CreateEntityFromCurrentEntity = 0x09238598;
CreateEntityFromEntity = 0x09238620;
Random = 0x0923B4B0;
EntityExplosion = 0x0923EBF0;
PlaySfxPositional = 0x09241770;
DestroyEntity = 0x092441B0;
AnimateEntity = 0x092442D0;
GetSideToPlayer = 0x09244440;
MoveEntity = 0x092444C8;
AllocEntity = 0x09244550;
GetAngleBetweenEntities = 0x09244668;
LimitAngleChange = 0x092446E8;
SetStep = 0x092447E0;
InitializeEntity = 0x09244830;
GetPlayerCollisionWith = 0x09244BA0;
ReplaceBreakableWithItemDrop = 0x09245078;
func_pspeu_09246448_from_rbo2 = 0x092458B0;
polarPlacePartsWithAngvel = 0x092459B8;
func_801CDD00 = 0x09245A60;
func_801CDD80 = 0x09245B20;
func_801CDF1C = 0x09245BE0;
func_801CE1E8 = 0x09245D08;
polarPlacePartsList = 0x09245DA0;
func_us_801923A8 = 0x09245E30;
func_us_80192C5C = 0x09246968;
func_us_80192F84 = 0x09246D88;
func_us_801936FC = 0x09247600;
func_us_80193C2C = 0x09247D10;
func_us_80193E24 = 0x09247FF8;
func_us_80194108 = 0x09248410;
InitEntityIds = 0x092486B8;
RBO1_Load = 0x09248780;
EntityBossFightManager = 0x092487F8;
EntityBossRoomBlock = 0x09248C30;
EntityBreakable = 0x09248E28;
EntityBackgroundBlock = 0x09248FA8;
CreateExplosionPuff = 0x09249318;
func_us_801947E4 = 0x09249418;
spriteBanks = 0x0924B520;
rooms_layers = 0x0924B590;
cluts = 0x0924B5B8;
gfxBanks = 0x0924B670;
g_RedDoorTiles = 0x0924B6B8;
EntityUpdates = 0x0924B6E8;
g_EInitBreakable = 0x0924B768;
g_EInitParticle = 0x0924B788;
g_EInitInteractable = 0x0924B798;
g_EInitCommon = 0x0924B7C8;
g_EInitBeezelbub = 0x0924B7E8;
g_EInitBeezelbub801804A0 = 0x0924B7F8;
D_us_801804AC = 0x0924B808;
D_us_801804B8 = 0x0924B818;
D_us_801804C4 = 0x0924B828;
D_us_801804D0 = 0x0924B838;
D_us_801804DC = 0x0924B848;
rooms = 0x0924B858;
g_BossOverlay = 0x09256980;
BackgroundBlockInit = 0x092569D8;
PrizeDrops = 0x09256DD8;
