spriteBanks = 0x80180040;
cluts = 0x801800C0;
rooms_layers = 0x801800E4;
gfxBanks = 0x80180188;
entityLayoutHorizontal = 0x801801BC;
entityLayoutVertical = 0x80180290;
g_EInitBreakable = 0x801803E8;
g_EInitParticle = 0x80180400;
g_EInitInteractable = 0x80180418;
g_EInitCerberos = 0x80180460;
BackgroundBlockInit = 0x80180494;
rooms = 0x80181404;
EntityBreakable = 0x80193258;
EntityBreakableDebris = 0x801934E8;
UpdateFallingPebble = 0x801938E0;
EntityDemonSwitch = 0x801939CC;
EntityDemonSwitchWall = 0x80193AB0;
EntityBreakableWallDebris = 0x80193EF0;
EntityBreakableWall = 0x801941A0;
EntityCerberusGateDebug = 0x8019477C;
func_us_80194338_from_rbo0 = 0x80194CE0;
Random = 0x80196648;
CreateEntityFromCurrentEntity = 0x80198CC0;
CreateEntityFromEntity = 0x80198D34;
DestroyEntity = 0x80199A60;
AnimateEntity = 0x80199B90;
GetDistanceToPlayerX = 0x80199D60;
GetSideToPlayer = 0x80199DD0;
MoveEntity = 0x80199E14;
AllocEntity = 0x8019A2D0;
SetStep = 0x8019A6A0;
SetSubStep = 0x8019A6C0;
InitializeEntity = 0x8019A770;
ReplaceBreakableWithItemDrop = 0x8019AE58;
CheckColliderOffsets = 0x8019D874;
EntityExplosionVariantsSpawner = 0x8019DA74;
EntityExplosionVariants = 0x8019DC8C;
EntityGreyPuff = 0x8019DD7C;
EntityOlroxDrool = 0x8019DE70;
InitializeUnkEntity = 0x8019E81C;
EntityBigRedFireball = 0x8019EA68;
UnkRecursivePrimFunc1 = 0x8019EC40;
UnkRecursivePrimFunc2 = 0x8019F220;
PlaySfxPositional = 0x8019FB18;
UnkPrimHelper = 0x801A16C4;
FindFirstUnkPrim = 0x801A1BFC;
UnkPolyFunc2 = 0x801A1E10;
PrimDecreaseBrightness = 0x801A1E90;
