spriteBanks = 0x80180040;
cluts = 0x801800C0;
rooms_layers = 0x801800E4;
gfxBanks = 0x801801B8;
entityLayoutHorizontal = 0x80180200;
entityLayoutVertical = 0x801802D4;
g_EInitBreakable = 0x80180428;
g_EInitParticle = 0x80180440;
g_EInitInteractable = 0x80180458;
g_EInitBeezelbub = 0x80180494;
g_EInitBeezelbub801804A0 = 0x801804A0;
BackgroundBlockInit = 0x801804F8;
rooms = 0x8018150C;
EntityBreakable = 0x80192274;
func_us_8019ED80_from_rbo2 = 0x80194304;
polarPlacePartsWithAngvel = 0x801943D0;
func_801CDD00 = 0x80194464;
func_801CDD80 = 0x801944E4;
func_801CDF1C = 0x80194574;
func_801CE1E8 = 0x80194630;
func_801CE228 = 0x80194670;
polarPlacePartsList = 0x801946A0;
func_us_8019D260_from_rcen = 0x80194714;
EntityBossRoomBlock = 0x80194FCC;
Random = 0x80195144;
CreateEntityFromCurrentEntity = 0x801977BC;
CreateEntityFromEntity = 0x80197830;
DestroyEntity = 0x8019855C;
AnimateEntity = 0x8019868C;
GetSideToPlayer = 0x801988CC;
MoveEntity = 0x80198910;
AllocEntity = 0x80198DCC;
GetAngleBetweenEntities = 0x801990BC;
LimitAngleChange = 0x8019913C;
SetStep = 0x8019919C;
InitializeEntity = 0x8019926C;
GetPlayerCollisionWith = 0x80199610;
ReplaceBreakableWithItemDrop = 0x80199954;
EntityExplosion = 0x8019A7F0;
PlaySfxPositional = 0x8019E614;
g_BossMgrState = 0x801A1F1C;
