spriteBanks = 0x8018002C;
cluts = 0x801800C4;
rooms_layers = 0x801800E8;
gfxBanks = 0x801801B4;
entityLayoutHorizontal = 0x801801F0;
entityLayoutVertical = 0x801802C4;
g_EInitBreakable = 0x80180428;
g_EInitParticle = 0x80180440;
g_EInitInteractable = 0x80180458;
g_EInitDeath1 = 0x80180494;
g_EInitDeath2 = 0x801804D0;
BackgroundBlockInit = 0x80180510;
g_BossMgrState = 0x80180B5C;
actor_names = 0x80180C08;
rooms = 0x8018174C;
EntityBreakable = 0x8019B284;
func_us_8019A98C_from_rcen = 0x8019B3B8;
func_801CDC80 = 0x8019B4AC;
polarPlacePartsWithAngvel = 0x8019EE4C;
func_801CDD00 = 0x8019EEE0;
func_801CDD80 = 0x8019EF60;
func_801CDF1C = 0x8019EFF0;
func_801CE1E8 = 0x8019F0AC;
func_801CE228 = 0x8019F0EC;
polarPlacePartsList = 0x8019F11C;
func_us_8019D260_from_rcen = 0x8019F190;
EntityCerberusGateDebug = 0x8019F80C;
CutsceneUnk1 = 0x8019FD70;
SetCutsceneScript = 0x8019FDC4;
CutsceneUnk4 = 0x8019FFE4;
DrawCutsceneActorName = 0x801A009C;
SetCutsceneEvents = 0x801A0220;
RunCutsceneEvents = 0x801A024C;
ScaleCutsceneAvatar = 0x801A0528;
EntityCutsceneDialogue = 0x801A062C;
CutsceneCameraPan = 0x801A1704;
func_us_801A8FC0_from_bo6 = 0x801A1760;
Random = 0x801A1A80;
CreateEntityFromCurrentEntity = 0x801A40F8;
CreateEntityFromEntity = 0x801A416C;
DestroyEntity = 0x801A4E98;
AnimateEntity = 0x801A4FC8;
GetDistanceToPlayerX = 0x801A5198;
GetSideToPlayer = 0x801A5208;
MoveEntity = 0x801A524C;
AllocEntity = 0x801A5708;
LimitAngleChange = 0x801A5A78;
SetStep = 0x801A5AD8;
SetSubStep = 0x801A5AF8;
InitializeEntity = 0x801A5BA8;
ReplaceBreakableWithItemDrop = 0x801A6290;
PlaySfxPositional = 0x801AAF50;
FindFirstUnkPrim = 0x801AD034;
g_Dialogue = 0x801AE854;
g_CutsceneFlags = 0x801AE900;
