spriteBanks = 0x09268C80;
rooms_layers = 0x09269040;
cluts = 0x092697F8;
gfxBanks = 0x09269A50;
g_RedDoorTiles = 0x09269A98;
rooms = 0x0926D890;
PrizeDrops = 0x09296BB0;
BackgroundBlockInit = 0x09296C90;
