g_api = 0x8004C4D0;
g_PrimBuf = 0x800967E8;
g_unkGraphicsStruct = 0x800A6BF0;
RotMatrix = 0x80019448;
RotMatrixX = 0x80019968;
RotMatrixY = 0x80019B08;
RotMatrixZ = 0x80019CA8;
ScaleMatrix = 0x80018AA8;
SetGeomOffset = 0x80018DD8;
SetGeomScreen = 0x80018DF8;
SetRotMatrix = 0x80018BD8;
SetTransMatrix = 0x80018C68;
TransMatrix = 0x80018A78;
D_800A6C18 = 0x800A6C18;
g_CurrentEntity = 0x8007BFDC;
g_Entities = 0x80082BE4;
g_Tilemap = 0x80082890;
g_randomNext = 0x800A70A0;
g_ScrollDeltaX = 0x800A70EC;
g_ScrollDeltaY = 0x800A70F0;
g_Player = 0x800823F0;
rcos = 0x80017B04;
rsin = 0x80017A38;
g_Status = 0x800A8940;
ratan2 = 0x80019E48;
GetClut = 0x80011F1C;
LoadImage = 0x80012DC4;
g_Clut = 0x8007C3EC;
g_ClutIds = 0x8004BE6C;
RotTransPers4 = 0x800190D8;
g_GameTimer = 0x8004C5E0;
ClearImage = 0x80012D30;
LoadTPage = 0x800110EC;
g_CastleFlags = 0x8004BCD4;
rand = 0x800163E8;
g_Timer = 0x8004C6AC;
SetFogNear = 0x80017BA4;
VectorNormalS = 0x80017DA4;
SetLightMatrix = 0x80018C08;
SetColorMatrix = 0x80018C38;
SetBackColor = 0x80018D98;
SetFarColor = 0x80018DB8;
DpqColor = 0x80018E2C;
NormalColorCol = 0x80018F0C;
RotTransPers = 0x80018FE8;
