RIC_posX_i_hi = 0x800762DA;
RIC_posY_i_hi = 0x800762DE;
RIC_velocityX = 0x800762E0;
RIC_velocityY = 0x800762E4;
RIC_hitboxOffX = 0x800762E8;
RIC_hitboxOffY = 0x800762EA;
RIC_facingLeft = 0x800762EC;
RIC_palette = 0x800762EE;
RIC_drawMode = 0x800762F0;
RIC_zPriority = 0x800762FC;
RIC_step = 0x80076304;
RIC_anim = 0x80076324;
RIC_pose = 0x80076328;
RIC_poseTimer = 0x8007632A;
RIC_animCurFrame = 0x8007632E;
g_BossOverlay = 0x80180000;
BackgroundBlockInit = 0x801804E8;
PrizeDrops = 0x80180610;
actor_names = 0x801806BC;
subweapons_def = 0x801812CC;
ric_anim_stand = 0x80181F44;
anim_cross_boomerang = 0x80182970;
richter_sprites = 0x8018303C;
D_8019A4F4 = 0x8019A4F4;
D_8019ACC4 = 0x8019ACC4;
D_8019DDA8 = 0x8019DDA8;
bo6_tilemap_0 = 0x8019F7A0;
bo6_tiledef_bo6 = 0x801A39A0;
CutsceneUnk1 = 0x801A7420;
SetCutsceneScript = 0x801A7474;
CutsceneUnk4 = 0x801A7698;
DrawCutsceneActorName = 0x801A7750;
SetCutsceneEvents = 0x801A78D4;
RunCutsceneEvents = 0x801A7900;
CutsceneSkip = 0x801A7BDC;
ScaleCutsceneAvatar = 0x801A7CBC;
CreateEntityFromCurrentEntity = 0x801AC1CC;
DestroyEntity = 0x801ACF6C;
InitializeEntity = 0x801ADC7C;
RicStepStand = 0x801B6BD8;
RicStepJump = 0x801B6F88;
RicStepCrouch = 0x801B74DC;
RicResetPose = 0x801B779C;
RicStepHit = 0x801B7818;
RicStepDead = 0x801B7E80;
RicStepThrowDaggers = 0x801B86EC;
RicStepSlide = 0x801B87B4;
RicStepSlideKick = 0x801B8A88;
RicStepHighJump = 0x801B8F78;
RicSetStep = 0x801B9928;
RicSetAnimation = 0x801B9940;
DecelerateX = 0x801B995C;
RicCheckFacing = 0x801B99EC;
RicSetSpeedX = 0x801B9AA4;
RicSetInvincibilityFrames = 0x801B9AF4;
DisableAfterImage = 0x801B9B78;
RicSetCrouch = 0x801B9C5C;
RicSetStand = 0x801B9D2C;
RicSetFall = 0x801B9F38;
RicDoSubweapon = 0x801BA168;
RicDoAttack = 0x801BA2A0;
RicDoCrash = 0x801BA598;
RicSetDeadPrologue = 0x801BA880;
RicSetSlide = 0x801BA8A0;
RicSetSlideKick = 0x801BA92C;
RicCheckInput = 0x801BAA7C;
RicGetFreeEntity = 0x801BB21C;
RicGetFreeEntityReverse = 0x801BB290;
RicCheckSubweapon = 0x801BB3FC;
RicEntityHitByHoly = 0x801BB6B4;
RicEntityHitByDark = 0x801BB9E8;
RicCreateEntFactoryFromEntity = 0x801BBDC0;
RicEntityFactory = 0x801BBE64;
RicEntityHitByCutBlood = 0x801BC900;
RicEntityPlayerBlinkWhite = 0x801BD4D8;
RicEntityShrinkingPowerUpRing = 0x801BEA40;
RicEntityHitByIce = 0x801BF3F4;
RicEntityHitByLightning = 0x801BFCA8;
EntityShaft = 0x801C0D90;
RicEntityWhip = 0x801C1490;
RicEntityArmBrandishWhip = 0x801C24C0;
RicEntitySubwpnHolyWaterBreakGlass = 0x801C278C;
RicEntityCrashHydroStorm = 0x801C2BE0;
DebugShowWaitInfo = 0x801C3008;
DebugInputWait = 0x801C30A8;
RicEntitySubwpnHolyWater = 0x801C32C4;
RicEntitySubwpnHolyWaterFlame = 0x801C378C;
RicEntitySubwpnCrashCross = 0x801C3DAC;
RicEntitySubwpnCross = 0x801C4200;
RicEntitySubwpnCrossTrail = 0x801C49F0;
RicEntitySubwpnCrashCrossParticles = 0x801C4B88;
RicEntitySubwpnThrownAxe = 0x801C4EF0;
RicEntityCrashAxe = 0x801C560C;
RicEntitySubwpnKnife = 0x801C5DC4;
ReboundStoneBounce1 = 0x801C65DC;
ReboundStoneBounce2 = 0x801C6620;
RicEntitySubwpnReboundStone = 0x801C6670;
RicEntitySubwpnThrownVibhuti = 0x801C6EA0;
BO6_PrimDecreaseBrightness = 0x801C7398;
RicEntitySubwpnAgunea = 0x801C7408;
RicEntityAguneaHitEnemy = 0x801C7938;
RicEntityVibhutiCrashCloud = 0x801C7FEC;
RicEntityCrashVibhuti = 0x801C818C;
RicEntityCrashReboundStoneExplosion = 0x801C8BBC;
RicEntityCrashReboundStone = 0x801C8F40;
RicEntityCrashBibleBeam = 0x801C9088;
RicEntityCrashBible = 0x801C9638;
GetAguneaLightningAngle = 0x801CA37C;
AguneaShuffleParams = 0x801CA530;
RicEntityAguneaLightning = 0x801CA5D8;
RicEntityAguneaCircle = 0x801CAC20;
RicEntitySubwpnStopwatchCircle = 0x801CB2DC;
EntityStopWatch = 0x801CB664;
RicEntitySubwpnBibleTrail = 0x801CC600;
RicEntitySubwpnBible = 0x801CC818;
RicEntityCrashCrossBeam = 0x801CCD7C;
g_SkipCutscene = 0x801D1110;
g_Dialogue = 0x801D1114; // size:0x44
g_CutsceneFlags = 0x801D11C4;
g_Ric = 0x801D12C8; // size:0x3D0
g_IsCutsceneDone = 0x801D1698;
