spriteBanks = 0x8018002C;
cluts = 0x8018014C;
rooms_layers = 0x801804B0;
gfxBanks = 0x8018074C;
entityLayoutHorizontal = 0x80180778;
entityLayoutVertical = 0x8018084C;
rooms = 0x801827E4;
sprites_no0_8 = 0x801BA0CC;
sprites_no0_12 = 0x801BEB50;
ctulhu_shockwave_uvs = 0x801C1150;
