InitRoomEntities = 0x09238288;
UpdateRoomPosition = 0x092384B8;
Update = 0x0923F7E0;
UpdateStageEntities = 0x0923FBC0;
HitDetection = 0x09249108;
g_SpriteBanks = 0x09275A08;
g_TileLayers = 0x09275B58;
g_Cluts = 0x09275CD8;
g_EntityGfxs = 0x09275EB8;
g_Rooms = 0x092762A8;
g_Overlay = 0x09298108;
