g_EInitParticle = 0x801804E0;
g_EInitInteractable = 0x801804F8;
g_BossFlag = 0x801806E4;
rooms = 0x80181460;
cutscene_1 = 0x80181720;
cutscene_3 = 0x801819E7;
func_us_801A9208_from_bo6 = 0x801A4148;
DecreaseBrightness = 0x801A4530;
Random = 0x801A54BC;
CreateEntityFromCurrentEntity = 0x801A7B34;
DestroyEntity = 0x801A88D4;
MoveEntity = 0x801A8C88;
AllocEntity = 0x801A9144;
SetStep = 0x801A9514;
InitializeEntity = 0x801A95E4;
PrimDecreaseBrightness = 0x801B0D04;
EntityBackgroundVortex = 0x801B0D68;
g_SkipCutscene = 0x801B3F4C;
g_Dialogue = 0x801B3F50;
g_CutsceneFlags = 0x801B3FFC;
g_IsCutsceneDone = 0x801B4000;
