InitRoomEntities = 0x09238288;
UpdateRoomPosition = 0x092384B8;
Update = 0x0923E5F0;
UpdateStageEntities = 0x0923E9D0;
HitDetection = 0x092449D0;
sprites_chi_4 = 0x092527D8;
sprites_chi_7 = 0x09252F70;
g_Overlay = 0x0926B6A0;
PrizeDrops = 0x0926B6E0;
