spriteBanks = 0x8018002C;
cluts = 0x801801C0;
rooms_layers = 0x801804C4;
gfxBanks = 0x8018072C;
entityLayoutHorizontal = 0x8018077C;
entityLayoutVertical = 0x80180850;
rooms = 0x80183CDC;
cutscene_data = 0x80184CE0;
