mirror of
https://github.com/XorTroll/EveryFileExplorer.git
synced 2024-11-23 09:59:41 +00:00
Added Lego Pirates of the Carribean FMV format
Also, added an error when trying to open a dll from external sources (instead of an exception). Auto creates Plugins directory, and copies the libraries.
This commit is contained in:
parent
fa363c66fb
commit
381ef84ce5
@ -21,6 +21,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MarioKart", "MarioKart\MarioKart.csproj", "{8117CF39-0FD6-453D-AA7F-4B4AD85EBB3A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LegoPirates", "LegoPirates\LegoPirates.csproj", "{E786AAC6-2D88-40E0-BFB6-45164A6183F9}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -101,6 +103,16 @@ Global
|
||||
{8117CF39-0FD6-453D-AA7F-4B4AD85EBB3A}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{8117CF39-0FD6-453D-AA7F-4B4AD85EBB3A}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{8117CF39-0FD6-453D-AA7F-4B4AD85EBB3A}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{E786AAC6-2D88-40E0-BFB6-45164A6183F9}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -96,6 +96,10 @@
|
||||
<Content Include="Propeller_Box_Artwork_-_Super_Mario_3D_World.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>md "$(TargetDir)\Plugins"
|
||||
copy "$(SolutionDir)\Libraries\*" "$(TargetDir)\Plugins"</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
@ -25,7 +25,15 @@ namespace EveryFileExplorer.Plugins
|
||||
{
|
||||
continue;//This is not a .net assembly
|
||||
}
|
||||
Assembly ass = Assembly.LoadFile(s);
|
||||
Assembly ass = null;
|
||||
try
|
||||
{
|
||||
ass = Assembly.LoadFile(s);
|
||||
}
|
||||
catch(NotSupportedException e)
|
||||
{
|
||||
MessageBox.Show("Unblock " + AssemblyName.GetAssemblyName(s) + " from external sources!");
|
||||
}
|
||||
if (Plugin.IsPlugin(ass)) p.Add(new Plugin(ass));
|
||||
}
|
||||
Plugins = p.ToArray();
|
||||
|
1256
LegoPirates/FMV.cs
Normal file
1256
LegoPirates/FMV.cs
Normal file
File diff suppressed because it is too large
Load Diff
84
LegoPirates/LegoPirates.csproj
Normal file
84
LegoPirates/LegoPirates.csproj
Normal file
@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{E786AAC6-2D88-40E0-BFB6-45164A6183F9}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>LegoPirates</RootNamespace>
|
||||
<AssemblyName>LegoPirates</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NAudio">
|
||||
<HintPath>..\Libraries\NAudio.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="FMV.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UI\FMVViewer.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UI\FMVViewer.designer.cs">
|
||||
<DependentUpon>FMVViewer.cs</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\LibEveryFileExplorer\LibEveryFileExplorer.csproj">
|
||||
<Project>{39DBD12F-F7E3-4E9A-97A2-0722A4BA2A26}</Project>
|
||||
<Name>LibEveryFileExplorer</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\NDS\NDS.csproj">
|
||||
<Project>{8BCF0C6C-FD8F-4446-BEA1-B8C1BE5C3389}</Project>
|
||||
<Name>NDS</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="UI\FMVViewer.resx">
|
||||
<DependentUpon>FMVViewer.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)\EveryFileExplorer\bin\Debug\Plugins\$(TargetFileName)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
36
LegoPirates/Properties/AssemblyInfo.cs
Normal file
36
LegoPirates/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Lego Pirates of the Carribean Plugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("58dd297a-249a-47c8-8e66-266a1615799f")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
145
LegoPirates/UI/FMVViewer.cs
Normal file
145
LegoPirates/UI/FMVViewer.cs
Normal file
@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace LegoPirates.UI
|
||||
{
|
||||
public partial class FMVViewer : Form
|
||||
{
|
||||
NAudio.Wave.BufferedWaveProvider AudioBuffer;
|
||||
NAudio.Wave.WaveOut Player;
|
||||
FMV Video;
|
||||
public FMVViewer(FMV Video)
|
||||
{
|
||||
this.Video = Video;
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void FMV_Load(object sender, EventArgs e)
|
||||
{
|
||||
/*double ticks = 10000000.0 / (Video.Header.FrameRate / 256.0);
|
||||
float exp = (float)(ticks - Math.Floor(ticks));
|
||||
if (exp != 0)
|
||||
{
|
||||
int i = 0;
|
||||
float result;
|
||||
do
|
||||
{
|
||||
i++;
|
||||
result = exp * i;
|
||||
}
|
||||
while((float)(result - Math.Floor(result)) != 0);
|
||||
}*/
|
||||
//TODO: Calculate timing based on fps
|
||||
if ((Video.Header.Flags & 4) == 4)
|
||||
{
|
||||
AudioBuffer = new NAudio.Wave.BufferedWaveProvider(new NAudio.Wave.WaveFormat((int)Video.Header.AudioRate, 16, 1));
|
||||
AudioBuffer.DiscardOnBufferOverflow = true;
|
||||
AudioBuffer.BufferLength = 8192 * 16;
|
||||
Player = new NAudio.Wave.WaveOut();
|
||||
Player.DesiredLatency = 150;
|
||||
Player.Init(AudioBuffer);
|
||||
Player.Play();
|
||||
}
|
||||
new System.Threading.Thread(new System.Threading.ThreadStart(delegate
|
||||
{
|
||||
int state = 0;
|
||||
while (!stop)
|
||||
{
|
||||
if (Frames.Count != 0)
|
||||
{
|
||||
pictureBox1.Image = Frames.Dequeue();
|
||||
switch (state)
|
||||
{
|
||||
case 0: System.Threading.Thread.Sleep(TimeSpan.FromTicks(666666)); break;
|
||||
case 1: System.Threading.Thread.Sleep(TimeSpan.FromTicks(666667)); break;
|
||||
case 2: System.Threading.Thread.Sleep(TimeSpan.FromTicks(666667)); break;
|
||||
}
|
||||
state = (state + 1) % 3;
|
||||
}
|
||||
}
|
||||
System.Threading.Thread.CurrentThread.Abort();
|
||||
})).Start();
|
||||
backgroundWorker1.RunWorkerAsync();
|
||||
}
|
||||
|
||||
int aa = 0;
|
||||
int bb = 0;
|
||||
bool first = true;
|
||||
|
||||
Queue<Bitmap> Frames = new Queue<Bitmap>();
|
||||
|
||||
private void FMV_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
if (!stop)
|
||||
{
|
||||
stop = true;
|
||||
if ((Video.Header.Flags & 4) == 4)
|
||||
{
|
||||
Player.Stop();
|
||||
Player.Dispose();
|
||||
Player = null;
|
||||
AudioBuffer = null;
|
||||
}
|
||||
}
|
||||
Video.Close();
|
||||
}
|
||||
bool stop = false;
|
||||
bool stopped = false;
|
||||
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
|
||||
{
|
||||
while (!stop)
|
||||
{
|
||||
if (Frames.Count < 8 || AudioBuffer.BufferedBytes < 8192 * 4)
|
||||
{
|
||||
retry:
|
||||
byte[] audio;
|
||||
Bitmap b = Video.GetNextFrame(out audio);
|
||||
if (audio != null)
|
||||
{
|
||||
byte[] Return;
|
||||
if (first) Return = new byte[(int)(audio.Length - 4) * 4];
|
||||
else Return = new byte[audio.Length * 4];
|
||||
unsafe
|
||||
{
|
||||
byte* buf = (byte*)Marshal.UnsafeAddrOfPinnedArrayElement(audio, 0);
|
||||
byte* outbuffer = (byte*)Marshal.UnsafeAddrOfPinnedArrayElement(Return, 0);
|
||||
int length = audio.Length;
|
||||
if (first)
|
||||
{
|
||||
aa = ((short*)buf)[0];
|
||||
bb = ((short*)buf)[1] & 0x7F;
|
||||
((short*)outbuffer)[0] = (short)aa;
|
||||
first = false;
|
||||
buf += 4;
|
||||
length -= 4;
|
||||
outbuffer += 2;
|
||||
}
|
||||
NDS.SND.ADPCM.ConvertImaAdpcm(buf, length, outbuffer, ref aa, ref bb);
|
||||
}
|
||||
AudioBuffer.AddSamples(Return, 0, Return.Length);
|
||||
goto retry;
|
||||
}
|
||||
if (b == null)
|
||||
{
|
||||
stop = true;
|
||||
if ((Video.Header.Flags & 4) == 4)
|
||||
{
|
||||
Player.Stop();
|
||||
Player.Dispose();
|
||||
Player = null;
|
||||
AudioBuffer = null;
|
||||
}
|
||||
}
|
||||
else Frames.Enqueue(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
70
LegoPirates/UI/FMVViewer.designer.cs
generated
Normal file
70
LegoPirates/UI/FMVViewer.designer.cs
generated
Normal file
@ -0,0 +1,70 @@
|
||||
namespace LegoPirates.UI
|
||||
{
|
||||
partial class FMVViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(422, 326);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// backgroundWorker1
|
||||
//
|
||||
this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork);
|
||||
//
|
||||
// FMV
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(422, 326);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Name = "FMV";
|
||||
this.Text = "FMV";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FMV_FormClosing);
|
||||
this.Load += new System.EventHandler(this.FMV_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.ComponentModel.BackgroundWorker backgroundWorker1;
|
||||
}
|
||||
}
|
123
LegoPirates/UI/FMVViewer.resx
Normal file
123
LegoPirates/UI/FMVViewer.resx
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="backgroundWorker1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>268, 17</value>
|
||||
</metadata>
|
||||
</root>
|
@ -30,6 +30,7 @@ namespace LibEveryFileExplorer.Files
|
||||
protected const String Category_Shaders = "Shaders";
|
||||
protected const String Category_Strings = "Strings";
|
||||
protected const String Category_Textures = "Textures";
|
||||
protected const String Category_Videos = "Videos";
|
||||
|
||||
public abstract String GetCategory();
|
||||
public abstract String GetFileDescription();
|
||||
|
BIN
Libraries/NAudio.dll
Normal file
BIN
Libraries/NAudio.dll
Normal file
Binary file not shown.
@ -1 +0,0 @@
|
||||
Put these 2 dll files in the plugins directory of efe!
|
@ -21,7 +21,7 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -70,6 +70,7 @@
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resource.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="SND\ADPCM.cs" />
|
||||
<Compile Include="UI\MDL0MaterialEditor.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
82
NDS/SND/ADPCM.cs
Normal file
82
NDS/SND/ADPCM.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace NDS.SND
|
||||
{
|
||||
//Tempoarly from mkdscm
|
||||
//I need to rewrite this all
|
||||
public class ADPCM
|
||||
{
|
||||
private static int[] indexTable =
|
||||
{ -1, -1, -1, -1, 2, 4, 6, 8,
|
||||
-1, -1, -1, -1, 2, 4, 6, 8 };
|
||||
|
||||
private static int[] stepsizeTable =
|
||||
{ 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
16, 17, 19, 21, 23, 25, 28,
|
||||
31, 34, 37, 41, 45, 50, 55,
|
||||
60, 66, 73, 80, 88, 97, 107,
|
||||
118, 130, 143, 157, 173, 190, 209,
|
||||
230, 253, 279, 307, 337, 371, 408,
|
||||
449, 494, 544, 598, 658, 724, 796,
|
||||
876, 963, 1060, 1166, 1282, 1411, 1552,
|
||||
1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, 3660, 4026,
|
||||
4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630,
|
||||
9493, 10442, 11487, 12635, 13899, 15289, 16818,
|
||||
18500, 20350, 22385, 24623, 27086, 29794, 32767 };
|
||||
|
||||
public unsafe static void ConvertImaAdpcm(byte* buf, int length, byte* outbuffer)
|
||||
{
|
||||
int a = ((short*)buf)[0];
|
||||
int b = ((short*)buf)[1] & 0x7F;
|
||||
((short*)outbuffer)[0] = (short)a;
|
||||
ConvertImaAdpcm(buf + 4, length - 4, outbuffer + 2, ref a, ref b);
|
||||
}
|
||||
|
||||
public unsafe static void ConvertImaAdpcm(byte* buf, int length, byte* outbuffer, ref int decompSample, ref int stepIndex)
|
||||
{
|
||||
uint destOff = 0;
|
||||
uint curOffset = 0;
|
||||
|
||||
byte compByte;
|
||||
while (curOffset < length)
|
||||
{
|
||||
compByte = buf[curOffset++];
|
||||
process_nibble(compByte, ref stepIndex, ref decompSample);
|
||||
((short*)outbuffer)[destOff++] = (short)decompSample;
|
||||
process_nibble((byte)((compByte & 0xF0) >> 4), ref stepIndex, ref decompSample);
|
||||
((short*)outbuffer)[destOff++] = (short)decompSample;
|
||||
}
|
||||
}
|
||||
|
||||
private static int IMAMax(int samp) { return (samp > 0x7FFF) ? ((short)0x7FFF) : samp; }
|
||||
private static int IMAMin(int samp) { return (samp < -0x7FFF) ? ((short)-0x7FFF) : samp; }
|
||||
private static int IMAIndexMinMax(int index, int min, int max) { return (index > max) ? max : ((index < min) ? min : index); }
|
||||
|
||||
private static void process_nibble(byte data4bit, ref int Index, ref int Pcm16bit)
|
||||
{
|
||||
int Diff = stepsizeTable[Index] / 8;
|
||||
if ((data4bit & 1) != 0) Diff = Diff + stepsizeTable[Index] / 4;
|
||||
if ((data4bit & 2) != 0) Diff = Diff + stepsizeTable[Index] / 2;
|
||||
if ((data4bit & 4) != 0) Diff = Diff + stepsizeTable[Index] / 1;
|
||||
|
||||
if ((data4bit & 8) == 0) Pcm16bit = IMAMax(Pcm16bit + Diff);
|
||||
if ((data4bit & 8) == 8) Pcm16bit = IMAMin(Pcm16bit - Diff);
|
||||
Index = IMAIndexMinMax(Index + indexTable[data4bit & 7], 0, 88);
|
||||
}
|
||||
|
||||
private static void clamp_step_index(ref int stepIndex)
|
||||
{
|
||||
if (stepIndex < 0) stepIndex = 0;
|
||||
if (stepIndex > 88) stepIndex = 88;
|
||||
}
|
||||
|
||||
private static void clamp_sample(ref int decompSample)
|
||||
{
|
||||
if (decompSample < -32768) decompSample = -32768;
|
||||
if (decompSample > 32767) decompSample = 32767;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user