spriteBanks = 0x0926A980;
rooms_layers = 0x0926ACD0;
cluts = 0x0926AEE8;
gfxBanks = 0x0926B088;
rooms = 0x0926B528;
cutscene_alucard = 0x09278B98;
cutscene_death = 0x09279918;
