sprites_nz0_3 = 0x0925BBE8;
spriteBanks = 0x09264B58;
rooms_layers = 0x09264DD8;
cluts = 0x09264F98;
gfxBanks = 0x092653D0;
rooms = 0x092657B0;
BackgroundBlockInit = 0x092888F0;
cutscene_text_offset = 0x0928B610;
cutscene_data = 0x0928B618;
D_801CB738 = 0x0928B838;
