sprites_no0_8 = 0x092676F0;
sprites_no0_12 = 0x0926C340;
ctulhu_shockwave_uvs = 0x0926EA70;
spriteBanks = 0x0926EC58;
rooms_layers = 0x0926F010;
cluts = 0x0926F1D8;
gfxBanks = 0x0926F398;
