID3D11PerformanceDeviceX = ID3D11PerformanceDevice_X @53
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IID_ID3D11PixelShader = d3d11.ID3D11PixelShader @54
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IID_ID3D11Predicate = d3d11.ID3D11Predicate @55
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IID_ID3D11Query = d3d11.ID3D11Query @56
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IID_ID3D11RasterizerState = d3d11.ID3D11RasterizerState @57
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IID_ID3D11RasterizerState1 = d3d11.ID3D11RasterizerState @58
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IID_ID3D11RenderTargetView = d3d11.ID3D11RenderTargetView @59
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IID_ID3D11Resource = d3d11.ID3D11Resource @60
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IID_ID3D11SamplerState = d3d11.ID3D11SamplerState @61
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IID_ID3D11Scratch = ID3D11Scratch_X @62
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IID_ID3D11ShaderResourceView = d3d11.ID3D11ShaderResourceView @63
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IID_ID3D11Texture1D = d3d11.ID3D11Texture1D @64
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IID_ID3D11Texture2D = d3d11.ID3D11Texture2D @65
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IID_ID3D11Texture3D = d3d11.ID3D11Texture3D @66
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IID_ID3D11UnorderedAccessView = d3d11.ID3D11UnorderedAccessView @67
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IID_ID3D11UserDefinedAnnotationX = d3d11.ID3DUserDefinedAnnotation @68
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IID_ID3D11VertexShader = d3d11.ID3D11VertexShader @69
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IID_ID3D11VideoContext = ID3D11VideoContext_X @70
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IID_ID3D11VideoDecoder = ID3D11VideoDecoder_X @71
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IID_ID3D11VideoDecoderOutputView = ID3D11VideoDecoderOutputView_X @72
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IID_ID3D11VideoProcessor = ID3D11VideoProcessor_X @73
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IID_ID3D11VideoProcessorEnumerator = ID3D11VideoProcessorEnumerator_X @74
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IID_ID3D11VideoProcessorInputView = ID3D11VideoProcessorInputView_X @75
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IID_ID3D11VideoProcessorOutputView = ID3D11VideoProcessorOutputView_X @76
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IID_ID3D11View = d3d11.ID3D11View @77
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IID_ID3DDeviceContextState = ID3DDeviceContextState_X @78
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IID_IDXGIAdapter = dxgi.IDXGIAdapter @79
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IID_IDXGIAdapter1 = dxgi.IDXGIAdapter @80
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IID_IDXGIAdapter2 = dxgi.IDXGIAdapter @81
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IID_IDXGIDevice = dxgi.IDXGIDevice @82
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IID_IDXGIDevice1 = dxgi.IDXGIDevice @83
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IID_IDXGIDevice2 = dxgi.IDXGIDevice @84
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IID_IDXGIDeviceSubObject = dxgi.IDXGIDeviceSubObject @85
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IID_IDXGIFactory = dxgi.IDXGIFactory @86
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IID_IDXGIFactory1 = dxgi.IDXGIFactory @87
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IID_IDXGIFactory2 = dxgi.IDXGIFactory @88
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IID_IDXGIObject = dxgi.IDXGISwapChain @89
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IID_IDXGISwapChain = dxgi.IDXGISwapChain @90
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IID_IDXGISwapChain1 = dxgi.IDXGISwapChain @91
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IID_IGraphicsUnknown = IGraphicsUnknown_X @92
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IID_IPrivateData = IPrivateData_X @93
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@ -1,89 +0,0 @@
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D3D10CreateBlob @1
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D3D11CreateDevice @2
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D3D11CreateDeviceAndSwapChain @3
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D3D11XCreateDeviceX @4
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D3D11XCreateDeviceXAndSwapChain1 @5
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D3DAllocateGraphicsMemory @6
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D3DConfigureVirtualMemory @7
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D3DFreeGraphicsMemory @8
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D3DMapEsramMemory @9
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DXGIXGetFrameStatistics @10
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DXGIXPresentArray @11
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DXGIXSetVLineNotification @12
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DXGI_DEBUG_ALL @13
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DXGI_DEBUG_APP @14
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DXGI_DEBUG_D3D11 @15
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DXGI_DEBUG_DX @16
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DXGI_DEBUG_DXGI @17
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IID_ID2DPrivateInfo @18
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IID_ID3D10Blob @19
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IID_ID3D11Asynchronous @20
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IID_ID3D11AuthenticatedChannel @21
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IID_ID3D11BlendState @22
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IID_ID3D11BlendState1 @23
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IID_ID3D11Buffer @24
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IID_ID3D11ClassInstance @25
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IID_ID3D11ClassLinkage @26
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IID_ID3D11CommandList @27
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IID_ID3D11ComputeShader @28
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IID_ID3D11Counter @29
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IID_ID3D11CounterSampleX @30
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IID_ID3D11CounterSetX @31
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IID_ID3D11CryptoSession @32
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IID_ID3D11DepthStencilState @33
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IID_ID3D11DepthStencilView @34
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IID_ID3D11Device @35
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IID_ID3D11Device1 @36
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IID_ID3D11DeviceChild @37
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IID_ID3D11DeviceContext @38
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IID_ID3D11DeviceContext1 @39
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IID_ID3D11DeviceContextX @40
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IID_ID3D11DeviceX @41
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IID_ID3D11DmaEngineContextX @42
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IID_ID3D11DomainShader @43
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IID_ID3D11GeometryShader @44
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IID_ID3D11HullShader @45
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IID_ID3D11InputLayout @46
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IID_ID3D11PIXPlaybackContextX @47
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IID_ID3D11PerformanceContextX @48
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IID_ID3D11PerformanceDeviceX @49
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IID_ID3D11PixelShader @50
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IID_ID3D11Predicate @51
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IID_ID3D11Query @52
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IID_ID3D11RasterizerState @53
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IID_ID3D11RasterizerState1 @54
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IID_ID3D11RenderTargetView @55
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IID_ID3D11Resource @56
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IID_ID3D11SamplerState @57
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IID_ID3D11Scratch @58
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IID_ID3D11ShaderResourceView @59
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IID_ID3D11Texture1D @60
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IID_ID3D11Texture2D @61
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IID_ID3D11Texture3D @62
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IID_ID3D11UnorderedAccessView @63
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IID_ID3D11UserDefinedAnnotationX @64
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IID_ID3D11VertexShader @65
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IID_ID3D11VideoContext @66
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IID_ID3D11VideoDecoder @67
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IID_ID3D11VideoDecoderOutputView @68
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IID_ID3D11VideoProcessor @69
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IID_ID3D11VideoProcessorEnumerator @70
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IID_ID3D11VideoProcessorInputView @71
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IID_ID3D11VideoProcessorOutputView @72
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IID_ID3D11View @73
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IID_ID3DDeviceContextState @74
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IID_IDXGIAdapter @75
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IID_IDXGIAdapter1 @76
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IID_IDXGIAdapter2 @77
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IID_IDXGIDevice @78
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IID_IDXGIDevice1 @79
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IID_IDXGIDevice2 @80
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IID_IDXGIDeviceSubObject @81
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IID_IDXGIFactory @82
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IID_IDXGIFactory1 @83
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IID_IDXGIFactory2 @84
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IID_IDXGIObject @85
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IID_IDXGISwapChain @86
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IID_IDXGISwapChain1 @87
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IID_IGraphicsUnknown @88
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IID_IPrivateData @89
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@ -1,2 +1,63 @@
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// ReSharper disable CppInconsistentNaming
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#include "pch.h"
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// ReSharper disable CppClangTidyClangDiagnosticUnusedFunction
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#include "pch.h"
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void D3DQuerySEQCounters_X()
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{
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}
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void D3DUploadCustomMicrocode_X()
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{
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}
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void D3D11XCreateDeviceXAndSwapChain1_X()
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{
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}
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void D3DAllocateGraphicsMemory_X()
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{
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}
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void D3DConfigureVirtualMemory_X()
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{
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}
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void D3DFlushEntireCpuCache_X()
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{
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}
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void D3DFreeGraphicsMemory_X()
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{
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}
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void D3DMapEsramMemory_X()
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{
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}
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void DXGIXGetFrameStatistics_X()
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{
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}
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void DXGIXPresentArray_X()
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{
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}
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void DXGIXSetFrameNotification_X()
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{
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}
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void DXGIXSetVLineNotification_X()
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{
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}
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@ -0,0 +1,16 @@
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// ReSharper disable CppInconsistentNaming
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#ifndef D3D11_X
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#define D3D11_X
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#include "dxgi1_5.h"
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typedef GUID DXGI_DEBUG_ID;
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extern "C" const GUID DXGI_DEBUG_ALL;
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DEFINE_GUID(DXGI_DEBUG_DX, 0x35cdd7fc, 0x13b2, 0x421d, 0xa5, 0xd7, 0x7e, 0x44, 0x51, 0x28, 0x7d, 0x64);
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DEFINE_GUID(DXGI_DEBUG_DXGI, 0x25cddaa4, 0xb1c6, 0x47e1, 0xac, 0x3e, 0x98, 0x87, 0x5b, 0x5a, 0x2e, 0x2a);
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DEFINE_GUID(DXGI_DEBUG_APP, 0x6cd6e01, 0x4219, 0x4ebd, 0x87, 0x9, 0x27, 0xed, 0x23, 0x36, 0xc, 0x62);
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DEFINE_GUID(DXGI_DEBUG_D3D11, 0x4b99317b, 0xac39, 0x4aa6, 0xbb, 0xb, 0xba, 0xa0, 0x47, 0x84, 0x79, 0x8f);
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#endif
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>d3d10.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>d3d10.lib;d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>Exports.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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@ -102,7 +102,7 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Text Include="Exports.txt" />
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<None Include="Exports.def.bak" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Text Include="Exports.txt">
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<Filter>Header Files</Filter>
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</Text>
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<None Include="Exports.def.bak" />
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</ItemGroup>
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</Project>
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</Project>
|
@ -153,7 +153,6 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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<None Include="Exports.def" />
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</ItemGroup>
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<ItemGroup>
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|
@ -1,45 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<ClInclude Include="pch.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="mfplat.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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<None Include="Exports.def">
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<Filter>Source Files</Filter>
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</None>
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<ClCompile Include="mfplat.cpp" />
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<ClCompile Include="pch.cpp" />
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<ClCompile Include="dllmain.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="mfplat.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="mfplat.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<None Include="Exports.def" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -150,9 +150,6 @@
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<None Include="cpp.hint" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
|
@ -1,42 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<ClInclude Include="xg_x.h" />
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="cpp.hint" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="xg_x.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="xg_x.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="xg_x.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="pch.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user