CreateEntityFromCurrentEntity = 0x09238598;
EntityClockHands = 0x09238DD0;
EntityBirdcageDoor = 0x09238F48;
UpdateStatueTiles = 0x09239328;
EntityStatue = 0x092393B8;
EntityStatueGear = 0x09239840;
UpdateStoneDoorTiles = 0x09239B28;
EntityStoneDoor = 0x09239C10;
MAR_Unused09239EA0 = 0x09239EA0;
EntityStageNamePopup = 0x09239EB0;
EntityIsNearPlayer = 0x0923AD30;
EntityRedDoor = 0x0923AE18;
EntitySoulStealOrb = 0x0923CF88;
EntityEnemyBlood = 0x0923D4E8;
EntityPrizeDrop = 0x0923E960;
EntityExplosion = 0x0923F778;
EntityEquipItemDrop = 0x0923FA78;
EntityRelicOrb = 0x092402D0;
EntityPersistentItemDrop = 0x09241408;
EntityMessageBox = 0x092415D0;
EntityUnkId13 = 0x09241D48;
EntityExplosionVariants = 0x09241E90;
EntityGreyPuff = 0x09242008;
EntityIntenseExplosion = 0x09242188;
PlaySfxPositional = 0x092422F8;
EntityDamageDisplay = 0x09243C20;
EntityRoomForeground = 0x09244C20;
DestroyEntity = 0x09244D38;
AnimateEntity = 0x09244E58;
GetSideToPlayer = 0x09244FC8;
MoveEntity = 0x09245050;
AllocEntity = 0x092450D8;
SetStep = 0x09245368;
InitializeEntity = 0x092453B8;
EntityDummy = 0x09245560;
GetPlayerCollisionWith = 0x09245728;
ReplaceBreakableWithItemDrop = 0x09245C00;
GetLangAt = 0x09246438;
InitEntityIds = 0x09246500;
MAR_Load = 0x092465C8;
EntityBreakable = 0x09246678;
DrawCutsceneActorName = 0x09247070;
CutsceneUnk4 = 0x09247408;
CutsceneUnk1 = 0x092474D8;
SetCutsceneScript = 0x09247538;
SetCutsceneEvents = 0x09247748;
RunCutsceneEvents = 0x09247780;
EntityCutsceneDialogue = 0x09247B18;
EntityBackgroundBlock = 0x09249AC0;
EntityLockCamera = 0x09249BA0;
spriteBanks = 0x0924BCD8;
rooms_layers = 0x0924BD58;
cluts = 0x0924BD90;
gfxBanks = 0x0924BDC0;
EntityUpdates = 0x0924BE30;
RBO3EInitCommon = 0x0924BF20;
rooms = 0x0924BF40;
g_BossOverlay = 0x09254868;
actor_names_en = 0x09254958;
actor_name_len_en = 0x092549E0;
actor_names_sp = 0x092549F0;
actor_name_len_sp = 0x09254A78;
actor_names_it = 0x09254A88;
actor_name_len_it = 0x09254B20;
actor_names_fr = 0x09254B30;
actor_name_len_fr = 0x09254BB8;
actor_names_ge = 0x09254BC8;
actor_name_len_ge = 0x09254C50;
BackgroundBlockInit = 0x09254D28;
cutsceneUnk3Unknown = 0x09255330;
g_Dialogue = 0x092556D8;
