CreateEntityFromCurrentEntity = 0x09238598;
CreateEntityFromEntity = 0x09238620;
Random = 0x0923B4B0;
PlaySfxPositional = 0x09241770;
DestroyEntity = 0x092441B0;
AnimateEntity = 0x092442D0;
GetDistanceToPlayerX = 0x09244440;
GetSideToPlayer = 0x092444B0;
MoveEntity = 0x09244538;
AllocEntity = 0x092445C0;
SetStep = 0x09244850;
SetSubStep = 0x092448A0;
InitializeEntity = 0x092448E0;
ReplaceBreakableWithItemDrop = 0x09244C50;
UnkPrimHelper = 0x09244D48;
FindFirstUnkPrim = 0x09245248;
UnkPolyFunc2 = 0x092453A0;
PrimDecreaseBrightness = 0x09245408;
EntityCerberusGateDebug = 0x092454D8;
InitEntityIds = 0x09245C30;
BO7_Load = 0x09245D08;
func_us_80195C50 = 0x09245D80;
EntityBreakable = 0x09246638;
EntityBreakableDebris = 0x09246990;
func_us_80194338 = 0x09246F00;
func_us_80194D3C = 0x09246FA8;
func_us_801959E0 = 0x09248220;
func_us_80195AF0 = 0x09248380;
EntityBackgroundBlock = 0x09248558;
func_us_801963D8 = 0x092488C8;
UpdateFallingPebble = 0x09248CA0;
EntityDemonSwitch = 0x09248DF0;
EntityDemonSwitchWall = 0x09248F00;
EntityBreakableWallDebris = 0x092494D8;
EntityBreakableWall = 0x092498A8;
spriteBanks = 0x0924D018;
rooms_layers = 0x0924D088;
cluts = 0x0924D0B0;
gfxBanks = 0x0924D138;
g_RedDoorTiles = 0x0924D170;
EntityUpdates = 0x0924D1A0;
g_EInitBreakable = 0x0924D228;
g_EInitParticle = 0x0924D248;
g_EInitInteractable = 0x0924D258;
g_EInitCommon = 0x0924D288;
D_us_80180454 = 0x0924D2A8;
g_EInitCerberos = 0x0924D2B8;
D_us_8018046C = 0x0924D2C8;
D_us_80180478 = 0x0924D2D8;
rooms = 0x0924D2E8;
PrizeDrops = 0x0924D390;
BackgroundBlockInit = 0x0924D568;
g_BossOverlay = 0x09257710;
