spriteBanks = 0x8018002C;
cluts = 0x801800DC;
rooms_layers = 0x80180100;
gfxBanks = 0x8018021C;
entityLayoutHorizontal = 0x8018026C;
entityLayoutVertical = 0x80180340;
g_EInitSpawner = 0x801804DC;
g_EInitInteractable = 0x801804E8;
g_EInitCommon = 0x8018050C;
g_EInitWerewolfARE = 0x80180560;
BackgroundBlockInit = 0x801805A0;
g_eBreakableAnimations = 0x80180678;
g_eBreakableHitboxes = 0x80180698;
g_eBreakableExplosionTypes = 0x801806A0;
g_eBreakableanimSets = 0x801806A8;
blend_modes = 0x801806B8;
anim_spit = 0x80180834;
anim_death_puff = 0x80180864;
minotaur_attack_hitboxes = 0x80180964;
minotaur_attack_hitbox_indices = 0x80180A00;
fireball_config = 0x80180A5C;
anim_torch_puff = 0x80180B44;
actor_names = 0x80180C20;
rooms = 0x801817E0;
werewolf_attack_hitboxes = 0x80181A3C;
werewolf_attack_hitbox_indices = 0x80181A88;
CutsceneUnk1 = 0x801A5460;
SetCutsceneScript = 0x801A54B4;
CutsceneUnk4 = 0x801A56D4;
DrawCutsceneActorName = 0x801A578C;
SetCutsceneEvents = 0x801A5910;
RunCutsceneEvents = 0x801A593C;
CutsceneSkip = 0x801A5BE8;
ScaleCutsceneAvatar = 0x801A5CC8;
EntityCutsceneDialogue = 0x801A5DCC;
Random = 0x801A7670;
CreateEntityFromCurrentEntity = 0x801A9CE8;
CreateEntityFromEntity = 0x801A9D5C;
DestroyEntity = 0x801AAA88;
AnimateEntity = 0x801AABB8;
GetDistanceToPlayerX = 0x801AAD88;
GetSideToPlayer = 0x801AADF8;
MoveEntity = 0x801AAE3C;
UnkCollisionFunc3 = 0x801AAE98;
UnkCollisionFunc2 = 0x801AB110;
AllocEntity = 0x801AB2F8;
GetAngleBetweenEntities = 0x801AB5E8;
SetStep = 0x801AB6C8;
SetSubStep = 0x801AB6E8;
InitializeEntity = 0x801AB798;
PlaySfxPositional = 0x801B0B40;
FindFirstUnkPrim2 = 0x801B2C54;
UnkPolyFunc2 = 0x801B2E38;
UnkPolyFunc0 = 0x801B2E8C;
EntityWerewolfDeathFlames = 0x801B56C0;
g_SkipCutscene = 0x801B683C;
g_Dialogue = 0x801B6840;
g_CutsceneFlags = 0x801B68EC;
